| /* | 
 |  * Copyright (C) 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "CanvasTransform.h" | 
 |  | 
 | #include <SkAndroidFrameworkUtils.h> | 
 | #include <SkBlendMode.h> | 
 | #include <SkColorFilter.h> | 
 | #include <SkGradientShader.h> | 
 | #include <SkHighContrastFilter.h> | 
 | #include <SkPaint.h> | 
 | #include <SkShader.h> | 
 | #include <log/log.h> | 
 |  | 
 | #include <algorithm> | 
 | #include <cmath> | 
 |  | 
 | #include "Properties.h" | 
 | #include "utils/Color.h" | 
 |  | 
 | namespace android::uirenderer { | 
 |  | 
 | SkColor makeLight(SkColor color) { | 
 |     Lab lab = sRGBToLab(color); | 
 |     float invertedL = std::min(110 - lab.L, 100.0f); | 
 |     if (invertedL > lab.L) { | 
 |         lab.L = invertedL; | 
 |         return LabToSRGB(lab, SkColorGetA(color)); | 
 |     } else { | 
 |         return color; | 
 |     } | 
 | } | 
 |  | 
 | SkColor makeDark(SkColor color) { | 
 |     Lab lab = sRGBToLab(color); | 
 |     float invertedL = std::min(110 - lab.L, 100.0f); | 
 |     if (invertedL < lab.L) { | 
 |         lab.L = invertedL; | 
 |         return LabToSRGB(lab, SkColorGetA(color)); | 
 |     } else { | 
 |         return color; | 
 |     } | 
 | } | 
 |  | 
 | SkColor transformColor(ColorTransform transform, SkColor color) { | 
 |     switch (transform) { | 
 |         case ColorTransform::Light: | 
 |             return makeLight(color); | 
 |         case ColorTransform::Dark: | 
 |             return makeDark(color); | 
 |         default: | 
 |             return color; | 
 |     } | 
 | } | 
 |  | 
 | SkColor transformColorInverse(ColorTransform transform, SkColor color) { | 
 |     switch (transform) { | 
 |         case ColorTransform::Dark: | 
 |             return makeLight(color); | 
 |         case ColorTransform::Light: | 
 |             return makeDark(color); | 
 |         default: | 
 |             return color; | 
 |     } | 
 | } | 
 |  | 
 | static void applyColorTransform(ColorTransform transform, SkPaint& paint) { | 
 |     if (transform == ColorTransform::None) return; | 
 |  | 
 |     if (transform == ColorTransform::Invert) { | 
 |         auto filter = SkHighContrastFilter::Make( | 
 |                 {/* grayscale= */ false, SkHighContrastConfig::InvertStyle::kInvertLightness, | 
 |                  /* contrast= */ 0.0f}); | 
 |  | 
 |         if (paint.getColorFilter()) { | 
 |             paint.setColorFilter(SkColorFilters::Compose(filter, paint.refColorFilter())); | 
 |         } else { | 
 |             paint.setColorFilter(filter); | 
 |         } | 
 |         return; | 
 |     } | 
 |  | 
 |     SkColor newColor = transformColor(transform, paint.getColor()); | 
 |     paint.setColor(newColor); | 
 |  | 
 |     if (paint.getShader()) { | 
 |         SkAndroidFrameworkUtils::LinearGradientInfo info; | 
 |         std::array<SkColor, 10> _colorStorage; | 
 |         std::array<SkScalar, _colorStorage.size()> _offsetStorage; | 
 |         info.fColorCount = _colorStorage.size(); | 
 |         info.fColors = _colorStorage.data(); | 
 |         info.fColorOffsets = _offsetStorage.data(); | 
 |  | 
 |         if (SkAndroidFrameworkUtils::ShaderAsALinearGradient(paint.getShader(), &info) && | 
 |             info.fColorCount <= _colorStorage.size()) { | 
 |             for (int i = 0; i < info.fColorCount; i++) { | 
 |                 info.fColors[i] = transformColor(transform, info.fColors[i]); | 
 |             } | 
 |             paint.setShader(SkGradientShader::MakeLinear( | 
 |                     info.fPoints, info.fColors, info.fColorOffsets, info.fColorCount, | 
 |                     info.fTileMode, info.fGradientFlags, nullptr)); | 
 |         } | 
 |     } | 
 |  | 
 |     if (paint.getColorFilter()) { | 
 |         SkBlendMode mode; | 
 |         SkColor color; | 
 |         // TODO: LRU this or something to avoid spamming new color mode filters | 
 |         if (paint.getColorFilter()->asAColorMode(&color, &mode)) { | 
 |             color = transformColor(transform, color); | 
 |             paint.setColorFilter(SkColorFilters::Blend(color, mode)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | static BitmapPalette paletteForColorHSV(SkColor color) { | 
 |     float hsv[3]; | 
 |     SkColorToHSV(color, hsv); | 
 |     return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark; | 
 | } | 
 |  | 
 | static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) { | 
 |     if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) { | 
 |         return palette; | 
 |     } | 
 |  | 
 |     SkColor color = palette == BitmapPalette::Light ? SK_ColorWHITE : SK_ColorBLACK; | 
 |     color = paint->getColorFilter()->filterColor(color); | 
 |     return paletteForColorHSV(color); | 
 | } | 
 |  | 
 | bool transformPaint(ColorTransform transform, SkPaint* paint) { | 
 |     // TODO | 
 |     applyColorTransform(transform, *paint); | 
 |     return true; | 
 | } | 
 |  | 
 | bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) { | 
 |     palette = filterPalette(paint, palette); | 
 |     bool shouldInvert = false; | 
 |     if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) { | 
 |         shouldInvert = true; | 
 |     } | 
 |     if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) { | 
 |         shouldInvert = true; | 
 |     } | 
 |     if (shouldInvert) { | 
 |         SkHighContrastConfig config; | 
 |         config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness; | 
 |         paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter())); | 
 |     } | 
 |     return shouldInvert; | 
 | } | 
 |  | 
 | }  // namespace android::uirenderer |