| /* | 
 |  * Copyright (C) 2016 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include "DamageAccumulator.h" | 
 | #include "FrameInfoVisualizer.h" | 
 | #include "LayerUpdateQueue.h" | 
 | #include "Lighting.h" | 
 | #include "SwapBehavior.h" | 
 | #include "hwui/Bitmap.h" | 
 | #include "ColorMode.h" | 
 |  | 
 | #include <SkRect.h> | 
 | #include <utils/RefBase.h> | 
 |  | 
 | class GrDirectContext; | 
 |  | 
 | struct ANativeWindow; | 
 |  | 
 | namespace android { | 
 |  | 
 | namespace uirenderer { | 
 |  | 
 | class DeferredLayerUpdater; | 
 | class ErrorHandler; | 
 | class TaskManager; | 
 |  | 
 | namespace renderthread { | 
 |  | 
 | enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; | 
 |  | 
 | class Frame; | 
 |  | 
 | class IRenderPipeline { | 
 | public: | 
 |     virtual MakeCurrentResult makeCurrent() = 0; | 
 |     virtual Frame getFrame() = 0; | 
 |     virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, | 
 |                       const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, | 
 |                       const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo, | 
 |                       const std::vector<sp<RenderNode>>& renderNodes, | 
 |                       FrameInfoVisualizer* profiler) = 0; | 
 |     virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, | 
 |                              FrameInfo* currentFrameInfo, bool* requireSwap) = 0; | 
 |     virtual DeferredLayerUpdater* createTextureLayer() = 0; | 
 |     virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior) = 0; | 
 |     virtual void onStop() = 0; | 
 |     virtual bool isSurfaceReady() = 0; | 
 |     virtual bool isContextReady() = 0; | 
 |     virtual void onDestroyHardwareResources() = 0; | 
 |     virtual void renderLayers(const LightGeometry& lightGeometry, | 
 |                               LayerUpdateQueue* layerUpdateQueue, bool opaque, | 
 |                               const LightInfo& lightInfo) = 0; | 
 |     virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, | 
 |                                      ErrorHandler* errorHandler) = 0; | 
 |     virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0; | 
 |     virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0; | 
 |     virtual void unpinImages() = 0; | 
 |  | 
 |     virtual void setSurfaceColorProperties(ColorMode colorMode) = 0; | 
 |     virtual SkColorType getSurfaceColorType() const = 0; | 
 |     virtual sk_sp<SkColorSpace> getSurfaceColorSpace() = 0; | 
 |     virtual GrSurfaceOrigin getSurfaceOrigin() = 0; | 
 |     virtual void setPictureCapturedCallback( | 
 |             const std::function<void(sk_sp<SkPicture>&&)>& callback) = 0; | 
 |  | 
 |     virtual ~IRenderPipeline() {} | 
 | }; | 
 |  | 
 | } /* namespace renderthread */ | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ |