|  | /* | 
|  | * Copyright (C) 2021 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include "Properties.h" | 
|  | #include "utils/MathUtils.h" | 
|  |  | 
|  | #include <SkImage.h> | 
|  | #include <SkImageFilter.h> | 
|  | #include <SkMatrix.h> | 
|  | #include <SkPoint.h> | 
|  | #include <SkRect.h> | 
|  | #include <SkRuntimeEffect.h> | 
|  |  | 
|  | namespace android::uirenderer { | 
|  |  | 
|  | class StretchEffect { | 
|  | public: | 
|  |  | 
|  | StretchEffect(const SkVector& direction, | 
|  | float maxStretchAmountX, | 
|  | float maxStretchAmountY) | 
|  | : maxStretchAmountX(maxStretchAmountX) | 
|  | , maxStretchAmountY(maxStretchAmountY) | 
|  | , mStretchDirection(direction) { } | 
|  |  | 
|  | StretchEffect() {} | 
|  |  | 
|  | bool isEmpty() const { return isZero(mStretchDirection.x()) && isZero(mStretchDirection.y()); } | 
|  |  | 
|  | void setEmpty() { | 
|  | *this = StretchEffect{}; | 
|  | } | 
|  |  | 
|  | StretchEffect& operator=(const StretchEffect& other) { | 
|  | this->mStretchDirection = other.mStretchDirection; | 
|  | this->maxStretchAmountX = other.maxStretchAmountX; | 
|  | this->maxStretchAmountY = other.maxStretchAmountY; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | bool operator==(const StretchEffect& other) const { | 
|  | return mStretchDirection == other.mStretchDirection && | 
|  | maxStretchAmountX == other.maxStretchAmountX && | 
|  | maxStretchAmountY == other.maxStretchAmountY; | 
|  | } | 
|  |  | 
|  | void mergeWith(const StretchEffect& other) { | 
|  | if (other.isEmpty()) { | 
|  | return; | 
|  | } | 
|  | if (isEmpty()) { | 
|  | *this = other; | 
|  | return; | 
|  | } | 
|  | mStretchDirection += other.mStretchDirection; | 
|  | if (isEmpty()) { | 
|  | return setEmpty(); | 
|  | } | 
|  | maxStretchAmountX = std::max(maxStretchAmountX, other.maxStretchAmountX); | 
|  | maxStretchAmountY = std::max(maxStretchAmountY, other.maxStretchAmountY); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Return the stretched x position given the normalized x position with | 
|  | * the current horizontal stretch direction | 
|  | * @param normalizedX x position on the input texture from 0 to 1 | 
|  | * @return x position when the horizontal stretch direction applied | 
|  | */ | 
|  | float computeStretchedPositionX(float normalizedX) const; | 
|  |  | 
|  | /** | 
|  | * Return the stretched y position given the normalized y position with | 
|  | * the current horizontal stretch direction | 
|  | * @param normalizedX y position on the input texture from 0 to 1 | 
|  | * @return y position when the horizontal stretch direction applied | 
|  | */ | 
|  | float computeStretchedPositionY(float normalizedY) const; | 
|  |  | 
|  | sk_sp<SkShader> getShader(float width, float height, const sk_sp<SkImage>& snapshotImage, | 
|  | const SkMatrix* matrix) const; | 
|  |  | 
|  | float maxStretchAmountX = 0; | 
|  | float maxStretchAmountY = 0; | 
|  |  | 
|  | const SkVector getStretchDirection() const { return mStretchDirection; } | 
|  |  | 
|  | SkMatrix makeLinearStretch(float width, float height) const { | 
|  | SkMatrix matrix; | 
|  | auto [sX, sY] = getStretchDirection(); | 
|  | matrix.setScale(1 + std::abs(sX), 1 + std::abs(sY), sX > 0 ? 0 : width, | 
|  | sY > 0 ? 0 : height); | 
|  | return matrix; | 
|  | } | 
|  |  | 
|  | bool requiresLayer() const { | 
|  | return !isEmpty(); | 
|  | } | 
|  |  | 
|  | void clear() { | 
|  | mBuilder = nullptr; | 
|  | } | 
|  |  | 
|  | private: | 
|  | // The epsilon for StretchEffect is less than in MathUtils because | 
|  | // the range is 0-1 for an entire screen and should be significantly | 
|  | // less than 1 pixel for a smooth stretch animation. | 
|  | inline static bool isZero(float value) { | 
|  | // Using fabsf is more performant as ARM computes | 
|  | // fabsf in a single instruction. | 
|  | return fabsf(value) <= NON_ZERO_EPSILON; | 
|  | } | 
|  | // This should be good for 1/25,000 of a screen and should be good for | 
|  | // screens with less than ~8000 pixels in one dimension with only 1/4 pixel | 
|  | // cut-off. | 
|  | static constexpr float NON_ZERO_EPSILON = 0.00004f; | 
|  | static sk_sp<SkRuntimeEffect> getStretchEffect(); | 
|  | mutable SkVector mStretchDirection{0, 0}; | 
|  | mutable std::unique_ptr<SkRuntimeShaderBuilder> mBuilder; | 
|  | }; | 
|  |  | 
|  | } // namespace android::uirenderer |