| /* | 
 |  * Copyright (C) 2014 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 | #ifndef ANIMATORMANAGER_H | 
 | #define ANIMATORMANAGER_H | 
 |  | 
 | #include <cutils/compiler.h> | 
 | #include <utils/StrongPointer.h> | 
 |  | 
 | #include <vector> | 
 |  | 
 | #include "utils/Macros.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | class AnimationHandle; | 
 | class BaseRenderNodeAnimator; | 
 | class RenderNode; | 
 | class TreeInfo; | 
 |  | 
 | // Responsible for managing the animators for a single RenderNode | 
 | class AnimatorManager { | 
 |     PREVENT_COPY_AND_ASSIGN(AnimatorManager); | 
 |  | 
 | public: | 
 |     explicit AnimatorManager(RenderNode& parent); | 
 |     ~AnimatorManager(); | 
 |  | 
 |     void addAnimator(const sp<BaseRenderNodeAnimator>& animator); | 
 |     void removeAnimator(const sp<BaseRenderNodeAnimator>& animator); | 
 |  | 
 |     void setAnimationHandle(AnimationHandle* handle); | 
 |     bool hasAnimationHandle() { return mAnimationHandle; } | 
 |  | 
 |     void pushStaging(); | 
 |     void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator); | 
 |  | 
 |     // Returns the combined dirty mask of all animators run | 
 |     uint32_t animate(TreeInfo& info); | 
 |  | 
 |     void animateNoDamage(TreeInfo& info); | 
 |  | 
 |     // Hard-ends all animators. May only be called on the UI thread. | 
 |     void endAllStagingAnimators(); | 
 |  | 
 |     void forceEndAnimators(); | 
 |  | 
 |     // Hard-ends all animators that have been pushed. Used for cleanup if | 
 |     // the ActivityContext is being destroyed | 
 |     void endAllActiveAnimators(); | 
 |  | 
 |     bool hasAnimators() { return mAnimators.size(); } | 
 |  | 
 | private: | 
 |     uint32_t animateCommon(TreeInfo& info); | 
 |  | 
 |     RenderNode& mParent; | 
 |     AnimationHandle* mAnimationHandle; | 
 |  | 
 |     // To improve the efficiency of resizing & removing from the vector | 
 |     std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators; | 
 |     std::vector<sp<BaseRenderNodeAnimator> > mAnimators; | 
 |  | 
 |     bool mCancelAllAnimators; | 
 | }; | 
 |  | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ | 
 |  | 
 | #endif /* ANIMATORMANAGER_H */ |