|  | /* | 
|  | * Copyright (C) 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <SkBitmap.h> | 
|  | #include <SkRect.h> | 
|  | #include <SkSize.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <utils/Functor.h> | 
|  | #include <utils/Mutex.h> | 
|  |  | 
|  | #include <functional> | 
|  | #include <future> | 
|  | #include <set> | 
|  | #include <string> | 
|  | #include <utility> | 
|  | #include <vector> | 
|  |  | 
|  | #include "ColorMode.h" | 
|  | #include "DamageAccumulator.h" | 
|  | #include "FrameInfo.h" | 
|  | #include "FrameInfoVisualizer.h" | 
|  | #include "FrameMetricsReporter.h" | 
|  | #include "HintSessionWrapper.h" | 
|  | #include "IContextFactory.h" | 
|  | #include "IRenderPipeline.h" | 
|  | #include "JankTracker.h" | 
|  | #include "LayerUpdateQueue.h" | 
|  | #include "Lighting.h" | 
|  | #include "ReliableSurface.h" | 
|  | #include "RenderNode.h" | 
|  | #include "renderstate/RenderState.h" | 
|  | #include "renderthread/RenderTask.h" | 
|  | #include "renderthread/RenderThread.h" | 
|  | #include "utils/ForceDark.h" | 
|  | #include "utils/RingBuffer.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  |  | 
|  | class AnimationContext; | 
|  | class DeferredLayerUpdater; | 
|  | class ErrorHandler; | 
|  | class Layer; | 
|  | class Rect; | 
|  | class RenderState; | 
|  |  | 
|  | namespace renderthread { | 
|  |  | 
|  | class Frame; | 
|  |  | 
|  | // This per-renderer class manages the bridge between the global EGL context | 
|  | // and the render surface. | 
|  | // TODO: Rename to Renderer or some other per-window, top-level manager | 
|  | class CanvasContext : public IFrameCallback, public IGpuContextCallback { | 
|  | public: | 
|  | static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, | 
|  | IContextFactory* contextFactory, pid_t uiThreadId, | 
|  | pid_t renderThreadId); | 
|  | virtual ~CanvasContext(); | 
|  |  | 
|  | /** | 
|  | * Update or create a layer specific for the provided RenderNode. The layer | 
|  | * attached to the node will be specific to the RenderPipeline used by this | 
|  | * context | 
|  | * | 
|  | *  @return true if the layer has been created or updated | 
|  | */ | 
|  | bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator, | 
|  | ErrorHandler* errorHandler) { | 
|  | return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Pin any mutable images to the GPU cache. A pinned images is guaranteed to | 
|  | * remain in the cache until it has been unpinned. We leverage this feature | 
|  | * to avoid making a CPU copy of the pixels. | 
|  | * | 
|  | * @return true if all images have been successfully pinned to the GPU cache | 
|  | *         and false otherwise (e.g. cache limits have been exceeded). | 
|  | */ | 
|  | bool pinImages(std::vector<SkImage*>& mutableImages) { | 
|  | if (!Properties::isDrawingEnabled()) { | 
|  | return true; | 
|  | } | 
|  | return mRenderPipeline->pinImages(mutableImages); | 
|  | } | 
|  | bool pinImages(LsaVector<sk_sp<Bitmap>>& images) { | 
|  | if (!Properties::isDrawingEnabled()) { | 
|  | return true; | 
|  | } | 
|  | return mRenderPipeline->pinImages(images); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Unpin any image that had be previously pinned to the GPU cache | 
|  | */ | 
|  | void unpinImages() { mRenderPipeline->unpinImages(); } | 
|  |  | 
|  | static void invokeFunctor(const RenderThread& thread, Functor* functor); | 
|  |  | 
|  | static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap); | 
|  |  | 
|  | /* | 
|  | * If Properties::isSkiaEnabled() is true then this will return the Skia | 
|  | * grContext associated with the current RenderPipeline. | 
|  | */ | 
|  | GrDirectContext* getGrContext() const { return mRenderThread.getGrContext(); } | 
|  |  | 
|  | ASurfaceControl* getSurfaceControl() const { return mSurfaceControl; } | 
|  | int32_t getSurfaceControlGenerationId() const { return mSurfaceControlGenerationId; } | 
|  |  | 
|  | // Won't take effect until next EGLSurface creation | 
|  | void setSwapBehavior(SwapBehavior swapBehavior); | 
|  |  | 
|  | void setHardwareBuffer(AHardwareBuffer* buffer); | 
|  | void setSurface(ANativeWindow* window, bool enableTimeout = true); | 
|  | void setSurfaceControl(ASurfaceControl* surfaceControl); | 
|  | bool pauseSurface(); | 
|  | void setStopped(bool stopped); | 
|  | bool isStopped() { return mStopped || !hasOutputTarget(); } | 
|  | bool hasOutputTarget() const { return mNativeSurface.get() || mHardwareBuffer; } | 
|  | void allocateBuffers(); | 
|  |  | 
|  | void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); | 
|  | void setLightGeometry(const Vector3& lightCenter, float lightRadius); | 
|  | void setOpaque(bool opaque); | 
|  | float setColorMode(ColorMode mode); | 
|  | float targetSdrHdrRatio() const; | 
|  | void setTargetSdrHdrRatio(float ratio); | 
|  | bool makeCurrent(); | 
|  | void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target); | 
|  | // Returns the DequeueBufferDuration. | 
|  | void draw(bool solelyTextureViewUpdates); | 
|  | void destroy(); | 
|  |  | 
|  | // IFrameCallback, Choreographer-driven frame callback entry point | 
|  | virtual void doFrame() override; | 
|  | void prepareAndDraw(RenderNode* node); | 
|  |  | 
|  | void buildLayer(RenderNode* node); | 
|  | void markLayerInUse(RenderNode* node); | 
|  |  | 
|  | void destroyHardwareResources(); | 
|  | void onContextDestroyed() override; | 
|  |  | 
|  | DeferredLayerUpdater* createTextureLayer(); | 
|  |  | 
|  | void stopDrawing(); | 
|  | void notifyFramePending(); | 
|  |  | 
|  | FrameInfoVisualizer& profiler() { return mProfiler; } | 
|  | std::mutex& profilerLock() { return mFrameInfoMutex; } | 
|  |  | 
|  | void dumpFrames(int fd); | 
|  | void resetFrameStats(); | 
|  |  | 
|  | void setName(const std::string&& name); | 
|  |  | 
|  | void addRenderNode(RenderNode* node, bool placeFront); | 
|  | void removeRenderNode(RenderNode* node); | 
|  |  | 
|  | void setContentDrawBounds(const Rect& bounds) { mContentDrawBounds = bounds; } | 
|  |  | 
|  | void addFrameMetricsObserver(FrameMetricsObserver* observer); | 
|  | void removeFrameMetricsObserver(FrameMetricsObserver* observer); | 
|  |  | 
|  | // Used to queue up work that needs to be completed before this frame completes | 
|  | void enqueueFrameWork(std::function<void()>&& func); | 
|  |  | 
|  | uint64_t getFrameNumber(); | 
|  |  | 
|  | void waitOnFences(); | 
|  |  | 
|  | IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); } | 
|  |  | 
|  | void addFrameCommitListener(std::function<void(bool)>&& func) { | 
|  | mFrameCommitCallbacks.push_back(std::move(func)); | 
|  | } | 
|  |  | 
|  | void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback) { | 
|  | mRenderPipeline->setPictureCapturedCallback(callback); | 
|  | } | 
|  |  | 
|  | void setForceDark(ForceDarkType type) { mForceDarkType = type; } | 
|  |  | 
|  | ForceDarkType getForceDarkType() { return mForceDarkType; } | 
|  |  | 
|  | SkISize getNextFrameSize() const; | 
|  |  | 
|  | // Returns the matrix to use to nudge non-AA'd points/lines towards the fragment center | 
|  | const SkM44& getPixelSnapMatrix() const; | 
|  |  | 
|  | // Called when SurfaceStats are available. | 
|  | static void onSurfaceStatsAvailable(void* context, int32_t surfaceControlId, | 
|  | ASurfaceControlStats* stats); | 
|  |  | 
|  | void setASurfaceTransactionCallback( | 
|  | const std::function<bool(int64_t, int64_t, int64_t)>& callback) { | 
|  | mASurfaceTransactionCallback = callback; | 
|  | } | 
|  |  | 
|  | void setHardwareBufferRenderParams(const HardwareBufferRenderParams& params) { | 
|  | mBufferParams = params; | 
|  | } | 
|  |  | 
|  | bool mergeTransaction(ASurfaceTransaction* transaction, ASurfaceControl* control); | 
|  |  | 
|  | void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback) { | 
|  | mPrepareSurfaceControlForWebviewCallback = callback; | 
|  | } | 
|  |  | 
|  | void prepareSurfaceControlForWebview(); | 
|  |  | 
|  | static CanvasContext* getActiveContext(); | 
|  |  | 
|  | void sendLoadResetHint(); | 
|  |  | 
|  | void sendLoadIncreaseHint(); | 
|  |  | 
|  | void setSyncDelayDuration(nsecs_t duration); | 
|  |  | 
|  | void startHintSession(); | 
|  |  | 
|  | static bool shouldDither(); | 
|  |  | 
|  | void visitAllRenderNodes(std::function<void(const RenderNode&)>) const; | 
|  |  | 
|  | private: | 
|  | CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, | 
|  | IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline, | 
|  | pid_t uiThreadId, pid_t renderThreadId); | 
|  |  | 
|  | friend class RegisterFrameCallbackTask; | 
|  | // TODO: Replace with something better for layer & other GL object | 
|  | // lifecycle tracking | 
|  | friend class android::uirenderer::RenderState; | 
|  |  | 
|  | void freePrefetchedLayers(); | 
|  |  | 
|  | bool isSwapChainStuffed(); | 
|  | bool surfaceRequiresRedraw(); | 
|  | void setupPipelineSurface(); | 
|  |  | 
|  | SkRect computeDirtyRect(const Frame& frame, SkRect* dirty); | 
|  | void finishFrame(FrameInfo* frameInfo); | 
|  |  | 
|  | /** | 
|  | * Invoke 'reportFrameMetrics' on the last frame stored in 'mLast4FrameInfos'. | 
|  | * Populate the 'presentTime' field before calling. | 
|  | */ | 
|  | void reportMetricsWithPresentTime(); | 
|  |  | 
|  | struct FrameMetricsInfo { | 
|  | FrameInfo* frameInfo; | 
|  | int64_t frameNumber; | 
|  | int32_t surfaceId; | 
|  | }; | 
|  |  | 
|  | FrameInfo* getFrameInfoFromLast4(uint64_t frameNumber, uint32_t surfaceControlId); | 
|  |  | 
|  | Frame getFrame(); | 
|  |  | 
|  | // The same type as Frame.mWidth and Frame.mHeight | 
|  | int32_t mLastFrameWidth = 0; | 
|  | int32_t mLastFrameHeight = 0; | 
|  |  | 
|  | RenderThread& mRenderThread; | 
|  |  | 
|  | AHardwareBuffer* mHardwareBuffer = nullptr; | 
|  | HardwareBufferRenderParams mBufferParams; | 
|  | std::unique_ptr<ReliableSurface> mNativeSurface; | 
|  | // The SurfaceControl reference is passed from ViewRootImpl, can be set to | 
|  | // NULL to remove the reference | 
|  | ASurfaceControl* mSurfaceControl = nullptr; | 
|  | // id to track surface control changes and WebViewFunctor uses it to determine | 
|  | // whether reparenting is needed also used by FrameMetricsReporter to determine | 
|  | // if a frame is from an "old" surface (i.e. one that existed before the | 
|  | // observer was attched) and therefore shouldn't be reported. | 
|  | // NOTE: It is important that this is an increasing counter. | 
|  | int32_t mSurfaceControlGenerationId = 0; | 
|  | // stopped indicates the CanvasContext will reject actual redraw operations, | 
|  | // and defer repaint until it is un-stopped | 
|  | bool mStopped = false; | 
|  | // Incremented each time the CanvasContext is stopped. Used to ignore | 
|  | // delayed messages that are triggered after stopping. | 
|  | int mGenerationID; | 
|  | // CanvasContext is dirty if it has received an update that it has not | 
|  | // painted onto its surface. | 
|  | bool mIsDirty = false; | 
|  | SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default; | 
|  | struct SwapHistory { | 
|  | SkRect damage; | 
|  | nsecs_t vsyncTime; | 
|  | nsecs_t swapCompletedTime; | 
|  | nsecs_t dequeueDuration; | 
|  | nsecs_t queueDuration; | 
|  | }; | 
|  |  | 
|  | // Need at least 4 because we do quad buffer. Add a few more for good measure. | 
|  | RingBuffer<SwapHistory, 7> mSwapHistory; | 
|  | // Frame numbers start at 1, 0 means uninitialized | 
|  | uint64_t mFrameNumber = 0; | 
|  | int64_t mDamageId = 0; | 
|  |  | 
|  | // last vsync for a dropped frame due to stuffed queue | 
|  | nsecs_t mLastDropVsync = 0; | 
|  |  | 
|  | bool mOpaque; | 
|  | ForceDarkType mForceDarkType = ForceDarkType::NONE; | 
|  | LightInfo mLightInfo; | 
|  | LightGeometry mLightGeometry = {{0, 0, 0}, 0}; | 
|  |  | 
|  | bool mHaveNewSurface = false; | 
|  | DamageAccumulator mDamageAccumulator; | 
|  | LayerUpdateQueue mLayerUpdateQueue; | 
|  | std::unique_ptr<AnimationContext> mAnimationContext; | 
|  |  | 
|  | std::vector<sp<RenderNode>> mRenderNodes; | 
|  |  | 
|  | FrameInfo* mCurrentFrameInfo = nullptr; | 
|  |  | 
|  | // List of data of frames that are awaiting GPU completion reporting. Used to compute frame | 
|  | // metrics and determine whether or not to report the metrics. | 
|  | RingBuffer<FrameMetricsInfo, 4> mLast4FrameMetricsInfos | 
|  | GUARDED_BY(mLast4FrameMetricsInfosMutex); | 
|  | std::mutex mLast4FrameMetricsInfosMutex; | 
|  |  | 
|  | std::string mName; | 
|  | JankTracker mJankTracker; | 
|  | FrameInfoVisualizer mProfiler; | 
|  | std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter GUARDED_BY(mFrameInfoMutex); | 
|  | std::mutex mFrameInfoMutex; | 
|  |  | 
|  | std::set<RenderNode*> mPrefetchedLayers; | 
|  |  | 
|  | // Stores the bounds of the main content. | 
|  | Rect mContentDrawBounds; | 
|  |  | 
|  | std::vector<std::future<void>> mFrameFences; | 
|  | std::unique_ptr<IRenderPipeline> mRenderPipeline; | 
|  |  | 
|  | std::vector<std::function<void(bool)>> mFrameCommitCallbacks; | 
|  |  | 
|  | // If set to true, we expect that callbacks into onSurfaceStatsAvailable | 
|  | bool mExpectSurfaceStats = false; | 
|  |  | 
|  | std::function<bool(int64_t, int64_t, int64_t)> mASurfaceTransactionCallback; | 
|  | std::function<void()> mPrepareSurfaceControlForWebviewCallback; | 
|  |  | 
|  | std::shared_ptr<HintSessionWrapper> mHintSessionWrapper; | 
|  | nsecs_t mLastDequeueBufferDuration = 0; | 
|  | nsecs_t mSyncDelayDuration = 0; | 
|  | nsecs_t mIdleDuration = 0; | 
|  |  | 
|  | ColorMode mColorMode = ColorMode::Default; | 
|  | float mTargetSdrHdrRatio = 1.f; | 
|  |  | 
|  | struct SkippedFrameInfo { | 
|  | int64_t vsyncId; | 
|  | int64_t startTime; | 
|  | }; | 
|  | std::optional<SkippedFrameInfo> mSkippedFrameInfo; | 
|  | }; | 
|  |  | 
|  | } /* namespace renderthread */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ |