use SkTextEncoding
Test: make
Change-Id: I699aa495573e410043caaf97599172471fe8895d
diff --git a/libs/hwui/tests/common/TestUtils.cpp b/libs/hwui/tests/common/TestUtils.cpp
index 8a1bc4d..f812022 100644
--- a/libs/hwui/tests/common/TestUtils.cpp
+++ b/libs/hwui/tests/common/TestUtils.cpp
@@ -81,7 +81,7 @@
auto utf16 = asciiToUtf16(text);
uint32_t length = strlen(text);
SkPaint glyphPaint(paint);
- glyphPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+ glyphPaint.setTextEncoding(kGlyphID_SkTextEncoding);
canvas->drawText(
utf16.get(), length, // text buffer
0, length, // draw range
@@ -94,7 +94,7 @@
const SkPath& path) {
auto utf16 = asciiToUtf16(text);
SkPaint glyphPaint(paint);
- glyphPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+ glyphPaint.setTextEncoding(kGlyphID_SkTextEncoding);
canvas->drawTextOnPath(utf16.get(), strlen(text), minikin::Bidi::LTR, path, 0, 0, glyphPaint,
nullptr);
}