Created HardwareBufferRenderer to support rendering into
HardwareBuffer targets.
Relnote: "Created HardwareBufferRenderer API to handle
rendering a single frame into a HardwareBuffer target."
Refactored dlsym logic for dynamically resolving AHardwareBuffer
methods to be shared across multiple locations.
Bug: 255692581
Test: Created HardwareBufferRendererTests
Change-Id: I749b5d763a9ee580abc2d6cc87bd94a46b7abdd9
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.h b/libs/hwui/pipeline/skia/SkiaPipeline.h
index 7887d1a..4f93346 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.h
@@ -20,9 +20,11 @@
#include <SkDocument.h>
#include <SkMultiPictureDocument.h>
#include <SkSurface.h>
+
#include "Lighting.h"
#include "hwui/AnimatedImageDrawable.h"
#include "renderthread/CanvasContext.h"
+#include "renderthread/HardwareBufferRenderParams.h"
#include "renderthread/IRenderPipeline.h"
class SkFILEWStream;
@@ -73,11 +75,20 @@
mCaptureMode = callback ? CaptureMode::CallbackAPI : CaptureMode::None;
}
+ virtual void setHardwareBuffer(AHardwareBuffer* buffer) override;
+ bool hasHardwareBuffer() override { return mHardwareBuffer != nullptr; }
+
protected:
+ sk_sp<SkSurface> getBufferSkSurface(
+ const renderthread::HardwareBufferRenderParams& bufferParams);
void dumpResourceCacheUsage() const;
renderthread::RenderThread& mRenderThread;
+ AHardwareBuffer* mHardwareBuffer = nullptr;
+ sk_sp<SkSurface> mBufferSurface = nullptr;
+ sk_sp<SkColorSpace> mBufferColorSpace = nullptr;
+
ColorMode mColorMode = ColorMode::Default;
SkColorType mSurfaceColorType;
sk_sp<SkColorSpace> mSurfaceColorSpace;