| /* | 
 |  * Copyright (C) 2008 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | package android.renderscript; | 
 |  | 
 | import android.compat.annotation.UnsupportedAppUsage; | 
 |  | 
 |  | 
 | /** | 
 |  * @hide | 
 |  * @deprecated in API 16 | 
 |  * <p>The RenderScript fragment program, also known as fragment shader is responsible | 
 |  * for manipulating pixel data in a user defined way. It's constructed from a GLSL | 
 |  * shader string containing the program body, textures inputs, and a Type object | 
 |  * that describes the constants used by the program. Similar to the vertex programs, | 
 |  * when an allocation with constant input values is bound to the shader, its values | 
 |  * are sent to the graphics program automatically.</p> | 
 |  * <p> The values inside the allocation are not explicitly tracked. If they change between two draw | 
 |  * calls using the same program object, the runtime needs to be notified of that | 
 |  * change by calling rsgAllocationSyncAll so it could send the new values to hardware. | 
 |  * Communication between the vertex and fragment programs is handled internally in the | 
 |  * GLSL code. For example, if the fragment program is expecting a varying input called | 
 |  * varTex0, the GLSL code inside the program vertex must provide it. | 
 |  * </p> | 
 |  * | 
 |  **/ | 
 | @Deprecated | 
 | public class ProgramFragment extends Program { | 
 |     ProgramFragment(long id, RenderScript rs) { | 
 |         super(id, rs); | 
 |     } | 
 |  | 
 |     /** | 
 |      * @deprecated in API 16 | 
 |      */ | 
 |     public static class Builder extends BaseProgramBuilder { | 
 |         /** | 
 |          * @deprecated in API 16 | 
 |          * Create a builder object. | 
 |          * | 
 |          * @param rs Context to which the program will belong. | 
 |          */ | 
 |         @UnsupportedAppUsage | 
 |         public Builder(RenderScript rs) { | 
 |             super(rs); | 
 |         } | 
 |  | 
 |         /** | 
 |          * @deprecated in API 16 | 
 |          * Creates ProgramFragment from the current state of the builder | 
 |          * | 
 |          * @return  ProgramFragment | 
 |          */ | 
 |         @UnsupportedAppUsage | 
 |         public ProgramFragment create() { | 
 |             mRS.validate(); | 
 |             long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; | 
 |             String[] texNames = new String[mTextureCount]; | 
 |             int idx = 0; | 
 |  | 
 |             for (int i=0; i < mInputCount; i++) { | 
 |                 tmp[idx++] = ProgramParam.INPUT.mID; | 
 |                 tmp[idx++] = mInputs[i].getID(mRS); | 
 |             } | 
 |             for (int i=0; i < mOutputCount; i++) { | 
 |                 tmp[idx++] = ProgramParam.OUTPUT.mID; | 
 |                 tmp[idx++] = mOutputs[i].getID(mRS); | 
 |             } | 
 |             for (int i=0; i < mConstantCount; i++) { | 
 |                 tmp[idx++] = ProgramParam.CONSTANT.mID; | 
 |                 tmp[idx++] = mConstants[i].getID(mRS); | 
 |             } | 
 |             for (int i=0; i < mTextureCount; i++) { | 
 |                 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; | 
 |                 tmp[idx++] = mTextureTypes[i].mID; | 
 |                 texNames[i] = mTextureNames[i]; | 
 |             } | 
 |  | 
 |             long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); | 
 |             ProgramFragment pf = new ProgramFragment(id, mRS); | 
 |             initProgram(pf); | 
 |             return pf; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 |  | 
 |  |