|  | /* | 
|  | * Copyright (C) 2016 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <SkColorSpace.h> | 
|  | #include <SkDocument.h> | 
|  | #include <SkMultiPictureDocument.h> | 
|  | #include <SkSurface.h> | 
|  |  | 
|  | #include "Lighting.h" | 
|  | #include "hwui/AnimatedImageDrawable.h" | 
|  | #include "renderthread/CanvasContext.h" | 
|  | #include "renderthread/HardwareBufferRenderParams.h" | 
|  | #include "renderthread/IRenderPipeline.h" | 
|  |  | 
|  | class SkFILEWStream; | 
|  | class SkPictureRecorder; | 
|  | struct SkSharingSerialContext; | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  | namespace skiapipeline { | 
|  |  | 
|  | class SkiaPipeline : public renderthread::IRenderPipeline { | 
|  | public: | 
|  | explicit SkiaPipeline(renderthread::RenderThread& thread); | 
|  | virtual ~SkiaPipeline(); | 
|  |  | 
|  | void onDestroyHardwareResources() override; | 
|  |  | 
|  | bool pinImages(std::vector<SkImage*>& mutableImages) override; | 
|  | bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; } | 
|  | void unpinImages() override; | 
|  |  | 
|  | void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, | 
|  | bool opaque, const LightInfo& lightInfo) override; | 
|  |  | 
|  | // If the given node didn't have a layer surface, or had one of the wrong size, this method | 
|  | // creates a new one and returns true. Otherwise does nothing and returns false. | 
|  | bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, | 
|  | ErrorHandler* errorHandler) override; | 
|  |  | 
|  | void setSurfaceColorProperties(ColorMode colorMode) override; | 
|  | SkColorType getSurfaceColorType() const override { return mSurfaceColorType; } | 
|  | sk_sp<SkColorSpace> getSurfaceColorSpace() override { return mSurfaceColorSpace; } | 
|  |  | 
|  | void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, | 
|  | const std::vector<sp<RenderNode>>& nodes, bool opaque, | 
|  | const Rect& contentDrawBounds, sk_sp<SkSurface> surface, | 
|  | const SkMatrix& preTransform); | 
|  |  | 
|  | static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap); | 
|  |  | 
|  | void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque); | 
|  |  | 
|  | // Sets the recording callback to the provided function and the recording mode | 
|  | // to CallbackAPI | 
|  | void setPictureCapturedCallback( | 
|  | const std::function<void(sk_sp<SkPicture>&&)>& callback) override { | 
|  | mPictureCapturedCallback = callback; | 
|  | mCaptureMode = callback ? CaptureMode::CallbackAPI : CaptureMode::None; | 
|  | } | 
|  |  | 
|  | virtual void setHardwareBuffer(AHardwareBuffer* buffer) override; | 
|  | bool hasHardwareBuffer() override { return mHardwareBuffer != nullptr; } | 
|  |  | 
|  | void setTargetSdrHdrRatio(float ratio) override; | 
|  |  | 
|  | protected: | 
|  | sk_sp<SkSurface> getBufferSkSurface( | 
|  | const renderthread::HardwareBufferRenderParams& bufferParams); | 
|  | void dumpResourceCacheUsage() const; | 
|  |  | 
|  | renderthread::RenderThread& mRenderThread; | 
|  |  | 
|  | AHardwareBuffer* mHardwareBuffer = nullptr; | 
|  | sk_sp<SkSurface> mBufferSurface = nullptr; | 
|  | sk_sp<SkColorSpace> mBufferColorSpace = nullptr; | 
|  |  | 
|  | ColorMode mColorMode = ColorMode::Default; | 
|  | SkColorType mSurfaceColorType; | 
|  | sk_sp<SkColorSpace> mSurfaceColorSpace; | 
|  | float mTargetSdrHdrRatio = 1.f; | 
|  |  | 
|  | bool isCapturingSkp() const { return mCaptureMode != CaptureMode::None; } | 
|  |  | 
|  | private: | 
|  | void renderFrameImpl(const SkRect& clip, | 
|  | const std::vector<sp<RenderNode>>& nodes, bool opaque, | 
|  | const Rect& contentDrawBounds, SkCanvas* canvas, | 
|  | const SkMatrix& preTransform); | 
|  |  | 
|  | /** | 
|  | *  Debugging feature.  Draws a semi-transparent overlay on each pixel, indicating | 
|  | *  how many times it has been drawn. | 
|  | */ | 
|  | void renderOverdraw(const SkRect& clip, | 
|  | const std::vector<sp<RenderNode>>& nodes, const Rect& contentDrawBounds, | 
|  | sk_sp<SkSurface> surface, const SkMatrix& preTransform); | 
|  |  | 
|  | // Called every frame. Normally returns early with screen canvas. | 
|  | // But when capture is enabled, returns an nwaycanvas where commands are also recorded. | 
|  | SkCanvas* tryCapture(SkSurface* surface, RenderNode* root, const LayerUpdateQueue& dirtyLayers); | 
|  | // Called at the end of every frame, closes the recording if necessary. | 
|  | void endCapture(SkSurface* surface); | 
|  | // Determine if a new file-based capture should be started. | 
|  | // If so, sets mCapturedFile and mCaptureSequence and returns true. | 
|  | // Should be called every frame when capture is enabled. | 
|  | // sets mCaptureMode. | 
|  | bool shouldStartNewFileCapture(); | 
|  | // Set up a multi frame capture. | 
|  | bool setupMultiFrameCapture(); | 
|  |  | 
|  | std::vector<sk_sp<SkImage>> mPinnedImages; | 
|  |  | 
|  | // Block of properties used only for debugging to record a SkPicture and save it in a file. | 
|  | // There are three possible ways of recording drawing commands. | 
|  | enum class CaptureMode { | 
|  | // return to this mode when capture stops. | 
|  | None, | 
|  | // A mode where every frame is recorded into an SkPicture and sent to a provided callback, | 
|  | // until that callback is cleared | 
|  | CallbackAPI, | 
|  | // A mode where a finite number of frames are recorded to a file with | 
|  | // SkMultiPictureDocument | 
|  | MultiFrameSKP, | 
|  | // A mode which records a single frame to a normal SKP file. | 
|  | SingleFrameSKP, | 
|  | }; | 
|  | CaptureMode mCaptureMode = CaptureMode::None; | 
|  |  | 
|  | /** | 
|  | * mCapturedFile - the filename to write a recorded SKP to in either MultiFrameSKP or | 
|  | * SingleFrameSKP mode. | 
|  | */ | 
|  | std::string mCapturedFile; | 
|  | /** | 
|  | * mCaptureSequence counts down how many frames are left to take in the sequence. Applicable | 
|  | * only to MultiFrameSKP or SingleFrameSKP mode. | 
|  | */ | 
|  | int mCaptureSequence = 0; | 
|  |  | 
|  | // Multi frame serialization stream and writer used when serializing more than one frame. | 
|  | std::unique_ptr<SkSharingSerialContext> mSerialContext;  // Must be declared before any other | 
|  | // serializing member | 
|  | std::unique_ptr<SkFILEWStream> mOpenMultiPicStream; | 
|  | sk_sp<SkDocument> mMultiPic; | 
|  |  | 
|  | /** | 
|  | * mRecorder holds the current picture recorder when serializing in either SingleFrameSKP or | 
|  | * CallbackAPI modes. | 
|  | */ | 
|  | std::unique_ptr<SkPictureRecorder> mRecorder; | 
|  | std::unique_ptr<SkNWayCanvas> mNwayCanvas; | 
|  |  | 
|  | // Set by setPictureCapturedCallback and when set, CallbackAPI mode recording is ongoing. | 
|  | // Not used in other recording modes. | 
|  | std::function<void(sk_sp<SkPicture>&&)> mPictureCapturedCallback; | 
|  | }; | 
|  |  | 
|  | } /* namespace skiapipeline */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ |