|  | /* | 
|  | ** | 
|  | ** Copyright 2013, The Android Open Source Project | 
|  | ** | 
|  | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | ** you may not use this file except in compliance with the License. | 
|  | ** You may obtain a copy of the License at | 
|  | ** | 
|  | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | ** | 
|  | ** Unless required by applicable law or agreed to in writing, software | 
|  | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | ** See the License for the specific language governing permissions and | 
|  | ** limitations under the License. | 
|  | */ | 
|  |  | 
|  | // This source file is automatically generated | 
|  |  | 
|  | package android.opengl; | 
|  |  | 
|  | /** OpenGL ES 3.0 | 
|  | */ | 
|  | public class GLES30 extends GLES20 { | 
|  | public static final int GL_READ_BUFFER                             = 0x0C02; | 
|  | public static final int GL_UNPACK_ROW_LENGTH                       = 0x0CF2; | 
|  | public static final int GL_UNPACK_SKIP_ROWS                        = 0x0CF3; | 
|  | public static final int GL_UNPACK_SKIP_PIXELS                      = 0x0CF4; | 
|  | public static final int GL_PACK_ROW_LENGTH                         = 0x0D02; | 
|  | public static final int GL_PACK_SKIP_ROWS                          = 0x0D03; | 
|  | public static final int GL_PACK_SKIP_PIXELS                        = 0x0D04; | 
|  | public static final int GL_COLOR                                   = 0x1800; | 
|  | public static final int GL_DEPTH                                   = 0x1801; | 
|  | public static final int GL_STENCIL                                 = 0x1802; | 
|  | public static final int GL_RED                                     = 0x1903; | 
|  | public static final int GL_RGB8                                    = 0x8051; | 
|  | public static final int GL_RGBA8                                   = 0x8058; | 
|  | public static final int GL_RGB10_A2                                = 0x8059; | 
|  | public static final int GL_TEXTURE_BINDING_3D                      = 0x806A; | 
|  | public static final int GL_UNPACK_SKIP_IMAGES                      = 0x806D; | 
|  | public static final int GL_UNPACK_IMAGE_HEIGHT                     = 0x806E; | 
|  | public static final int GL_TEXTURE_3D                              = 0x806F; | 
|  | public static final int GL_TEXTURE_WRAP_R                          = 0x8072; | 
|  | public static final int GL_MAX_3D_TEXTURE_SIZE                     = 0x8073; | 
|  | public static final int GL_UNSIGNED_INT_2_10_10_10_REV             = 0x8368; | 
|  | public static final int GL_MAX_ELEMENTS_VERTICES                   = 0x80E8; | 
|  | public static final int GL_MAX_ELEMENTS_INDICES                    = 0x80E9; | 
|  | public static final int GL_TEXTURE_MIN_LOD                         = 0x813A; | 
|  | public static final int GL_TEXTURE_MAX_LOD                         = 0x813B; | 
|  | public static final int GL_TEXTURE_BASE_LEVEL                      = 0x813C; | 
|  | public static final int GL_TEXTURE_MAX_LEVEL                       = 0x813D; | 
|  | public static final int GL_MIN                                     = 0x8007; | 
|  | public static final int GL_MAX                                     = 0x8008; | 
|  | public static final int GL_DEPTH_COMPONENT24                       = 0x81A6; | 
|  | public static final int GL_MAX_TEXTURE_LOD_BIAS                    = 0x84FD; | 
|  | public static final int GL_TEXTURE_COMPARE_MODE                    = 0x884C; | 
|  | public static final int GL_TEXTURE_COMPARE_FUNC                    = 0x884D; | 
|  | public static final int GL_CURRENT_QUERY                           = 0x8865; | 
|  | public static final int GL_QUERY_RESULT                            = 0x8866; | 
|  | public static final int GL_QUERY_RESULT_AVAILABLE                  = 0x8867; | 
|  | public static final int GL_BUFFER_MAPPED                           = 0x88BC; | 
|  | public static final int GL_BUFFER_MAP_POINTER                      = 0x88BD; | 
|  | public static final int GL_STREAM_READ                             = 0x88E1; | 
|  | public static final int GL_STREAM_COPY                             = 0x88E2; | 
|  | public static final int GL_STATIC_READ                             = 0x88E5; | 
|  | public static final int GL_STATIC_COPY                             = 0x88E6; | 
|  | public static final int GL_DYNAMIC_READ                            = 0x88E9; | 
|  | public static final int GL_DYNAMIC_COPY                            = 0x88EA; | 
|  | public static final int GL_MAX_DRAW_BUFFERS                        = 0x8824; | 
|  | public static final int GL_DRAW_BUFFER0                            = 0x8825; | 
|  | public static final int GL_DRAW_BUFFER1                            = 0x8826; | 
|  | public static final int GL_DRAW_BUFFER2                            = 0x8827; | 
|  | public static final int GL_DRAW_BUFFER3                            = 0x8828; | 
|  | public static final int GL_DRAW_BUFFER4                            = 0x8829; | 
|  | public static final int GL_DRAW_BUFFER5                            = 0x882A; | 
|  | public static final int GL_DRAW_BUFFER6                            = 0x882B; | 
|  | public static final int GL_DRAW_BUFFER7                            = 0x882C; | 
|  | public static final int GL_DRAW_BUFFER8                            = 0x882D; | 
|  | public static final int GL_DRAW_BUFFER9                            = 0x882E; | 
|  | public static final int GL_DRAW_BUFFER10                           = 0x882F; | 
|  | public static final int GL_DRAW_BUFFER11                           = 0x8830; | 
|  | public static final int GL_DRAW_BUFFER12                           = 0x8831; | 
|  | public static final int GL_DRAW_BUFFER13                           = 0x8832; | 
|  | public static final int GL_DRAW_BUFFER14                           = 0x8833; | 
|  | public static final int GL_DRAW_BUFFER15                           = 0x8834; | 
|  | public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS         = 0x8B49; | 
|  | public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS           = 0x8B4A; | 
|  | public static final int GL_SAMPLER_3D                              = 0x8B5F; | 
|  | public static final int GL_SAMPLER_2D_SHADOW                       = 0x8B62; | 
|  | public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT         = 0x8B8B; | 
|  | public static final int GL_PIXEL_PACK_BUFFER                       = 0x88EB; | 
|  | public static final int GL_PIXEL_UNPACK_BUFFER                     = 0x88EC; | 
|  | public static final int GL_PIXEL_PACK_BUFFER_BINDING               = 0x88ED; | 
|  | public static final int GL_PIXEL_UNPACK_BUFFER_BINDING             = 0x88EF; | 
|  | public static final int GL_FLOAT_MAT2x3                            = 0x8B65; | 
|  | public static final int GL_FLOAT_MAT2x4                            = 0x8B66; | 
|  | public static final int GL_FLOAT_MAT3x2                            = 0x8B67; | 
|  | public static final int GL_FLOAT_MAT3x4                            = 0x8B68; | 
|  | public static final int GL_FLOAT_MAT4x2                            = 0x8B69; | 
|  | public static final int GL_FLOAT_MAT4x3                            = 0x8B6A; | 
|  | public static final int GL_SRGB                                    = 0x8C40; | 
|  | public static final int GL_SRGB8                                   = 0x8C41; | 
|  | public static final int GL_SRGB8_ALPHA8                            = 0x8C43; | 
|  | public static final int GL_COMPARE_REF_TO_TEXTURE                  = 0x884E; | 
|  | public static final int GL_MAJOR_VERSION                           = 0x821B; | 
|  | public static final int GL_MINOR_VERSION                           = 0x821C; | 
|  | public static final int GL_NUM_EXTENSIONS                          = 0x821D; | 
|  | public static final int GL_RGBA32F                                 = 0x8814; | 
|  | public static final int GL_RGB32F                                  = 0x8815; | 
|  | public static final int GL_RGBA16F                                 = 0x881A; | 
|  | public static final int GL_RGB16F                                  = 0x881B; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER             = 0x88FD; | 
|  | public static final int GL_MAX_ARRAY_TEXTURE_LAYERS                = 0x88FF; | 
|  | public static final int GL_MIN_PROGRAM_TEXEL_OFFSET                = 0x8904; | 
|  | public static final int GL_MAX_PROGRAM_TEXEL_OFFSET                = 0x8905; | 
|  | public static final int GL_MAX_VARYING_COMPONENTS                  = 0x8B4B; | 
|  | public static final int GL_TEXTURE_2D_ARRAY                        = 0x8C1A; | 
|  | public static final int GL_TEXTURE_BINDING_2D_ARRAY                = 0x8C1D; | 
|  | public static final int GL_R11F_G11F_B10F                          = 0x8C3A; | 
|  | public static final int GL_UNSIGNED_INT_10F_11F_11F_REV            = 0x8C3B; | 
|  | public static final int GL_RGB9_E5                                 = 0x8C3D; | 
|  | public static final int GL_UNSIGNED_INT_5_9_9_9_REV                = 0x8C3E; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   = 0x8C76; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE          = 0x8C7F; | 
|  | public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   = 0x8C80; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_VARYINGS             = 0x8C83; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START         = 0x8C84; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE          = 0x8C85; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   = 0x8C88; | 
|  | public static final int GL_RASTERIZER_DISCARD                      = 0x8C89; | 
|  | public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS    = 0x8C8A; | 
|  | public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; | 
|  | public static final int GL_INTERLEAVED_ATTRIBS                     = 0x8C8C; | 
|  | public static final int GL_SEPARATE_ATTRIBS                        = 0x8C8D; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_BUFFER               = 0x8C8E; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING       = 0x8C8F; | 
|  | public static final int GL_RGBA32UI                                = 0x8D70; | 
|  | public static final int GL_RGB32UI                                 = 0x8D71; | 
|  | public static final int GL_RGBA16UI                                = 0x8D76; | 
|  | public static final int GL_RGB16UI                                 = 0x8D77; | 
|  | public static final int GL_RGBA8UI                                 = 0x8D7C; | 
|  | public static final int GL_RGB8UI                                  = 0x8D7D; | 
|  | public static final int GL_RGBA32I                                 = 0x8D82; | 
|  | public static final int GL_RGB32I                                  = 0x8D83; | 
|  | public static final int GL_RGBA16I                                 = 0x8D88; | 
|  | public static final int GL_RGB16I                                  = 0x8D89; | 
|  | public static final int GL_RGBA8I                                  = 0x8D8E; | 
|  | public static final int GL_RGB8I                                   = 0x8D8F; | 
|  | public static final int GL_RED_INTEGER                             = 0x8D94; | 
|  | public static final int GL_RGB_INTEGER                             = 0x8D98; | 
|  | public static final int GL_RGBA_INTEGER                            = 0x8D99; | 
|  | public static final int GL_SAMPLER_2D_ARRAY                        = 0x8DC1; | 
|  | public static final int GL_SAMPLER_2D_ARRAY_SHADOW                 = 0x8DC4; | 
|  | public static final int GL_SAMPLER_CUBE_SHADOW                     = 0x8DC5; | 
|  | public static final int GL_UNSIGNED_INT_VEC2                       = 0x8DC6; | 
|  | public static final int GL_UNSIGNED_INT_VEC3                       = 0x8DC7; | 
|  | public static final int GL_UNSIGNED_INT_VEC4                       = 0x8DC8; | 
|  | public static final int GL_INT_SAMPLER_2D                          = 0x8DCA; | 
|  | public static final int GL_INT_SAMPLER_3D                          = 0x8DCB; | 
|  | public static final int GL_INT_SAMPLER_CUBE                        = 0x8DCC; | 
|  | public static final int GL_INT_SAMPLER_2D_ARRAY                    = 0x8DCF; | 
|  | public static final int GL_UNSIGNED_INT_SAMPLER_2D                 = 0x8DD2; | 
|  | public static final int GL_UNSIGNED_INT_SAMPLER_3D                 = 0x8DD3; | 
|  | public static final int GL_UNSIGNED_INT_SAMPLER_CUBE               = 0x8DD4; | 
|  | public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY           = 0x8DD7; | 
|  | public static final int GL_BUFFER_ACCESS_FLAGS                     = 0x911F; | 
|  | public static final int GL_BUFFER_MAP_LENGTH                       = 0x9120; | 
|  | public static final int GL_BUFFER_MAP_OFFSET                       = 0x9121; | 
|  | public static final int GL_DEPTH_COMPONENT32F                      = 0x8CAC; | 
|  | public static final int GL_DEPTH32F_STENCIL8                       = 0x8CAD; | 
|  | public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV          = 0x8DAD; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   = 0x8210; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   = 0x8211; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE         = 0x8212; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE       = 0x8213; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE        = 0x8214; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE       = 0x8215; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE       = 0x8216; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE     = 0x8217; | 
|  | public static final int GL_FRAMEBUFFER_DEFAULT                     = 0x8218; | 
|  | public static final int GL_FRAMEBUFFER_UNDEFINED                   = 0x8219; | 
|  | public static final int GL_DEPTH_STENCIL_ATTACHMENT                = 0x821A; | 
|  | public static final int GL_DEPTH_STENCIL                           = 0x84F9; | 
|  | public static final int GL_UNSIGNED_INT_24_8                       = 0x84FA; | 
|  | public static final int GL_DEPTH24_STENCIL8                        = 0x88F0; | 
|  | public static final int GL_UNSIGNED_NORMALIZED                     = 0x8C17; | 
|  | public static final int GL_DRAW_FRAMEBUFFER_BINDING                = GL_FRAMEBUFFER_BINDING; | 
|  | public static final int GL_READ_FRAMEBUFFER                        = 0x8CA8; | 
|  | public static final int GL_DRAW_FRAMEBUFFER                        = 0x8CA9; | 
|  | public static final int GL_READ_FRAMEBUFFER_BINDING                = 0x8CAA; | 
|  | public static final int GL_RENDERBUFFER_SAMPLES                    = 0x8CAB; | 
|  | public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER    = 0x8CD4; | 
|  | public static final int GL_MAX_COLOR_ATTACHMENTS                   = 0x8CDF; | 
|  | public static final int GL_COLOR_ATTACHMENT1                       = 0x8CE1; | 
|  | public static final int GL_COLOR_ATTACHMENT2                       = 0x8CE2; | 
|  | public static final int GL_COLOR_ATTACHMENT3                       = 0x8CE3; | 
|  | public static final int GL_COLOR_ATTACHMENT4                       = 0x8CE4; | 
|  | public static final int GL_COLOR_ATTACHMENT5                       = 0x8CE5; | 
|  | public static final int GL_COLOR_ATTACHMENT6                       = 0x8CE6; | 
|  | public static final int GL_COLOR_ATTACHMENT7                       = 0x8CE7; | 
|  | public static final int GL_COLOR_ATTACHMENT8                       = 0x8CE8; | 
|  | public static final int GL_COLOR_ATTACHMENT9                       = 0x8CE9; | 
|  | public static final int GL_COLOR_ATTACHMENT10                      = 0x8CEA; | 
|  | public static final int GL_COLOR_ATTACHMENT11                      = 0x8CEB; | 
|  | public static final int GL_COLOR_ATTACHMENT12                      = 0x8CEC; | 
|  | public static final int GL_COLOR_ATTACHMENT13                      = 0x8CED; | 
|  | public static final int GL_COLOR_ATTACHMENT14                      = 0x8CEE; | 
|  | public static final int GL_COLOR_ATTACHMENT15                      = 0x8CEF; | 
|  | public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE      = 0x8D56; | 
|  | public static final int GL_MAX_SAMPLES                             = 0x8D57; | 
|  | public static final int GL_HALF_FLOAT                              = 0x140B; | 
|  | public static final int GL_MAP_READ_BIT                            = 0x0001; | 
|  | public static final int GL_MAP_WRITE_BIT                           = 0x0002; | 
|  | public static final int GL_MAP_INVALIDATE_RANGE_BIT                = 0x0004; | 
|  | public static final int GL_MAP_INVALIDATE_BUFFER_BIT               = 0x0008; | 
|  | public static final int GL_MAP_FLUSH_EXPLICIT_BIT                  = 0x0010; | 
|  | public static final int GL_MAP_UNSYNCHRONIZED_BIT                  = 0x0020; | 
|  | public static final int GL_RG                                      = 0x8227; | 
|  | public static final int GL_RG_INTEGER                              = 0x8228; | 
|  | public static final int GL_R8                                      = 0x8229; | 
|  | public static final int GL_RG8                                     = 0x822B; | 
|  | public static final int GL_R16F                                    = 0x822D; | 
|  | public static final int GL_R32F                                    = 0x822E; | 
|  | public static final int GL_RG16F                                   = 0x822F; | 
|  | public static final int GL_RG32F                                   = 0x8230; | 
|  | public static final int GL_R8I                                     = 0x8231; | 
|  | public static final int GL_R8UI                                    = 0x8232; | 
|  | public static final int GL_R16I                                    = 0x8233; | 
|  | public static final int GL_R16UI                                   = 0x8234; | 
|  | public static final int GL_R32I                                    = 0x8235; | 
|  | public static final int GL_R32UI                                   = 0x8236; | 
|  | public static final int GL_RG8I                                    = 0x8237; | 
|  | public static final int GL_RG8UI                                   = 0x8238; | 
|  | public static final int GL_RG16I                                   = 0x8239; | 
|  | public static final int GL_RG16UI                                  = 0x823A; | 
|  | public static final int GL_RG32I                                   = 0x823B; | 
|  | public static final int GL_RG32UI                                  = 0x823C; | 
|  | public static final int GL_VERTEX_ARRAY_BINDING                    = 0x85B5; | 
|  | public static final int GL_R8_SNORM                                = 0x8F94; | 
|  | public static final int GL_RG8_SNORM                               = 0x8F95; | 
|  | public static final int GL_RGB8_SNORM                              = 0x8F96; | 
|  | public static final int GL_RGBA8_SNORM                             = 0x8F97; | 
|  | public static final int GL_SIGNED_NORMALIZED                       = 0x8F9C; | 
|  | public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX           = 0x8D69; | 
|  | public static final int GL_COPY_READ_BUFFER                        = 0x8F36; | 
|  | public static final int GL_COPY_WRITE_BUFFER                       = 0x8F37; | 
|  | public static final int GL_COPY_READ_BUFFER_BINDING                = GL_COPY_READ_BUFFER; | 
|  | public static final int GL_COPY_WRITE_BUFFER_BINDING               = GL_COPY_WRITE_BUFFER; | 
|  | public static final int GL_UNIFORM_BUFFER                          = 0x8A11; | 
|  | public static final int GL_UNIFORM_BUFFER_BINDING                  = 0x8A28; | 
|  | public static final int GL_UNIFORM_BUFFER_START                    = 0x8A29; | 
|  | public static final int GL_UNIFORM_BUFFER_SIZE                     = 0x8A2A; | 
|  | public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS               = 0x8A2B; | 
|  | public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS             = 0x8A2D; | 
|  | public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS             = 0x8A2E; | 
|  | public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS             = 0x8A2F; | 
|  | public static final int GL_MAX_UNIFORM_BLOCK_SIZE                  = 0x8A30; | 
|  | public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS  = 0x8A31; | 
|  | public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS     = 0x8A33; | 
|  | public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT         = 0x8A34; | 
|  | public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH    = 0x8A35; | 
|  | public static final int GL_ACTIVE_UNIFORM_BLOCKS                   = 0x8A36; | 
|  | public static final int GL_UNIFORM_TYPE                            = 0x8A37; | 
|  | public static final int GL_UNIFORM_SIZE                            = 0x8A38; | 
|  | public static final int GL_UNIFORM_NAME_LENGTH                     = 0x8A39; | 
|  | public static final int GL_UNIFORM_BLOCK_INDEX                     = 0x8A3A; | 
|  | public static final int GL_UNIFORM_OFFSET                          = 0x8A3B; | 
|  | public static final int GL_UNIFORM_ARRAY_STRIDE                    = 0x8A3C; | 
|  | public static final int GL_UNIFORM_MATRIX_STRIDE                   = 0x8A3D; | 
|  | public static final int GL_UNIFORM_IS_ROW_MAJOR                    = 0x8A3E; | 
|  | public static final int GL_UNIFORM_BLOCK_BINDING                   = 0x8A3F; | 
|  | public static final int GL_UNIFORM_BLOCK_DATA_SIZE                 = 0x8A40; | 
|  | public static final int GL_UNIFORM_BLOCK_NAME_LENGTH               = 0x8A41; | 
|  | public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS           = 0x8A42; | 
|  | public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES    = 0x8A43; | 
|  | public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER    = 0x8A44; | 
|  | public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER  = 0x8A46; | 
|  | // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. | 
|  | public static final int GL_INVALID_INDEX                           = -1; | 
|  | public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS            = 0x9122; | 
|  | public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS           = 0x9125; | 
|  | public static final int GL_MAX_SERVER_WAIT_TIMEOUT                 = 0x9111; | 
|  | public static final int GL_OBJECT_TYPE                             = 0x9112; | 
|  | public static final int GL_SYNC_CONDITION                          = 0x9113; | 
|  | public static final int GL_SYNC_STATUS                             = 0x9114; | 
|  | public static final int GL_SYNC_FLAGS                              = 0x9115; | 
|  | public static final int GL_SYNC_FENCE                              = 0x9116; | 
|  | public static final int GL_SYNC_GPU_COMMANDS_COMPLETE              = 0x9117; | 
|  | public static final int GL_UNSIGNALED                              = 0x9118; | 
|  | public static final int GL_SIGNALED                                = 0x9119; | 
|  | public static final int GL_ALREADY_SIGNALED                        = 0x911A; | 
|  | public static final int GL_TIMEOUT_EXPIRED                         = 0x911B; | 
|  | public static final int GL_CONDITION_SATISFIED                     = 0x911C; | 
|  | public static final int GL_WAIT_FAILED                             = 0x911D; | 
|  | public static final int GL_SYNC_FLUSH_COMMANDS_BIT                 = 0x00000001; | 
|  | // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. | 
|  | public static final long GL_TIMEOUT_IGNORED                         = -1; | 
|  | public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR             = 0x88FE; | 
|  | public static final int GL_ANY_SAMPLES_PASSED                      = 0x8C2F; | 
|  | public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE         = 0x8D6A; | 
|  | public static final int GL_SAMPLER_BINDING                         = 0x8919; | 
|  | public static final int GL_RGB10_A2UI                              = 0x906F; | 
|  | public static final int GL_TEXTURE_SWIZZLE_R                       = 0x8E42; | 
|  | public static final int GL_TEXTURE_SWIZZLE_G                       = 0x8E43; | 
|  | public static final int GL_TEXTURE_SWIZZLE_B                       = 0x8E44; | 
|  | public static final int GL_TEXTURE_SWIZZLE_A                       = 0x8E45; | 
|  | public static final int GL_GREEN                                   = 0x1904; | 
|  | public static final int GL_BLUE                                    = 0x1905; | 
|  | public static final int GL_INT_2_10_10_10_REV                      = 0x8D9F; | 
|  | public static final int GL_TRANSFORM_FEEDBACK                      = 0x8E22; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_PAUSED               = 0x8E23; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_ACTIVE               = 0x8E24; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_BINDING              = 0x8E25; | 
|  | public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT         = 0x8257; | 
|  | public static final int GL_PROGRAM_BINARY_LENGTH                   = 0x8741; | 
|  | public static final int GL_NUM_PROGRAM_BINARY_FORMATS              = 0x87FE; | 
|  | public static final int GL_PROGRAM_BINARY_FORMATS                  = 0x87FF; | 
|  | public static final int GL_COMPRESSED_R11_EAC                      = 0x9270; | 
|  | public static final int GL_COMPRESSED_SIGNED_R11_EAC               = 0x9271; | 
|  | public static final int GL_COMPRESSED_RG11_EAC                     = 0x9272; | 
|  | public static final int GL_COMPRESSED_SIGNED_RG11_EAC              = 0x9273; | 
|  | public static final int GL_COMPRESSED_RGB8_ETC2                    = 0x9274; | 
|  | public static final int GL_COMPRESSED_SRGB8_ETC2                   = 0x9275; | 
|  | public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2     = 0x9276; | 
|  | public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2    = 0x9277; | 
|  | public static final int GL_COMPRESSED_RGBA8_ETC2_EAC               = 0x9278; | 
|  | public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC        = 0x9279; | 
|  | public static final int GL_TEXTURE_IMMUTABLE_FORMAT                = 0x912F; | 
|  | public static final int GL_MAX_ELEMENT_INDEX                       = 0x8D6B; | 
|  | public static final int GL_NUM_SAMPLE_COUNTS                       = 0x9380; | 
|  | public static final int GL_TEXTURE_IMMUTABLE_LEVELS                = 0x82DF; | 
|  |  | 
|  | native private static void _nativeClassInit(); | 
|  | static { | 
|  | _nativeClassInit(); | 
|  | } | 
|  |  | 
|  | // C function void glReadBuffer ( GLenum mode ) | 
|  |  | 
|  | public static native void glReadBuffer( | 
|  | int mode | 
|  | ); | 
|  |  | 
|  | // C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) | 
|  |  | 
|  | public static native void glDrawRangeElements( | 
|  | int mode, | 
|  | int start, | 
|  | int end, | 
|  | int count, | 
|  | int type, | 
|  | java.nio.Buffer indices | 
|  | ); | 
|  |  | 
|  | // C function void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) | 
|  |  | 
|  | public static native void glDrawRangeElements( | 
|  | int mode, | 
|  | int start, | 
|  | int end, | 
|  | int count, | 
|  | int type, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) | 
|  |  | 
|  | public static native void glTexImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | int border, | 
|  | int format, | 
|  | int type, | 
|  | java.nio.Buffer pixels | 
|  | ); | 
|  |  | 
|  | // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) | 
|  |  | 
|  | public static native void glTexImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | int border, | 
|  | int format, | 
|  | int type, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) | 
|  |  | 
|  | public static native void glTexSubImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int zoffset, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | int format, | 
|  | int type, | 
|  | java.nio.Buffer pixels | 
|  | ); | 
|  |  | 
|  | // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) | 
|  |  | 
|  | public static native void glTexSubImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int zoffset, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | int format, | 
|  | int type, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glCopyTexSubImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int zoffset, | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) | 
|  |  | 
|  | public static native void glCompressedTexImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | int border, | 
|  | int imageSize, | 
|  | java.nio.Buffer data | 
|  | ); | 
|  |  | 
|  | // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) | 
|  |  | 
|  | public static native void glCompressedTexImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | int border, | 
|  | int imageSize, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) | 
|  |  | 
|  | public static native void glCompressedTexSubImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int zoffset, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | int format, | 
|  | int imageSize, | 
|  | java.nio.Buffer data | 
|  | ); | 
|  |  | 
|  | // C function void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) | 
|  |  | 
|  | public static native void glCompressedTexSubImage3D( | 
|  | int target, | 
|  | int level, | 
|  | int xoffset, | 
|  | int yoffset, | 
|  | int zoffset, | 
|  | int width, | 
|  | int height, | 
|  | int depth, | 
|  | int format, | 
|  | int imageSize, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenQueries ( GLsizei n, GLuint *ids ) | 
|  |  | 
|  | public static native void glGenQueries( | 
|  | int n, | 
|  | int[] ids, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenQueries ( GLsizei n, GLuint *ids ) | 
|  |  | 
|  | public static native void glGenQueries( | 
|  | int n, | 
|  | java.nio.IntBuffer ids | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteQueries ( GLsizei n, const GLuint *ids ) | 
|  |  | 
|  | public static native void glDeleteQueries( | 
|  | int n, | 
|  | int[] ids, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteQueries ( GLsizei n, const GLuint *ids ) | 
|  |  | 
|  | public static native void glDeleteQueries( | 
|  | int n, | 
|  | java.nio.IntBuffer ids | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsQuery ( GLuint id ) | 
|  |  | 
|  | public static native boolean glIsQuery( | 
|  | int id | 
|  | ); | 
|  |  | 
|  | // C function void glBeginQuery ( GLenum target, GLuint id ) | 
|  |  | 
|  | public static native void glBeginQuery( | 
|  | int target, | 
|  | int id | 
|  | ); | 
|  |  | 
|  | // C function void glEndQuery ( GLenum target ) | 
|  |  | 
|  | public static native void glEndQuery( | 
|  | int target | 
|  | ); | 
|  |  | 
|  | // C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetQueryiv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetQueryiv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) | 
|  |  | 
|  | public static native void glGetQueryObjectuiv( | 
|  | int id, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) | 
|  |  | 
|  | public static native void glGetQueryObjectuiv( | 
|  | int id, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glUnmapBuffer ( GLenum target ) | 
|  |  | 
|  | public static native boolean glUnmapBuffer( | 
|  | int target | 
|  | ); | 
|  |  | 
|  | // C function void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid** params ) | 
|  |  | 
|  | /** | 
|  | * The {@link java.nio.Buffer} instance returned by this method is guaranteed | 
|  | * to be an instance of {@link java.nio.ByteBuffer}. | 
|  | */ | 
|  | public static native java.nio.Buffer glGetBufferPointerv( | 
|  | int target, | 
|  | int pname | 
|  | ); | 
|  |  | 
|  | // C function void glDrawBuffers ( GLsizei n, const GLenum *bufs ) | 
|  |  | 
|  | public static native void glDrawBuffers( | 
|  | int n, | 
|  | int[] bufs, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDrawBuffers ( GLsizei n, const GLenum *bufs ) | 
|  |  | 
|  | public static native void glDrawBuffers( | 
|  | int n, | 
|  | java.nio.IntBuffer bufs | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix2x3fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix2x3fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix3x2fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix3x2fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix2x4fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix2x4fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix4x2fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix4x2fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix3x4fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix3x4fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix4x3fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glUniformMatrix4x3fv( | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) | 
|  |  | 
|  | public static native void glBlitFramebuffer( | 
|  | int srcX0, | 
|  | int srcY0, | 
|  | int srcX1, | 
|  | int srcY1, | 
|  | int dstX0, | 
|  | int dstY0, | 
|  | int dstX1, | 
|  | int dstY1, | 
|  | int mask, | 
|  | int filter | 
|  | ); | 
|  |  | 
|  | // C function void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glRenderbufferStorageMultisample( | 
|  | int target, | 
|  | int samples, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) | 
|  |  | 
|  | public static native void glFramebufferTextureLayer( | 
|  | int target, | 
|  | int attachment, | 
|  | int texture, | 
|  | int level, | 
|  | int layer | 
|  | ); | 
|  |  | 
|  | // C function GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) | 
|  |  | 
|  | /** | 
|  | * The {@link java.nio.Buffer} instance returned by this method is guaranteed | 
|  | * to be an instance of {@link java.nio.ByteBuffer}. | 
|  | */ | 
|  | public static native java.nio.Buffer glMapBufferRange( | 
|  | int target, | 
|  | int offset, | 
|  | int length, | 
|  | int access | 
|  | ); | 
|  |  | 
|  | // C function void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) | 
|  |  | 
|  | public static native void glFlushMappedBufferRange( | 
|  | int target, | 
|  | int offset, | 
|  | int length | 
|  | ); | 
|  |  | 
|  | // C function void glBindVertexArray ( GLuint array ) | 
|  |  | 
|  | public static native void glBindVertexArray( | 
|  | int array | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) | 
|  |  | 
|  | public static native void glDeleteVertexArrays( | 
|  | int n, | 
|  | int[] arrays, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) | 
|  |  | 
|  | public static native void glDeleteVertexArrays( | 
|  | int n, | 
|  | java.nio.IntBuffer arrays | 
|  | ); | 
|  |  | 
|  | // C function void glGenVertexArrays ( GLsizei n, GLuint *arrays ) | 
|  |  | 
|  | public static native void glGenVertexArrays( | 
|  | int n, | 
|  | int[] arrays, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenVertexArrays ( GLsizei n, GLuint *arrays ) | 
|  |  | 
|  | public static native void glGenVertexArrays( | 
|  | int n, | 
|  | java.nio.IntBuffer arrays | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsVertexArray ( GLuint array ) | 
|  |  | 
|  | public static native boolean glIsVertexArray( | 
|  | int array | 
|  | ); | 
|  |  | 
|  | // C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) | 
|  |  | 
|  | public static native void glGetIntegeri_v( | 
|  | int target, | 
|  | int index, | 
|  | int[] data, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) | 
|  |  | 
|  | public static native void glGetIntegeri_v( | 
|  | int target, | 
|  | int index, | 
|  | java.nio.IntBuffer data | 
|  | ); | 
|  |  | 
|  | // C function void glBeginTransformFeedback ( GLenum primitiveMode ) | 
|  |  | 
|  | public static native void glBeginTransformFeedback( | 
|  | int primitiveMode | 
|  | ); | 
|  |  | 
|  | // C function void glEndTransformFeedback ( void ) | 
|  |  | 
|  | public static native void glEndTransformFeedback( | 
|  | ); | 
|  |  | 
|  | // C function void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) | 
|  |  | 
|  | public static native void glBindBufferRange( | 
|  | int target, | 
|  | int index, | 
|  | int buffer, | 
|  | int offset, | 
|  | int size | 
|  | ); | 
|  |  | 
|  | // C function void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) | 
|  |  | 
|  | public static native void glBindBufferBase( | 
|  | int target, | 
|  | int index, | 
|  | int buffer | 
|  | ); | 
|  |  | 
|  | // C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) | 
|  |  | 
|  | public static native void glTransformFeedbackVaryings( | 
|  | int program, | 
|  | String[] varyings, | 
|  | int bufferMode | 
|  | ); | 
|  |  | 
|  | // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) | 
|  |  | 
|  | public static native void glGetTransformFeedbackVarying( | 
|  | int program, | 
|  | int index, | 
|  | int bufsize, | 
|  | int[] length, | 
|  | int lengthOffset, | 
|  | int[] size, | 
|  | int sizeOffset, | 
|  | int[] type, | 
|  | int typeOffset, | 
|  | byte[] name, | 
|  | int nameOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) | 
|  | /** | 
|  | * @deprecated | 
|  | * Use the version that takes a ByteBuffer as the last argument, or the versions that return a String. | 
|  | * */ | 
|  | public static native void glGetTransformFeedbackVarying( | 
|  | int program, | 
|  | int index, | 
|  | int bufsize, | 
|  | java.nio.IntBuffer length, | 
|  | java.nio.IntBuffer size, | 
|  | java.nio.IntBuffer type, | 
|  | byte name | 
|  | ); | 
|  |  | 
|  | // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) | 
|  |  | 
|  | public static native void glGetTransformFeedbackVarying( | 
|  | int program, | 
|  | int index, | 
|  | int bufsize, | 
|  | java.nio.IntBuffer length, | 
|  | java.nio.IntBuffer size, | 
|  | java.nio.IntBuffer type, | 
|  | java.nio.ByteBuffer name | 
|  | ); | 
|  |  | 
|  | // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) | 
|  |  | 
|  | public static native String glGetTransformFeedbackVarying( | 
|  | int program, | 
|  | int index, | 
|  | int[] size, | 
|  | int sizeOffset, | 
|  | int[] type, | 
|  | int typeOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) | 
|  |  | 
|  | public static native String glGetTransformFeedbackVarying( | 
|  | int program, | 
|  | int index, | 
|  | java.nio.IntBuffer size, | 
|  | java.nio.IntBuffer type | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) | 
|  |  | 
|  | private static native void glVertexAttribIPointerBounds( | 
|  | int index, | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer, | 
|  | int remaining | 
|  | ); | 
|  |  | 
|  | public static void glVertexAttribIPointer( | 
|  | int index, | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | java.nio.Buffer pointer | 
|  | ) { | 
|  | glVertexAttribIPointerBounds( | 
|  | index, | 
|  | size, | 
|  | type, | 
|  | stride, | 
|  | pointer, | 
|  | pointer.remaining() | 
|  | ); | 
|  | } | 
|  |  | 
|  | // C function void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset ) | 
|  |  | 
|  | public static native void glVertexAttribIPointer( | 
|  | int index, | 
|  | int size, | 
|  | int type, | 
|  | int stride, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetVertexAttribIiv( | 
|  | int index, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetVertexAttribIiv( | 
|  | int index, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) | 
|  |  | 
|  | public static native void glGetVertexAttribIuiv( | 
|  | int index, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) | 
|  |  | 
|  | public static native void glGetVertexAttribIuiv( | 
|  | int index, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) | 
|  |  | 
|  | public static native void glVertexAttribI4i( | 
|  | int index, | 
|  | int x, | 
|  | int y, | 
|  | int z, | 
|  | int w | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) | 
|  |  | 
|  | public static native void glVertexAttribI4ui( | 
|  | int index, | 
|  | int x, | 
|  | int y, | 
|  | int z, | 
|  | int w | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribI4iv ( GLuint index, const GLint *v ) | 
|  |  | 
|  | public static native void glVertexAttribI4iv( | 
|  | int index, | 
|  | int[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribI4iv ( GLuint index, const GLint *v ) | 
|  |  | 
|  | public static native void glVertexAttribI4iv( | 
|  | int index, | 
|  | java.nio.IntBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) | 
|  |  | 
|  | public static native void glVertexAttribI4uiv( | 
|  | int index, | 
|  | int[] v, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) | 
|  |  | 
|  | public static native void glVertexAttribI4uiv( | 
|  | int index, | 
|  | java.nio.IntBuffer v | 
|  | ); | 
|  |  | 
|  | // C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) | 
|  |  | 
|  | public static native void glGetUniformuiv( | 
|  | int program, | 
|  | int location, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) | 
|  |  | 
|  | public static native void glGetUniformuiv( | 
|  | int program, | 
|  | int location, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) | 
|  |  | 
|  | public static native int glGetFragDataLocation( | 
|  | int program, | 
|  | String name | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1ui ( GLint location, GLuint v0 ) | 
|  |  | 
|  | public static native void glUniform1ui( | 
|  | int location, | 
|  | int v0 | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) | 
|  |  | 
|  | public static native void glUniform2ui( | 
|  | int location, | 
|  | int v0, | 
|  | int v1 | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) | 
|  |  | 
|  | public static native void glUniform3ui( | 
|  | int location, | 
|  | int v0, | 
|  | int v1, | 
|  | int v2 | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) | 
|  |  | 
|  | public static native void glUniform4ui( | 
|  | int location, | 
|  | int v0, | 
|  | int v1, | 
|  | int v2, | 
|  | int v3 | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glUniform1uiv( | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glUniform1uiv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glUniform2uiv( | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glUniform2uiv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glUniform3uiv( | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glUniform3uiv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glUniform4uiv( | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glUniform4uiv( | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) | 
|  |  | 
|  | public static native void glClearBufferiv( | 
|  | int buffer, | 
|  | int drawbuffer, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) | 
|  |  | 
|  | public static native void glClearBufferiv( | 
|  | int buffer, | 
|  | int drawbuffer, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) | 
|  |  | 
|  | public static native void glClearBufferuiv( | 
|  | int buffer, | 
|  | int drawbuffer, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) | 
|  |  | 
|  | public static native void glClearBufferuiv( | 
|  | int buffer, | 
|  | int drawbuffer, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) | 
|  |  | 
|  | public static native void glClearBufferfv( | 
|  | int buffer, | 
|  | int drawbuffer, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) | 
|  |  | 
|  | public static native void glClearBufferfv( | 
|  | int buffer, | 
|  | int drawbuffer, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) | 
|  |  | 
|  | public static native void glClearBufferfi( | 
|  | int buffer, | 
|  | int drawbuffer, | 
|  | float depth, | 
|  | int stencil | 
|  | ); | 
|  |  | 
|  | // C function const GLubyte * glGetStringi ( GLenum name, GLuint index ) | 
|  |  | 
|  | public static native String glGetStringi( | 
|  | int name, | 
|  | int index | 
|  | ); | 
|  |  | 
|  | // C function void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) | 
|  |  | 
|  | public static native void glCopyBufferSubData( | 
|  | int readTarget, | 
|  | int writeTarget, | 
|  | int readOffset, | 
|  | int writeOffset, | 
|  | int size | 
|  | ); | 
|  |  | 
|  | // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) | 
|  |  | 
|  | public static native void glGetUniformIndices( | 
|  | int program, | 
|  | String[] uniformNames, | 
|  | int[] uniformIndices, | 
|  | int uniformIndicesOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) | 
|  |  | 
|  | public static native void glGetUniformIndices( | 
|  | int program, | 
|  | String[] uniformNames, | 
|  | java.nio.IntBuffer uniformIndices | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetActiveUniformsiv( | 
|  | int program, | 
|  | int uniformCount, | 
|  | int[] uniformIndices, | 
|  | int uniformIndicesOffset, | 
|  | int pname, | 
|  | int[] params, | 
|  | int paramsOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetActiveUniformsiv( | 
|  | int program, | 
|  | int uniformCount, | 
|  | java.nio.IntBuffer uniformIndices, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) | 
|  |  | 
|  | public static native int glGetUniformBlockIndex( | 
|  | int program, | 
|  | String uniformBlockName | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetActiveUniformBlockiv( | 
|  | int program, | 
|  | int uniformBlockIndex, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetActiveUniformBlockiv( | 
|  | int program, | 
|  | int uniformBlockIndex, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) | 
|  |  | 
|  | public static native void glGetActiveUniformBlockName( | 
|  | int program, | 
|  | int uniformBlockIndex, | 
|  | int bufSize, | 
|  | int[] length, | 
|  | int lengthOffset, | 
|  | byte[] uniformBlockName, | 
|  | int uniformBlockNameOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) | 
|  |  | 
|  | public static native void glGetActiveUniformBlockName( | 
|  | int program, | 
|  | int uniformBlockIndex, | 
|  | java.nio.Buffer length, | 
|  | java.nio.Buffer uniformBlockName | 
|  | ); | 
|  |  | 
|  | // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) | 
|  |  | 
|  | public static native String glGetActiveUniformBlockName( | 
|  | int program, | 
|  | int uniformBlockIndex | 
|  | ); | 
|  |  | 
|  | // C function void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) | 
|  |  | 
|  | public static native void glUniformBlockBinding( | 
|  | int program, | 
|  | int uniformBlockIndex, | 
|  | int uniformBlockBinding | 
|  | ); | 
|  |  | 
|  | // C function void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) | 
|  |  | 
|  | public static native void glDrawArraysInstanced( | 
|  | int mode, | 
|  | int first, | 
|  | int count, | 
|  | int instanceCount | 
|  | ); | 
|  |  | 
|  | // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) | 
|  |  | 
|  | public static native void glDrawElementsInstanced( | 
|  | int mode, | 
|  | int count, | 
|  | int type, | 
|  | java.nio.Buffer indices, | 
|  | int instanceCount | 
|  | ); | 
|  |  | 
|  | // C function void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) | 
|  |  | 
|  | public static native void glDrawElementsInstanced( | 
|  | int mode, | 
|  | int count, | 
|  | int type, | 
|  | int indicesOffset, | 
|  | int instanceCount | 
|  | ); | 
|  |  | 
|  | // C function GLsync glFenceSync ( GLenum condition, GLbitfield flags ) | 
|  |  | 
|  | public static native long glFenceSync( | 
|  | int condition, | 
|  | int flags | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsSync ( GLsync sync ) | 
|  |  | 
|  | public static native boolean glIsSync( | 
|  | long sync | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteSync ( GLsync sync ) | 
|  |  | 
|  | public static native void glDeleteSync( | 
|  | long sync | 
|  | ); | 
|  |  | 
|  | // C function GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) | 
|  |  | 
|  | public static native int glClientWaitSync( | 
|  | long sync, | 
|  | int flags, | 
|  | long timeout | 
|  | ); | 
|  |  | 
|  | // C function void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) | 
|  |  | 
|  | public static native void glWaitSync( | 
|  | long sync, | 
|  | int flags, | 
|  | long timeout | 
|  | ); | 
|  |  | 
|  | // C function void glGetInteger64v ( GLenum pname, GLint64 *params ) | 
|  |  | 
|  | public static native void glGetInteger64v( | 
|  | int pname, | 
|  | long[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetInteger64v ( GLenum pname, GLint64 *params ) | 
|  |  | 
|  | public static native void glGetInteger64v( | 
|  | int pname, | 
|  | java.nio.LongBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) | 
|  |  | 
|  | public static native void glGetSynciv( | 
|  | long sync, | 
|  | int pname, | 
|  | int bufSize, | 
|  | int[] length, | 
|  | int lengthOffset, | 
|  | int[] values, | 
|  | int valuesOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) | 
|  |  | 
|  | public static native void glGetSynciv( | 
|  | long sync, | 
|  | int pname, | 
|  | int bufSize, | 
|  | java.nio.IntBuffer length, | 
|  | java.nio.IntBuffer values | 
|  | ); | 
|  |  | 
|  | // C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) | 
|  |  | 
|  | public static native void glGetInteger64i_v( | 
|  | int target, | 
|  | int index, | 
|  | long[] data, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) | 
|  |  | 
|  | public static native void glGetInteger64i_v( | 
|  | int target, | 
|  | int index, | 
|  | java.nio.LongBuffer data | 
|  | ); | 
|  |  | 
|  | // C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) | 
|  |  | 
|  | public static native void glGetBufferParameteri64v( | 
|  | int target, | 
|  | int pname, | 
|  | long[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) | 
|  |  | 
|  | public static native void glGetBufferParameteri64v( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.LongBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGenSamplers ( GLsizei count, GLuint *samplers ) | 
|  |  | 
|  | public static native void glGenSamplers( | 
|  | int count, | 
|  | int[] samplers, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenSamplers ( GLsizei count, GLuint *samplers ) | 
|  |  | 
|  | public static native void glGenSamplers( | 
|  | int count, | 
|  | java.nio.IntBuffer samplers | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) | 
|  |  | 
|  | public static native void glDeleteSamplers( | 
|  | int count, | 
|  | int[] samplers, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) | 
|  |  | 
|  | public static native void glDeleteSamplers( | 
|  | int count, | 
|  | java.nio.IntBuffer samplers | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsSampler ( GLuint sampler ) | 
|  |  | 
|  | public static native boolean glIsSampler( | 
|  | int sampler | 
|  | ); | 
|  |  | 
|  | // C function void glBindSampler ( GLuint unit, GLuint sampler ) | 
|  |  | 
|  | public static native void glBindSampler( | 
|  | int unit, | 
|  | int sampler | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) | 
|  |  | 
|  | public static native void glSamplerParameteri( | 
|  | int sampler, | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) | 
|  |  | 
|  | public static native void glSamplerParameteriv( | 
|  | int sampler, | 
|  | int pname, | 
|  | int[] param, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) | 
|  |  | 
|  | public static native void glSamplerParameteriv( | 
|  | int sampler, | 
|  | int pname, | 
|  | java.nio.IntBuffer param | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) | 
|  |  | 
|  | public static native void glSamplerParameterf( | 
|  | int sampler, | 
|  | int pname, | 
|  | float param | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) | 
|  |  | 
|  | public static native void glSamplerParameterfv( | 
|  | int sampler, | 
|  | int pname, | 
|  | float[] param, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) | 
|  |  | 
|  | public static native void glSamplerParameterfv( | 
|  | int sampler, | 
|  | int pname, | 
|  | java.nio.FloatBuffer param | 
|  | ); | 
|  |  | 
|  | // C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetSamplerParameteriv( | 
|  | int sampler, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetSamplerParameteriv( | 
|  | int sampler, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetSamplerParameterfv( | 
|  | int sampler, | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetSamplerParameterfv( | 
|  | int sampler, | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribDivisor ( GLuint index, GLuint divisor ) | 
|  |  | 
|  | public static native void glVertexAttribDivisor( | 
|  | int index, | 
|  | int divisor | 
|  | ); | 
|  |  | 
|  | // C function void glBindTransformFeedback ( GLenum target, GLuint id ) | 
|  |  | 
|  | public static native void glBindTransformFeedback( | 
|  | int target, | 
|  | int id | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) | 
|  |  | 
|  | public static native void glDeleteTransformFeedbacks( | 
|  | int n, | 
|  | int[] ids, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) | 
|  |  | 
|  | public static native void glDeleteTransformFeedbacks( | 
|  | int n, | 
|  | java.nio.IntBuffer ids | 
|  | ); | 
|  |  | 
|  | // C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) | 
|  |  | 
|  | public static native void glGenTransformFeedbacks( | 
|  | int n, | 
|  | int[] ids, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) | 
|  |  | 
|  | public static native void glGenTransformFeedbacks( | 
|  | int n, | 
|  | java.nio.IntBuffer ids | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsTransformFeedback ( GLuint id ) | 
|  |  | 
|  | public static native boolean glIsTransformFeedback( | 
|  | int id | 
|  | ); | 
|  |  | 
|  | // C function void glPauseTransformFeedback ( void ) | 
|  |  | 
|  | public static native void glPauseTransformFeedback( | 
|  | ); | 
|  |  | 
|  | // C function void glResumeTransformFeedback ( void ) | 
|  |  | 
|  | public static native void glResumeTransformFeedback( | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) | 
|  |  | 
|  | public static native void glGetProgramBinary( | 
|  | int program, | 
|  | int bufSize, | 
|  | int[] length, | 
|  | int lengthOffset, | 
|  | int[] binaryFormat, | 
|  | int binaryFormatOffset, | 
|  | java.nio.Buffer binary | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) | 
|  |  | 
|  | public static native void glGetProgramBinary( | 
|  | int program, | 
|  | int bufSize, | 
|  | java.nio.IntBuffer length, | 
|  | java.nio.IntBuffer binaryFormat, | 
|  | java.nio.Buffer binary | 
|  | ); | 
|  |  | 
|  | // C function void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) | 
|  |  | 
|  | public static native void glProgramBinary( | 
|  | int program, | 
|  | int binaryFormat, | 
|  | java.nio.Buffer binary, | 
|  | int length | 
|  | ); | 
|  |  | 
|  | // C function void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) | 
|  |  | 
|  | public static native void glProgramParameteri( | 
|  | int program, | 
|  | int pname, | 
|  | int value | 
|  | ); | 
|  |  | 
|  | // C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) | 
|  |  | 
|  | public static native void glInvalidateFramebuffer( | 
|  | int target, | 
|  | int numAttachments, | 
|  | int[] attachments, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) | 
|  |  | 
|  | public static native void glInvalidateFramebuffer( | 
|  | int target, | 
|  | int numAttachments, | 
|  | java.nio.IntBuffer attachments | 
|  | ); | 
|  |  | 
|  | // C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glInvalidateSubFramebuffer( | 
|  | int target, | 
|  | int numAttachments, | 
|  | int[] attachments, | 
|  | int offset, | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glInvalidateSubFramebuffer( | 
|  | int target, | 
|  | int numAttachments, | 
|  | java.nio.IntBuffer attachments, | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) | 
|  |  | 
|  | public static native void glTexStorage2D( | 
|  | int target, | 
|  | int levels, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height | 
|  | ); | 
|  |  | 
|  | // C function void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) | 
|  |  | 
|  | public static native void glTexStorage3D( | 
|  | int target, | 
|  | int levels, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | int depth | 
|  | ); | 
|  |  | 
|  | // C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) | 
|  |  | 
|  | public static native void glGetInternalformativ( | 
|  | int target, | 
|  | int internalformat, | 
|  | int pname, | 
|  | int bufSize, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) | 
|  |  | 
|  | public static native void glGetInternalformativ( | 
|  | int target, | 
|  | int internalformat, | 
|  | int pname, | 
|  | int bufSize, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint offset ) | 
|  |  | 
|  | public static native void glReadPixels( | 
|  | int x, | 
|  | int y, | 
|  | int width, | 
|  | int height, | 
|  | int format, | 
|  | int type, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | } |