Rework blast sync callback model

The previous code waited for a frame complete callback from hwui before
notifying WMS that a draw had occurred. However, frame complete callback
was not guaranteed to get called since it only invokes a callback if a
draw actually occured. VRI really needs a signal that RT has completed,
since it just needs to know that a draw was possible so it can notify
WMS that the RT completed its pass.

Instead, rename frameCompleteCallback to frameCommitCallback since that
API is exposed to a public API when a frame was actually drawn.
Create a new callback, frameCompleteCallback, that is invoked when the
draw has completed, regardless if a frame was actually drawn.

When the frameCompleteCallback is invoked, VRI can check to see if a new
frame actually drew. VRI can call into BBQ to see if the frame acquired
matches the frame that was attempted to draw. If so, VRI can wait on a
transaction callback. If not, it can allow VRI to continue. In either case,
it will notify WMS that the draw has finished.

Test: Split over and over
Bug: 195262673
Change-Id: I24dd19ab2746be3fc33e597761abf8c5249f8b5b
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index bb0b135..0cd6ffb 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -492,10 +492,10 @@
         // Notify the callbacks, even if there's nothing to draw so they aren't waiting
         // indefinitely
         waitOnFences();
-        for (auto& func : mFrameCompleteCallbacks) {
-            std::invoke(func, mFrameNumber);
+        for (auto& func : mFrameCommitCallbacks) {
+            std::invoke(func, false /* didProduceBuffer */);
         }
-        mFrameCompleteCallbacks.clear();
+        mFrameCommitCallbacks.clear();
         return 0;
     }
 
@@ -604,10 +604,10 @@
 #endif
 
     if (didSwap) {
-        for (auto& func : mFrameCompleteCallbacks) {
-            std::invoke(func, frameCompleteNr);
+        for (auto& func : mFrameCommitCallbacks) {
+            std::invoke(func, true /* didProduceBuffer */);
         }
-        mFrameCompleteCallbacks.clear();
+        mFrameCommitCallbacks.clear();
     }
 
     if (requireSwap) {
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 2fed468..ed4a620 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -195,8 +195,8 @@
 
     IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
 
-    void addFrameCompleteListener(std::function<void(int64_t)>&& func) {
-        mFrameCompleteCallbacks.push_back(std::move(func));
+    void addFrameCommitListener(std::function<void(bool)>&& func) {
+        mFrameCommitCallbacks.push_back(std::move(func));
     }
 
     void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback) {
@@ -328,7 +328,7 @@
     std::vector<std::future<void>> mFrameFences;
     std::unique_ptr<IRenderPipeline> mRenderPipeline;
 
-    std::vector<std::function<void(int64_t)>> mFrameCompleteCallbacks;
+    std::vector<std::function<void(bool)>> mFrameCommitCallbacks;
 
     // If set to true, we expect that callbacks into onSurfaceStatsAvailable
     bool mExpectSurfaceStats = false;
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index e7081df..94aedd0 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -150,16 +150,18 @@
         canUnblockUiThread = syncFrameState(info);
         canDrawThisFrame = info.out.canDrawThisFrame;
 
-        if (mFrameCompleteCallback) {
-            mContext->addFrameCompleteListener(std::move(mFrameCompleteCallback));
-            mFrameCompleteCallback = nullptr;
+        if (mFrameCommitCallback) {
+            mContext->addFrameCommitListener(std::move(mFrameCommitCallback));
+            mFrameCommitCallback = nullptr;
         }
     }
 
     // Grab a copy of everything we need
     CanvasContext* context = mContext;
-    std::function<void(int64_t)> callback = std::move(mFrameCallback);
+    std::function<void(int64_t)> frameCallback = std::move(mFrameCallback);
+    std::function<void()> frameCompleteCallback = std::move(mFrameCompleteCallback);
     mFrameCallback = nullptr;
+    mFrameCompleteCallback = nullptr;
     int64_t intendedVsync = mFrameInfo[static_cast<int>(FrameInfoIndex::IntendedVsync)];
     int64_t frameDeadline = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameDeadline)];
     int64_t frameStartTime = mFrameInfo[static_cast<int>(FrameInfoIndex::FrameStartTime)];
@@ -170,9 +172,9 @@
     }
 
     // Even if we aren't drawing this vsync pulse the next frame number will still be accurate
-    if (CC_UNLIKELY(callback)) {
+    if (CC_UNLIKELY(frameCallback)) {
         context->enqueueFrameWork(
-                [callback, frameNr = context->getFrameNumber()]() { callback(frameNr); });
+                [frameCallback, frameNr = context->getFrameNumber()]() { frameCallback(frameNr); });
     }
 
     nsecs_t dequeueBufferDuration = 0;
@@ -189,6 +191,10 @@
         context->waitOnFences();
     }
 
+    if (CC_UNLIKELY(frameCompleteCallback)) {
+        std::invoke(frameCompleteCallback);
+    }
+
     if (!canUnblockUiThread) {
         unblockUiThread();
     }
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index 6a61a2b..e3ea802 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -81,7 +81,11 @@
         mFrameCallback = std::move(callback);
     }
 
-    void setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
+    void setFrameCommitCallback(std::function<void(bool)>&& callback) {
+        mFrameCommitCallback = std::move(callback);
+    }
+
+    void setFrameCompleteCallback(std::function<void()>&& callback) {
         mFrameCompleteCallback = std::move(callback);
     }
 
@@ -123,7 +127,8 @@
     int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE];
 
     std::function<void(int64_t)> mFrameCallback;
-    std::function<void(int64_t)> mFrameCompleteCallback;
+    std::function<void(bool)> mFrameCommitCallback;
+    std::function<void()> mFrameCompleteCallback;
 
     nsecs_t mLastDequeueBufferDuration = 0;
     nsecs_t mLastTargetWorkDuration = 0;
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index c485ce2..72d4ac5 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -326,7 +326,11 @@
     mDrawFrameTask.setFrameCallback(std::move(callback));
 }
 
-void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) {
+void RenderProxy::setFrameCommitCallback(std::function<void(bool)>&& callback) {
+    mDrawFrameTask.setFrameCommitCallback(std::move(callback));
+}
+
+void RenderProxy::setFrameCompleteCallback(std::function<void()>&& callback) {
     mDrawFrameTask.setFrameCompleteCallback(std::move(callback));
 }
 
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 2b5405c..6417b38 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -124,7 +124,8 @@
             const std::function<bool(int64_t, int64_t, int64_t)>& callback);
     void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback);
     void setFrameCallback(std::function<void(int64_t)>&& callback);
-    void setFrameCompleteCallback(std::function<void(int64_t)>&& callback);
+    void setFrameCommitCallback(std::function<void(bool)>&& callback);
+    void setFrameCompleteCallback(std::function<void()>&& callback);
 
     void addFrameMetricsObserver(FrameMetricsObserver* observer);
     void removeFrameMetricsObserver(FrameMetricsObserver* observer);