|  | /* | 
|  | * Copyright (C) 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "CanvasTransform.h" | 
|  |  | 
|  | #include <SkAndroidFrameworkUtils.h> | 
|  | #include <SkBlendMode.h> | 
|  | #include <SkColorFilter.h> | 
|  | #include <SkGradientShader.h> | 
|  | #include <SkHighContrastFilter.h> | 
|  | #include <SkPaint.h> | 
|  | #include <SkShader.h> | 
|  | #include <log/log.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <cmath> | 
|  |  | 
|  | #include "Properties.h" | 
|  | #include "utils/Color.h" | 
|  |  | 
|  | namespace android::uirenderer { | 
|  |  | 
|  | SkColor makeLight(SkColor color) { | 
|  | Lab lab = sRGBToLab(color); | 
|  | float invertedL = std::min(110 - lab.L, 100.0f); | 
|  | if (invertedL > lab.L) { | 
|  | lab.L = invertedL; | 
|  | return LabToSRGB(lab, SkColorGetA(color)); | 
|  | } else { | 
|  | return color; | 
|  | } | 
|  | } | 
|  |  | 
|  | SkColor makeDark(SkColor color) { | 
|  | Lab lab = sRGBToLab(color); | 
|  | float invertedL = std::min(110 - lab.L, 100.0f); | 
|  | if (invertedL < lab.L) { | 
|  | lab.L = invertedL; | 
|  | return LabToSRGB(lab, SkColorGetA(color)); | 
|  | } else { | 
|  | return color; | 
|  | } | 
|  | } | 
|  |  | 
|  | SkColor transformColor(ColorTransform transform, SkColor color) { | 
|  | switch (transform) { | 
|  | case ColorTransform::Light: | 
|  | return makeLight(color); | 
|  | case ColorTransform::Dark: | 
|  | return makeDark(color); | 
|  | default: | 
|  | return color; | 
|  | } | 
|  | } | 
|  |  | 
|  | SkColor transformColorInverse(ColorTransform transform, SkColor color) { | 
|  | switch (transform) { | 
|  | case ColorTransform::Dark: | 
|  | return makeLight(color); | 
|  | case ColorTransform::Light: | 
|  | return makeDark(color); | 
|  | default: | 
|  | return color; | 
|  | } | 
|  | } | 
|  |  | 
|  | static void applyColorTransform(ColorTransform transform, SkPaint& paint) { | 
|  | if (transform == ColorTransform::None) return; | 
|  |  | 
|  | if (transform == ColorTransform::Invert) { | 
|  | auto filter = SkHighContrastFilter::Make( | 
|  | {/* grayscale= */ false, SkHighContrastConfig::InvertStyle::kInvertLightness, | 
|  | /* contrast= */ 0.0f}); | 
|  |  | 
|  | if (paint.getColorFilter()) { | 
|  | paint.setColorFilter(SkColorFilters::Compose(filter, paint.refColorFilter())); | 
|  | } else { | 
|  | paint.setColorFilter(filter); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | SkColor newColor = transformColor(transform, paint.getColor()); | 
|  | paint.setColor(newColor); | 
|  |  | 
|  | if (paint.getShader()) { | 
|  | SkAndroidFrameworkUtils::LinearGradientInfo info; | 
|  | std::array<SkColor, 10> _colorStorage; | 
|  | std::array<SkScalar, _colorStorage.size()> _offsetStorage; | 
|  | info.fColorCount = _colorStorage.size(); | 
|  | info.fColors = _colorStorage.data(); | 
|  | info.fColorOffsets = _offsetStorage.data(); | 
|  |  | 
|  | if (SkAndroidFrameworkUtils::ShaderAsALinearGradient(paint.getShader(), &info) && | 
|  | info.fColorCount <= _colorStorage.size()) { | 
|  | for (int i = 0; i < info.fColorCount; i++) { | 
|  | info.fColors[i] = transformColor(transform, info.fColors[i]); | 
|  | } | 
|  | paint.setShader(SkGradientShader::MakeLinear( | 
|  | info.fPoints, info.fColors, info.fColorOffsets, info.fColorCount, | 
|  | info.fTileMode, info.fGradientFlags, nullptr)); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (paint.getColorFilter()) { | 
|  | SkBlendMode mode; | 
|  | SkColor color; | 
|  | // TODO: LRU this or something to avoid spamming new color mode filters | 
|  | if (paint.getColorFilter()->asAColorMode(&color, &mode)) { | 
|  | color = transformColor(transform, color); | 
|  | paint.setColorFilter(SkColorFilters::Blend(color, mode)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static BitmapPalette paletteForColorHSV(SkColor color) { | 
|  | float hsv[3]; | 
|  | SkColorToHSV(color, hsv); | 
|  | return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark; | 
|  | } | 
|  |  | 
|  | static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) { | 
|  | if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) { | 
|  | return palette; | 
|  | } | 
|  |  | 
|  | SkColor color = palette == BitmapPalette::Light ? SK_ColorWHITE : SK_ColorBLACK; | 
|  | color = paint->getColorFilter()->filterColor(color); | 
|  | return paletteForColorHSV(color); | 
|  | } | 
|  |  | 
|  | bool transformPaint(ColorTransform transform, SkPaint* paint) { | 
|  | // TODO | 
|  | applyColorTransform(transform, *paint); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) { | 
|  | palette = filterPalette(paint, palette); | 
|  | bool shouldInvert = false; | 
|  | if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) { | 
|  | shouldInvert = true; | 
|  | } | 
|  | if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) { | 
|  | shouldInvert = true; | 
|  | } | 
|  | if (shouldInvert) { | 
|  | SkHighContrastConfig config; | 
|  | config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness; | 
|  | paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter())); | 
|  | } | 
|  | return shouldInvert; | 
|  | } | 
|  |  | 
|  | }  // namespace android::uirenderer |