| /* | 
 |  * Copyright (C) 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | package android.renderscript; | 
 |  | 
 | /** | 
 |  * Vector version of the basic int type. | 
 |  * Provides three int fields packed. | 
 |  * | 
 |  * @deprecated Renderscript has been deprecated in API level 31. Please refer to the <a | 
 |  * href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration | 
 |  * guide</a> for the proposed alternatives. | 
 |  */ | 
 | @Deprecated | 
 | public class Int3 { | 
 |     public int x; | 
 |     public int y; | 
 |     public int z; | 
 |  | 
 |     public Int3() { | 
 |     } | 
 |  | 
 |     /** @hide */ | 
 |     public Int3(int i) { | 
 |         this.x = this.y = this.z = i; | 
 |     } | 
 |  | 
 |     public Int3(int x, int y, int z) { | 
 |         this.x = x; | 
 |         this.y = y; | 
 |         this.z = z; | 
 |     } | 
 |  | 
 |     /** @hide */ | 
 |     public Int3(Int3 source) { | 
 |         this.x = source.x; | 
 |         this.y = source.y; | 
 |         this.z = source.z; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add | 
 |      * | 
 |      * @param a | 
 |      */ | 
 |     public void add(Int3 a) { | 
 |         this.x += a.x; | 
 |         this.y += a.y; | 
 |         this.z += a.z; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 add(Int3 a, Int3 b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x + b.x; | 
 |         result.y = a.y + b.y; | 
 |         result.z = a.z + b.z; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void add(int value) { | 
 |         x += value; | 
 |         y += value; | 
 |         z += value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 add(Int3 a, int b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x + b; | 
 |         result.y = a.y + b; | 
 |         result.z = a.z + b; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector subtraction | 
 |      * | 
 |      * @param a | 
 |      */ | 
 |     public void sub(Int3 a) { | 
 |         this.x -= a.x; | 
 |         this.y -= a.y; | 
 |         this.z -= a.z; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector subtraction | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 sub(Int3 a, Int3 b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x - b.x; | 
 |         result.y = a.y - b.y; | 
 |         result.z = a.z - b.z; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector subtraction | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void sub(int value) { | 
 |         x -= value; | 
 |         y -= value; | 
 |         z -= value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector subtraction | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 sub(Int3 a, int b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x - b; | 
 |         result.y = a.y - b; | 
 |         result.z = a.z - b; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector multiplication | 
 |      * | 
 |      * @param a | 
 |      */ | 
 |     public void mul(Int3 a) { | 
 |         this.x *= a.x; | 
 |         this.y *= a.y; | 
 |         this.z *= a.z; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector multiplication | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 mul(Int3 a, Int3 b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x * b.x; | 
 |         result.y = a.y * b.y; | 
 |         result.z = a.z * b.z; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector multiplication | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void mul(int value) { | 
 |         x *= value; | 
 |         y *= value; | 
 |         z *= value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector multiplication | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 mul(Int3 a, int b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x * b; | 
 |         result.y = a.y * b; | 
 |         result.z = a.z * b; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector division | 
 |      * | 
 |      * @param a | 
 |      */ | 
 |     public void div(Int3 a) { | 
 |         this.x /= a.x; | 
 |         this.y /= a.y; | 
 |         this.z /= a.z; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector division | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 div(Int3 a, Int3 b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x / b.x; | 
 |         result.y = a.y / b.y; | 
 |         result.z = a.z / b.z; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector division | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void div(int value) { | 
 |         x /= value; | 
 |         y /= value; | 
 |         z /= value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector division | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 div(Int3 a, int b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x / b; | 
 |         result.y = a.y / b; | 
 |         result.z = a.z / b; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector Modulo | 
 |      * | 
 |      * @param a | 
 |      */ | 
 |     public void mod(Int3 a) { | 
 |         this.x %= a.x; | 
 |         this.y %= a.y; | 
 |         this.z %= a.z; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector Modulo | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 mod(Int3 a, Int3 b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x % b.x; | 
 |         result.y = a.y % b.y; | 
 |         result.z = a.z % b.z; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector Modulo | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void mod(int value) { | 
 |         x %= value; | 
 |         y %= value; | 
 |         z %= value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector Modulo | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Int3 mod(Int3 a, int b) { | 
 |         Int3 result = new Int3(); | 
 |         result.x = a.x % b; | 
 |         result.y = a.y % b; | 
 |         result.z = a.z % b; | 
 |  | 
 |         return result; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * get vector length | 
 |      * | 
 |      * @return | 
 |      */ | 
 |     public int length() { | 
 |         return 3; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * set vector negate | 
 |      */ | 
 |     public void negate() { | 
 |         this.x = -x; | 
 |         this.y = -y; | 
 |         this.z = -z; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector dot Product | 
 |      * | 
 |      * @param a | 
 |      * @return | 
 |      */ | 
 |     public int dotProduct(Int3 a) { | 
 |         return (int)((x * a.x) + (y * a.y) + (z * a.z)); | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector dot Product | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static int dotProduct(Int3 a, Int3 b) { | 
 |         return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z)); | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add Multiple | 
 |      * | 
 |      * @param a | 
 |      * @param factor | 
 |      */ | 
 |     public void addMultiple(Int3 a, int factor) { | 
 |         x += a.x * factor; | 
 |         y += a.y * factor; | 
 |         z += a.z * factor; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * set vector value by Int3 | 
 |      * | 
 |      * @param a | 
 |      */ | 
 |     public void set(Int3 a) { | 
 |         this.x = a.x; | 
 |         this.y = a.y; | 
 |         this.z = a.z; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * set the vector field value by Int | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @param c | 
 |      */ | 
 |     public void setValues(int a, int b, int c) { | 
 |         this.x = a; | 
 |         this.y = b; | 
 |         this.z = c; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * return the element sum of vector | 
 |      * | 
 |      * @return | 
 |      */ | 
 |     public int elementSum() { | 
 |         return (int)(x + y + z); | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * get the vector field value by index | 
 |      * | 
 |      * @param i | 
 |      * @return | 
 |      */ | 
 |     public int get(int i) { | 
 |         switch (i) { | 
 |         case 0: | 
 |             return (int)(x); | 
 |         case 1: | 
 |             return (int)(y); | 
 |         case 2: | 
 |             return (int)(z); | 
 |         default: | 
 |             throw new IndexOutOfBoundsException("Index: i"); | 
 |         } | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * set the vector field value by index | 
 |      * | 
 |      * @param i | 
 |      * @param value | 
 |      */ | 
 |     public void setAt(int i, int value) { | 
 |         switch (i) { | 
 |         case 0: | 
 |             x = value; | 
 |             return; | 
 |         case 1: | 
 |             y = value; | 
 |             return; | 
 |         case 2: | 
 |             z = value; | 
 |             return; | 
 |         default: | 
 |             throw new IndexOutOfBoundsException("Index: i"); | 
 |         } | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * add the vector field value by index | 
 |      * | 
 |      * @param i | 
 |      * @param value | 
 |      */ | 
 |     public void addAt(int i, int value) { | 
 |         switch (i) { | 
 |         case 0: | 
 |             x += value; | 
 |             return; | 
 |         case 1: | 
 |             y += value; | 
 |             return; | 
 |         case 2: | 
 |             z += value; | 
 |             return; | 
 |         default: | 
 |             throw new IndexOutOfBoundsException("Index: i"); | 
 |         } | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * copy the vector to int array | 
 |      * | 
 |      * @param data | 
 |      * @param offset | 
 |      */ | 
 |     public void copyTo(int[] data, int offset) { | 
 |         data[offset] = (int)(x); | 
 |         data[offset + 1] = (int)(y); | 
 |         data[offset + 2] = (int)(z); | 
 |     } | 
 | } |