use SkTextEncoding

Test: make

Change-Id: I699aa495573e410043caaf97599172471fe8895d
diff --git a/libs/hwui/tests/common/TestUtils.cpp b/libs/hwui/tests/common/TestUtils.cpp
index 8a1bc4d..f812022 100644
--- a/libs/hwui/tests/common/TestUtils.cpp
+++ b/libs/hwui/tests/common/TestUtils.cpp
@@ -81,7 +81,7 @@
     auto utf16 = asciiToUtf16(text);
     uint32_t length = strlen(text);
     SkPaint glyphPaint(paint);
-    glyphPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+    glyphPaint.setTextEncoding(kGlyphID_SkTextEncoding);
     canvas->drawText(
             utf16.get(), length,  // text buffer
             0, length,  // draw range
@@ -94,7 +94,7 @@
                                  const SkPath& path) {
     auto utf16 = asciiToUtf16(text);
     SkPaint glyphPaint(paint);
-    glyphPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+    glyphPaint.setTextEncoding(kGlyphID_SkTextEncoding);
     canvas->drawTextOnPath(utf16.get(), strlen(text), minikin::Bidi::LTR, path, 0, 0, glyphPaint,
             nullptr);
 }