|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "ShaderCache.h" | 
|  | #include <GrContext.h> | 
|  | #include <log/log.h> | 
|  | #include <openssl/sha.h> | 
|  | #include <algorithm> | 
|  | #include <array> | 
|  | #include <thread> | 
|  | #include "FileBlobCache.h" | 
|  | #include "Properties.h" | 
|  | #include "utils/TraceUtils.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  | namespace skiapipeline { | 
|  |  | 
|  | // Cache size limits. | 
|  | static const size_t maxKeySize = 1024; | 
|  | static const size_t maxValueSize = 512 * 1024; | 
|  | static const size_t maxTotalSize = 1024 * 1024; | 
|  |  | 
|  | ShaderCache::ShaderCache() { | 
|  | // There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header. | 
|  | } | 
|  |  | 
|  | ShaderCache ShaderCache::sCache; | 
|  |  | 
|  | ShaderCache& ShaderCache::get() { | 
|  | return sCache; | 
|  | } | 
|  |  | 
|  | bool ShaderCache::validateCache(const void* identity, ssize_t size) { | 
|  | if (nullptr == identity && size == 0) return true; | 
|  |  | 
|  | if (nullptr == identity || size < 0) { | 
|  | if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) { | 
|  | ALOGW("ShaderCache::validateCache invalid cache identity"); | 
|  | } | 
|  | mBlobCache->clear(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | SHA256_CTX ctx; | 
|  | SHA256_Init(&ctx); | 
|  |  | 
|  | SHA256_Update(&ctx, identity, size); | 
|  | mIDHash.resize(SHA256_DIGEST_LENGTH); | 
|  | SHA256_Final(mIDHash.data(), &ctx); | 
|  |  | 
|  | std::array<uint8_t, SHA256_DIGEST_LENGTH> hash; | 
|  | auto key = sIDKey; | 
|  | auto loaded = mBlobCache->get(&key, sizeof(key), hash.data(), hash.size()); | 
|  |  | 
|  | if (loaded && std::equal(hash.begin(), hash.end(), mIDHash.begin())) return true; | 
|  |  | 
|  | if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) { | 
|  | ALOGW("ShaderCache::validateCache cache validation fails"); | 
|  | } | 
|  | mBlobCache->clear(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) { | 
|  | ATRACE_NAME("initShaderDiskCache"); | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  |  | 
|  | // Emulators can switch between different renders either as part of config | 
|  | // or snapshot migration. Also, program binaries may not work well on some | 
|  | // desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds. | 
|  | if (!Properties::runningInEmulator && mFilename.length() > 0) { | 
|  | mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename)); | 
|  | validateCache(identity, size); | 
|  | mInitialized = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void ShaderCache::setFilename(const char* filename) { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | mFilename = filename; | 
|  | } | 
|  |  | 
|  | BlobCache* ShaderCache::getBlobCacheLocked() { | 
|  | LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized"); | 
|  | return mBlobCache.get(); | 
|  | } | 
|  |  | 
|  | sk_sp<SkData> ShaderCache::load(const SkData& key) { | 
|  | ATRACE_NAME("ShaderCache::load"); | 
|  | size_t keySize = key.size(); | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | if (!mInitialized) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // mObservedBlobValueSize is reasonably big to avoid memory reallocation | 
|  | // Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free. | 
|  | void* valueBuffer = malloc(mObservedBlobValueSize); | 
|  | if (!valueBuffer) { | 
|  | return nullptr; | 
|  | } | 
|  | BlobCache* bc = getBlobCacheLocked(); | 
|  | size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize); | 
|  | int maxTries = 3; | 
|  | while (valueSize > mObservedBlobValueSize && maxTries > 0) { | 
|  | mObservedBlobValueSize = std::min(valueSize, maxValueSize); | 
|  | void* newValueBuffer = realloc(valueBuffer, mObservedBlobValueSize); | 
|  | if (!newValueBuffer) { | 
|  | free(valueBuffer); | 
|  | return nullptr; | 
|  | } | 
|  | valueBuffer = newValueBuffer; | 
|  | valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize); | 
|  | maxTries--; | 
|  | } | 
|  | if (!valueSize) { | 
|  | free(valueBuffer); | 
|  | return nullptr; | 
|  | } | 
|  | if (valueSize > mObservedBlobValueSize) { | 
|  | ALOGE("ShaderCache::load value size is too big %d", (int)valueSize); | 
|  | free(valueBuffer); | 
|  | return nullptr; | 
|  | } | 
|  | return SkData::MakeFromMalloc(valueBuffer, valueSize); | 
|  | } | 
|  |  | 
|  | void ShaderCache::saveToDiskLocked() { | 
|  | ATRACE_NAME("ShaderCache::saveToDiskLocked"); | 
|  | if (mInitialized && mBlobCache && mSavePending) { | 
|  | if (mIDHash.size()) { | 
|  | auto key = sIDKey; | 
|  | mBlobCache->set(&key, sizeof(key), mIDHash.data(), mIDHash.size()); | 
|  | } | 
|  | mBlobCache->writeToFile(); | 
|  | } | 
|  | mSavePending = false; | 
|  | } | 
|  |  | 
|  | void ShaderCache::store(const SkData& key, const SkData& data) { | 
|  | ATRACE_NAME("ShaderCache::store"); | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  |  | 
|  | if (!mInitialized) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | size_t valueSize = data.size(); | 
|  | size_t keySize = key.size(); | 
|  | if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) { | 
|  | ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const void* value = data.data(); | 
|  |  | 
|  | BlobCache* bc = getBlobCacheLocked(); | 
|  | if (mInStoreVkPipelineInProgress) { | 
|  | if (mOldPipelineCacheSize == -1) { | 
|  | // Record the initial pipeline cache size stored in the file. | 
|  | mOldPipelineCacheSize = bc->get(key.data(), keySize, nullptr, 0); | 
|  | } | 
|  | if (mNewPipelineCacheSize != -1 && mNewPipelineCacheSize == valueSize) { | 
|  | // There has not been change in pipeline cache size. Stop trying to save. | 
|  | mTryToStorePipelineCache = false; | 
|  | return; | 
|  | } | 
|  | mNewPipelineCacheSize = valueSize; | 
|  | } else { | 
|  | mCacheDirty = true; | 
|  | // If there are new shaders compiled, we probably have new pipeline state too. | 
|  | // Store pipeline cache on the next flush. | 
|  | mNewPipelineCacheSize = -1; | 
|  | mTryToStorePipelineCache = true; | 
|  | } | 
|  | bc->set(key.data(), keySize, value, valueSize); | 
|  |  | 
|  | if (!mSavePending && mDeferredSaveDelay > 0) { | 
|  | mSavePending = true; | 
|  | std::thread deferredSaveThread([this]() { | 
|  | sleep(mDeferredSaveDelay); | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | // Store file on disk if there a new shader or Vulkan pipeline cache size changed. | 
|  | if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) { | 
|  | saveToDiskLocked(); | 
|  | mOldPipelineCacheSize = mNewPipelineCacheSize; | 
|  | mTryToStorePipelineCache = false; | 
|  | mCacheDirty = false; | 
|  | } | 
|  | }); | 
|  | deferredSaveThread.detach(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void ShaderCache::onVkFrameFlushed(GrContext* context) { | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  |  | 
|  | if (!mInitialized || !mTryToStorePipelineCache) { | 
|  | return; | 
|  | } | 
|  | } | 
|  | mInStoreVkPipelineInProgress = true; | 
|  | context->storeVkPipelineCacheData(); | 
|  | mInStoreVkPipelineInProgress = false; | 
|  | } | 
|  |  | 
|  | } /* namespace skiapipeline */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ |