|  | /* | 
|  | * Copyright (C) 2016 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "SkiaPipeline.h" | 
|  |  | 
|  | #include <SkImageEncoder.h> | 
|  | #include <SkImageInfo.h> | 
|  | #include <SkImagePriv.h> | 
|  | #include <SkMultiPictureDocument.h> | 
|  | #include <SkOverdrawCanvas.h> | 
|  | #include <SkOverdrawColorFilter.h> | 
|  | #include <SkPicture.h> | 
|  | #include <SkPictureRecorder.h> | 
|  | #include <SkSerialProcs.h> | 
|  | #include <SkTypeface.h> | 
|  | #include <android-base/properties.h> | 
|  | #include <unistd.h> | 
|  |  | 
|  | #include <sstream> | 
|  |  | 
|  | #include <gui/TraceUtils.h> | 
|  | #include "LightingInfo.h" | 
|  | #include "VectorDrawable.h" | 
|  | #include "thread/CommonPool.h" | 
|  | #include "tools/SkSharingProc.h" | 
|  | #include "utils/Color.h" | 
|  | #include "utils/String8.h" | 
|  |  | 
|  | using namespace android::uirenderer::renderthread; | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  | namespace skiapipeline { | 
|  |  | 
|  | SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { | 
|  | setSurfaceColorProperties(mColorMode); | 
|  | } | 
|  |  | 
|  | SkiaPipeline::~SkiaPipeline() { | 
|  | unpinImages(); | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::onDestroyHardwareResources() { | 
|  | unpinImages(); | 
|  | mRenderThread.cacheManager().trimStaleResources(); | 
|  | } | 
|  |  | 
|  | bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) { | 
|  | for (SkImage* image : mutableImages) { | 
|  | if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) { | 
|  | mPinnedImages.emplace_back(sk_ref_sp(image)); | 
|  | } else { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::unpinImages() { | 
|  | for (auto& image : mPinnedImages) { | 
|  | SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext()); | 
|  | } | 
|  | mPinnedImages.clear(); | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry, | 
|  | LayerUpdateQueue* layerUpdateQueue, bool opaque, | 
|  | const LightInfo& lightInfo) { | 
|  | LightingInfo::updateLighting(lightGeometry, lightInfo); | 
|  | ATRACE_NAME("draw layers"); | 
|  | renderLayersImpl(*layerUpdateQueue, opaque); | 
|  | layerUpdateQueue->clear(); | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) { | 
|  | sk_sp<GrDirectContext> cachedContext; | 
|  |  | 
|  | // Render all layers that need to be updated, in order. | 
|  | for (size_t i = 0; i < layers.entries().size(); i++) { | 
|  | RenderNode* layerNode = layers.entries()[i].renderNode.get(); | 
|  | // only schedule repaint if node still on layer - possible it may have been | 
|  | // removed during a dropped frame, but layers may still remain scheduled so | 
|  | // as not to lose info on what portion is damaged | 
|  | if (CC_UNLIKELY(layerNode->getLayerSurface() == nullptr)) { | 
|  | continue; | 
|  | } | 
|  | SkASSERT(layerNode->getLayerSurface()); | 
|  | SkiaDisplayList* displayList = layerNode->getDisplayList().asSkiaDl(); | 
|  | if (!displayList || displayList->isEmpty()) { | 
|  | ALOGE("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const Rect& layerDamage = layers.entries()[i].damage; | 
|  |  | 
|  | SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas(); | 
|  |  | 
|  | int saveCount = layerCanvas->save(); | 
|  | SkASSERT(saveCount == 1); | 
|  |  | 
|  | layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect()); | 
|  |  | 
|  | // TODO: put localized light center calculation and storage to a drawable related code. | 
|  | // It does not seem right to store something localized in a global state | 
|  | // fix here and in recordLayers | 
|  | const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw()); | 
|  | Vector3 transformedLightCenter(savedLightCenter); | 
|  | // map current light center into RenderNode's coordinate space | 
|  | layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter); | 
|  | LightingInfo::setLightCenterRaw(transformedLightCenter); | 
|  |  | 
|  | const RenderProperties& properties = layerNode->properties(); | 
|  | const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight()); | 
|  | if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | ATRACE_FORMAT("drawLayer [%s] %.1f x %.1f", layerNode->getName(), bounds.width(), | 
|  | bounds.height()); | 
|  |  | 
|  | layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false; | 
|  | layerCanvas->clear(SK_ColorTRANSPARENT); | 
|  |  | 
|  | RenderNodeDrawable root(layerNode, layerCanvas, false); | 
|  | root.forceDraw(layerCanvas); | 
|  | layerCanvas->restoreToCount(saveCount); | 
|  |  | 
|  | LightingInfo::setLightCenterRaw(savedLightCenter); | 
|  |  | 
|  | // cache the current context so that we can defer flushing it until | 
|  | // either all the layers have been rendered or the context changes | 
|  | GrDirectContext* currentContext = | 
|  | GrAsDirectContext(layerNode->getLayerSurface()->getCanvas()->recordingContext()); | 
|  | if (cachedContext.get() != currentContext) { | 
|  | if (cachedContext.get()) { | 
|  | ATRACE_NAME("flush layers (context changed)"); | 
|  | cachedContext->flushAndSubmit(); | 
|  | } | 
|  | cachedContext.reset(SkSafeRef(currentContext)); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (cachedContext.get()) { | 
|  | ATRACE_NAME("flush layers"); | 
|  | cachedContext->flushAndSubmit(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, | 
|  | ErrorHandler* errorHandler) { | 
|  | // compute the size of the surface (i.e. texture) to be allocated for this layer | 
|  | const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE; | 
|  | const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE; | 
|  |  | 
|  | SkSurface* layer = node->getLayerSurface(); | 
|  | if (!layer || layer->width() != surfaceWidth || layer->height() != surfaceHeight) { | 
|  | SkImageInfo info; | 
|  | info = SkImageInfo::Make(surfaceWidth, surfaceHeight, getSurfaceColorType(), | 
|  | kPremul_SkAlphaType, getSurfaceColorSpace()); | 
|  | SkSurfaceProps props(0, kUnknown_SkPixelGeometry); | 
|  | SkASSERT(mRenderThread.getGrContext() != nullptr); | 
|  | node->setLayerSurface(SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), | 
|  | SkBudgeted::kYes, info, 0, | 
|  | this->getSurfaceOrigin(), &props)); | 
|  | if (node->getLayerSurface()) { | 
|  | // update the transform in window of the layer to reset its origin wrt light source | 
|  | // position | 
|  | Matrix4 windowTransform; | 
|  | damageAccumulator.computeCurrentTransform(&windowTransform); | 
|  | node->getSkiaLayer()->inverseTransformInWindow.loadInverse(windowTransform); | 
|  | } else { | 
|  | String8 cachesOutput; | 
|  | mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput, | 
|  | &mRenderThread.renderState()); | 
|  | ALOGE("%s", cachesOutput.string()); | 
|  | if (errorHandler) { | 
|  | std::ostringstream err; | 
|  | err << "Unable to create layer for " << node->getName(); | 
|  | const int maxTextureSize = DeviceInfo::get()->maxTextureSize(); | 
|  | err << ", size " << info.width() << "x" << info.height() << " max size " | 
|  | << maxTextureSize << " color type " << (int)info.colorType() << " has context " | 
|  | << (int)(mRenderThread.getGrContext() != nullptr); | 
|  | errorHandler->onError(err.str()); | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) { | 
|  | GrDirectContext* context = thread.getGrContext(); | 
|  | if (context) { | 
|  | ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height()); | 
|  | auto image = bitmap->makeImage(); | 
|  | if (image.get() && !bitmap->isHardware()) { | 
|  | SkImage_pinAsTexture(image.get(), context); | 
|  | SkImage_unpinAsTexture(image.get(), context); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void savePictureAsync(const sk_sp<SkData>& data, const std::string& filename) { | 
|  | CommonPool::post([data, filename] { | 
|  | if (0 == access(filename.c_str(), F_OK)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkFILEWStream stream(filename.c_str()); | 
|  | if (stream.isValid()) { | 
|  | stream.write(data->data(), data->size()); | 
|  | stream.flush(); | 
|  | ALOGD("SKP Captured Drawing Output (%zu bytes) for frame. %s", stream.bytesWritten(), | 
|  | filename.c_str()); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | // Note multiple SkiaPipeline instances may be loaded if more than one app is visible. | 
|  | // Each instance may observe the filename changing and try to record to a file of the same name. | 
|  | // Only the first one will succeed. There is no scope available here where we could coordinate | 
|  | // to cause this function to return true for only one of the instances. | 
|  | bool SkiaPipeline::shouldStartNewFileCapture() { | 
|  | // Don't start a new file based capture if one is currently ongoing. | 
|  | if (mCaptureMode != CaptureMode::None) { return false; } | 
|  |  | 
|  | // A new capture is started when the filename property changes. | 
|  | // Read the filename property. | 
|  | std::string prop = base::GetProperty(PROPERTY_CAPTURE_SKP_FILENAME, "0"); | 
|  | // if the filename property changed to a valid value | 
|  | if (prop[0] != '0' && mCapturedFile != prop) { | 
|  | // remember this new filename | 
|  | mCapturedFile = prop; | 
|  | // and get a property indicating how many frames to capture. | 
|  | mCaptureSequence = base::GetIntProperty(PROPERTY_CAPTURE_SKP_FRAMES, 1); | 
|  | if (mCaptureSequence <= 0) { | 
|  | return false; | 
|  | } else if (mCaptureSequence == 1) { | 
|  | mCaptureMode = CaptureMode::SingleFrameSKP; | 
|  | } else { | 
|  | mCaptureMode = CaptureMode::MultiFrameSKP; | 
|  | } | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // performs the first-frame work of a multi frame SKP capture. Returns true if successful. | 
|  | bool SkiaPipeline::setupMultiFrameCapture() { | 
|  | ALOGD("Set up multi-frame capture, frames = %d", mCaptureSequence); | 
|  | // We own this stream and need to hold it until close() finishes. | 
|  | auto stream = std::make_unique<SkFILEWStream>(mCapturedFile.c_str()); | 
|  | if (stream->isValid()) { | 
|  | mOpenMultiPicStream = std::move(stream); | 
|  | mSerialContext.reset(new SkSharingSerialContext()); | 
|  | SkSerialProcs procs; | 
|  | procs.fImageProc = SkSharingSerialContext::serializeImage; | 
|  | procs.fImageCtx = mSerialContext.get(); | 
|  | procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){ | 
|  | return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData); | 
|  | }; | 
|  | // SkDocuments don't take owership of the streams they write. | 
|  | // we need to keep it until after mMultiPic.close() | 
|  | // procs is passed as a pointer, but just as a method of having an optional default. | 
|  | // procs doesn't need to outlive this Make call. | 
|  | mMultiPic = SkMakeMultiPictureDocument(mOpenMultiPicStream.get(), &procs, | 
|  | [sharingCtx = mSerialContext.get()](const SkPicture* pic) { | 
|  | SkSharingSerialContext::collectNonTextureImagesFromPicture(pic, sharingCtx); | 
|  | }); | 
|  | return true; | 
|  | } else { | 
|  | ALOGE("Could not open \"%s\" for writing.", mCapturedFile.c_str()); | 
|  | mCaptureSequence = 0; | 
|  | mCaptureMode = CaptureMode::None; | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | // recurse through the rendernode's children, add any nodes which are layers to the queue. | 
|  | static void collectLayers(RenderNode* node, LayerUpdateQueue* layers) { | 
|  | SkiaDisplayList* dl = node->getDisplayList().asSkiaDl(); | 
|  | if (dl) { | 
|  | const auto& prop = node->properties(); | 
|  | if (node->hasLayer()) { | 
|  | layers->enqueueLayerWithDamage(node, Rect(prop.getWidth(), prop.getHeight())); | 
|  | } | 
|  | // The way to recurse through rendernodes is to call this with a lambda. | 
|  | dl->updateChildren([&](RenderNode* child) { collectLayers(child, layers); }); | 
|  | } | 
|  | } | 
|  |  | 
|  | // record the provided layers to the provided canvas as self-contained skpictures. | 
|  | static void recordLayers(const LayerUpdateQueue& layers, | 
|  | SkCanvas* mskpCanvas) { | 
|  | const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw()); | 
|  | // Record the commands to re-draw each dirty layer into an SkPicture | 
|  | for (size_t i = 0; i < layers.entries().size(); i++) { | 
|  | RenderNode* layerNode = layers.entries()[i].renderNode.get(); | 
|  | const Rect& layerDamage = layers.entries()[i].damage; | 
|  | const RenderProperties& properties = layerNode->properties(); | 
|  |  | 
|  | // Temporarily map current light center into RenderNode's coordinate space | 
|  | Vector3 transformedLightCenter(savedLightCenter); | 
|  | layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter); | 
|  | LightingInfo::setLightCenterRaw(transformedLightCenter); | 
|  |  | 
|  | SkPictureRecorder layerRec; | 
|  | auto* recCanvas = layerRec.beginRecording(properties.getWidth(), | 
|  | properties.getHeight()); | 
|  | // This is not recorded but still causes clipping. | 
|  | recCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect()); | 
|  | RenderNodeDrawable root(layerNode, recCanvas, false); | 
|  | root.forceDraw(recCanvas); | 
|  | // Now write this picture into the SKP canvas with an annotation indicating what it is | 
|  | mskpCanvas->drawAnnotation(layerDamage.toSkRect(), String8::format( | 
|  | "OffscreenLayerDraw|%" PRId64, layerNode->uniqueId()).c_str(), nullptr); | 
|  | mskpCanvas->drawPicture(layerRec.finishRecordingAsPicture()); | 
|  | } | 
|  | LightingInfo::setLightCenterRaw(savedLightCenter); | 
|  | } | 
|  |  | 
|  | SkCanvas* SkiaPipeline::tryCapture(SkSurface* surface, RenderNode* root, | 
|  | const LayerUpdateQueue& dirtyLayers) { | 
|  | if (CC_LIKELY(!Properties::skpCaptureEnabled)) { | 
|  | return surface->getCanvas(); // Bail out early when capture is not turned on. | 
|  | } | 
|  | // Note that shouldStartNewFileCapture tells us if this is the *first* frame of a capture. | 
|  | bool firstFrameOfAnim = false; | 
|  | if (shouldStartNewFileCapture() && mCaptureMode == CaptureMode::MultiFrameSKP) { | 
|  | // set a reminder to record every layer near the end of this method, after we have set up | 
|  | // the nway canvas. | 
|  | firstFrameOfAnim = true; | 
|  | if (!setupMultiFrameCapture()) { | 
|  | return surface->getCanvas(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Create a canvas pointer, fill it depending on what kind of capture is requested (if any) | 
|  | SkCanvas* pictureCanvas = nullptr; | 
|  | switch (mCaptureMode) { | 
|  | case CaptureMode::CallbackAPI: | 
|  | case CaptureMode::SingleFrameSKP: | 
|  | mRecorder.reset(new SkPictureRecorder()); | 
|  | pictureCanvas = mRecorder->beginRecording(surface->width(), surface->height()); | 
|  | break; | 
|  | case CaptureMode::MultiFrameSKP: | 
|  | // If a multi frame recording is active, initialize recording for a single frame of a | 
|  | // multi frame file. | 
|  | pictureCanvas = mMultiPic->beginPage(surface->width(), surface->height()); | 
|  | break; | 
|  | case CaptureMode::None: | 
|  | // Returning here in the non-capture case means we can count on pictureCanvas being | 
|  | // non-null below. | 
|  | return surface->getCanvas(); | 
|  | } | 
|  |  | 
|  | // Setting up an nway canvas is common to any kind of capture. | 
|  | mNwayCanvas = std::make_unique<SkNWayCanvas>(surface->width(), surface->height()); | 
|  | mNwayCanvas->addCanvas(surface->getCanvas()); | 
|  | mNwayCanvas->addCanvas(pictureCanvas); | 
|  |  | 
|  | if (firstFrameOfAnim) { | 
|  | // On the first frame of any mskp capture we want to record any layers that are needed in | 
|  | // frame but may have been rendered offscreen before recording began. | 
|  | // We do not maintain a list of all layers, since it isn't needed outside this rare, | 
|  | // recording use case. Traverse the tree to find them and put them in this LayerUpdateQueue. | 
|  | LayerUpdateQueue luq; | 
|  | collectLayers(root, &luq); | 
|  | recordLayers(luq, mNwayCanvas.get()); | 
|  | } else { | 
|  | // on non-first frames, we record any normal layer draws (dirty regions) | 
|  | recordLayers(dirtyLayers, mNwayCanvas.get()); | 
|  | } | 
|  |  | 
|  | return mNwayCanvas.get(); | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::endCapture(SkSurface* surface) { | 
|  | if (CC_LIKELY(mCaptureMode == CaptureMode::None)) { return; } | 
|  | mNwayCanvas.reset(); | 
|  | ATRACE_CALL(); | 
|  | if (mCaptureSequence > 0 && mCaptureMode == CaptureMode::MultiFrameSKP) { | 
|  | mMultiPic->endPage(); | 
|  | mCaptureSequence--; | 
|  | if (mCaptureSequence == 0) { | 
|  | mCaptureMode = CaptureMode::None; | 
|  | // Pass mMultiPic and mOpenMultiPicStream to a background thread, which will handle | 
|  | // the heavyweight serialization work and destroy them. mOpenMultiPicStream is released | 
|  | // to a bare pointer because keeping it in a smart pointer makes the lambda | 
|  | // non-copyable. The lambda is only called once, so this is safe. | 
|  | SkFILEWStream* stream = mOpenMultiPicStream.release(); | 
|  | CommonPool::post([doc = std::move(mMultiPic), stream]{ | 
|  | ALOGD("Finalizing multi frame SKP"); | 
|  | doc->close(); | 
|  | delete stream; | 
|  | ALOGD("Multi frame SKP complete."); | 
|  | }); | 
|  | } | 
|  | } else { | 
|  | sk_sp<SkPicture> picture = mRecorder->finishRecordingAsPicture(); | 
|  | if (picture->approximateOpCount() > 0) { | 
|  | if (mPictureCapturedCallback) { | 
|  | std::invoke(mPictureCapturedCallback, std::move(picture)); | 
|  | } else { | 
|  | // single frame skp to file | 
|  | SkSerialProcs procs; | 
|  | procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){ | 
|  | return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData); | 
|  | }; | 
|  | auto data = picture->serialize(&procs); | 
|  | savePictureAsync(data, mCapturedFile); | 
|  | mCaptureSequence = 0; | 
|  | mCaptureMode = CaptureMode::None; | 
|  | } | 
|  | } | 
|  | mRecorder.reset(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, | 
|  | const std::vector<sp<RenderNode>>& nodes, bool opaque, | 
|  | const Rect& contentDrawBounds, sk_sp<SkSurface> surface, | 
|  | const SkMatrix& preTransform) { | 
|  | bool previousSkpEnabled = Properties::skpCaptureEnabled; | 
|  | if (mPictureCapturedCallback) { | 
|  | Properties::skpCaptureEnabled = true; | 
|  | } | 
|  |  | 
|  | // Initialize the canvas for the current frame, that might be a recording canvas if SKP | 
|  | // capture is enabled. | 
|  | SkCanvas* canvas = tryCapture(surface.get(), nodes[0].get(), layers); | 
|  |  | 
|  | // draw all layers up front | 
|  | renderLayersImpl(layers, opaque); | 
|  |  | 
|  | renderFrameImpl(clip, nodes, opaque, contentDrawBounds, canvas, preTransform); | 
|  |  | 
|  | endCapture(surface.get()); | 
|  |  | 
|  | if (CC_UNLIKELY(Properties::debugOverdraw)) { | 
|  | renderOverdraw(clip, nodes, contentDrawBounds, surface, preTransform); | 
|  | } | 
|  |  | 
|  | Properties::skpCaptureEnabled = previousSkpEnabled; | 
|  | } | 
|  |  | 
|  | namespace { | 
|  | static Rect nodeBounds(RenderNode& node) { | 
|  | auto& props = node.properties(); | 
|  | return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom()); | 
|  | } | 
|  | }  // namespace | 
|  |  | 
|  | void SkiaPipeline::renderFrameImpl(const SkRect& clip, | 
|  | const std::vector<sp<RenderNode>>& nodes, bool opaque, | 
|  | const Rect& contentDrawBounds, SkCanvas* canvas, | 
|  | const SkMatrix& preTransform) { | 
|  | SkAutoCanvasRestore saver(canvas, true); | 
|  | auto clipRestriction = preTransform.mapRect(clip).roundOut(); | 
|  | if (CC_UNLIKELY(isCapturingSkp())) { | 
|  | canvas->drawAnnotation(SkRect::Make(clipRestriction), "AndroidDeviceClipRestriction", | 
|  | nullptr); | 
|  | } else { | 
|  | // clip drawing to dirty region only when not recording SKP files (which should contain all | 
|  | // draw ops on every frame) | 
|  | canvas->androidFramework_setDeviceClipRestriction(clipRestriction); | 
|  | } | 
|  | canvas->concat(preTransform); | 
|  |  | 
|  | // STOPSHIP: Revert, temporary workaround to clear always F16 frame buffer for b/74976293 | 
|  | if (!opaque || getSurfaceColorType() == kRGBA_F16_SkColorType) { | 
|  | canvas->clear(SK_ColorTRANSPARENT); | 
|  | } | 
|  |  | 
|  | if (1 == nodes.size()) { | 
|  | if (!nodes[0]->nothingToDraw()) { | 
|  | RenderNodeDrawable root(nodes[0].get(), canvas); | 
|  | root.draw(canvas); | 
|  | } | 
|  | } else if (0 == nodes.size()) { | 
|  | // nothing to draw | 
|  | } else { | 
|  | // It there are multiple render nodes, they are laid out as follows: | 
|  | // #0 - backdrop (content + caption) | 
|  | // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop) | 
|  | // #2 - additional overlay nodes | 
|  | // Usually the backdrop cannot be seen since it will be entirely covered by the content. | 
|  | // While | 
|  | // resizing however it might become partially visible. The following render loop will crop | 
|  | // the | 
|  | // backdrop against the content and draw the remaining part of it. It will then draw the | 
|  | // content | 
|  | // cropped to the backdrop (since that indicates a shrinking of the window). | 
|  | // | 
|  | // Additional nodes will be drawn on top with no particular clipping semantics. | 
|  |  | 
|  | // Usually the contents bounds should be mContentDrawBounds - however - we will | 
|  | // move it towards the fixed edge to give it a more stable appearance (for the moment). | 
|  | // If there is no content bounds we ignore the layering as stated above and start with 2. | 
|  |  | 
|  | // Backdrop bounds in render target space | 
|  | const Rect backdrop = nodeBounds(*nodes[0]); | 
|  |  | 
|  | // Bounds that content will fill in render target space (note content node bounds may be | 
|  | // bigger) | 
|  | Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight()); | 
|  | content.translate(backdrop.left, backdrop.top); | 
|  | if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) { | 
|  | // Content doesn't entirely overlap backdrop, so fill around content (right/bottom) | 
|  |  | 
|  | // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to | 
|  | // also fill left/top. Currently, both 2up and freeform position content at the top/left | 
|  | // of | 
|  | // the backdrop, so this isn't necessary. | 
|  | RenderNodeDrawable backdropNode(nodes[0].get(), canvas); | 
|  | if (content.right < backdrop.right) { | 
|  | // draw backdrop to right side of content | 
|  | SkAutoCanvasRestore acr(canvas, true); | 
|  | canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, backdrop.right, | 
|  | backdrop.bottom)); | 
|  | backdropNode.draw(canvas); | 
|  | } | 
|  | if (content.bottom < backdrop.bottom) { | 
|  | // draw backdrop to bottom of content | 
|  | // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill | 
|  | SkAutoCanvasRestore acr(canvas, true); | 
|  | canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom, content.right, | 
|  | backdrop.bottom)); | 
|  | backdropNode.draw(canvas); | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderNodeDrawable contentNode(nodes[1].get(), canvas); | 
|  | if (!backdrop.isEmpty()) { | 
|  | // content node translation to catch up with backdrop | 
|  | float dx = backdrop.left - contentDrawBounds.left; | 
|  | float dy = backdrop.top - contentDrawBounds.top; | 
|  |  | 
|  | SkAutoCanvasRestore acr(canvas, true); | 
|  | canvas->translate(dx, dy); | 
|  | const SkRect contentLocalClip = | 
|  | SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top, | 
|  | backdrop.getWidth(), backdrop.getHeight()); | 
|  | canvas->clipRect(contentLocalClip); | 
|  | contentNode.draw(canvas); | 
|  | } else { | 
|  | SkAutoCanvasRestore acr(canvas, true); | 
|  | contentNode.draw(canvas); | 
|  | } | 
|  |  | 
|  | // remaining overlay nodes, simply defer | 
|  | for (size_t index = 2; index < nodes.size(); index++) { | 
|  | if (!nodes[index]->nothingToDraw()) { | 
|  | SkAutoCanvasRestore acr(canvas, true); | 
|  | RenderNodeDrawable overlayNode(nodes[index].get(), canvas); | 
|  | overlayNode.draw(canvas); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::dumpResourceCacheUsage() const { | 
|  | int resources; | 
|  | size_t bytes; | 
|  | mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes); | 
|  | size_t maxBytes = mRenderThread.getGrContext()->getResourceCacheLimit(); | 
|  |  | 
|  | SkString log("Resource Cache Usage:\n"); | 
|  | log.appendf("%8d items\n", resources); | 
|  | log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n", bytes, | 
|  | bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f))); | 
|  |  | 
|  | ALOGD("%s", log.c_str()); | 
|  | } | 
|  |  | 
|  | void SkiaPipeline::setSurfaceColorProperties(ColorMode colorMode) { | 
|  | mColorMode = colorMode; | 
|  | switch (colorMode) { | 
|  | case ColorMode::Default: | 
|  | mSurfaceColorType = SkColorType::kN32_SkColorType; | 
|  | mSurfaceColorSpace = SkColorSpace::MakeSRGB(); | 
|  | break; | 
|  | case ColorMode::WideColorGamut: | 
|  | mSurfaceColorType = DeviceInfo::get()->getWideColorType(); | 
|  | mSurfaceColorSpace = DeviceInfo::get()->getWideColorSpace(); | 
|  | break; | 
|  | case ColorMode::Hdr: | 
|  | mSurfaceColorType = SkColorType::kRGBA_F16_SkColorType; | 
|  | mSurfaceColorSpace = SkColorSpace::MakeRGB(GetPQSkTransferFunction(), SkNamedGamut::kRec2020); | 
|  | break; | 
|  | case ColorMode::Hdr10: | 
|  | mSurfaceColorType = SkColorType::kRGBA_1010102_SkColorType; | 
|  | mSurfaceColorSpace = SkColorSpace::MakeRGB(GetPQSkTransferFunction(), SkNamedGamut::kRec2020); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Overdraw debugging | 
|  |  | 
|  | // These colors should be kept in sync with Caches::getOverdrawColor() with a few differences. | 
|  | // This implementation requires transparent entries for "no overdraw" and "single draws". | 
|  | static const SkColor kOverdrawColors[2][6] = { | 
|  | { | 
|  | 0x00000000, | 
|  | 0x00000000, | 
|  | 0x2f0000ff, | 
|  | 0x2f00ff00, | 
|  | 0x3fff0000, | 
|  | 0x7fff0000, | 
|  | }, | 
|  | { | 
|  | 0x00000000, | 
|  | 0x00000000, | 
|  | 0x2f0000ff, | 
|  | 0x4fffff00, | 
|  | 0x5fff89d7, | 
|  | 0x7fff0000, | 
|  | }, | 
|  | }; | 
|  |  | 
|  | void SkiaPipeline::renderOverdraw(const SkRect& clip, | 
|  | const std::vector<sp<RenderNode>>& nodes, | 
|  | const Rect& contentDrawBounds, sk_sp<SkSurface> surface, | 
|  | const SkMatrix& preTransform) { | 
|  | // Set up the overdraw canvas. | 
|  | SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height()); | 
|  | sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo); | 
|  | LOG_ALWAYS_FATAL_IF(!offscreen, "Failed to create offscreen SkSurface for overdraw viz."); | 
|  | SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas()); | 
|  |  | 
|  | // Fake a redraw to replay the draw commands.  This will increment the alpha channel | 
|  | // each time a pixel would have been drawn. | 
|  | // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero | 
|  | // initialized. | 
|  | renderFrameImpl(clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform); | 
|  | sk_sp<SkImage> counts = offscreen->makeImageSnapshot(); | 
|  |  | 
|  | // Draw overdraw colors to the canvas.  The color filter will convert counts to colors. | 
|  | SkPaint paint; | 
|  | const SkColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)]; | 
|  | paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(colors)); | 
|  | surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, SkSamplingOptions(), &paint); | 
|  | } | 
|  |  | 
|  | } /* namespace skiapipeline */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ |