|  | /* | 
|  | * Copyright (C) 2012 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.renderscript; | 
|  |  | 
|  | /** | 
|  | * | 
|  | * Intrinsic for converting RGB to RGBA by using a 3D lookup table.  The | 
|  | * incoming r,g,b values are use as normalized x,y,z coordinates into a 3D | 
|  | * allocation.  The 8 nearest values are sampled and linearly interpolated.  The | 
|  | * result is placed in the output. | 
|  | * | 
|  | * @deprecated Renderscript has been deprecated in API level 31. Please refer to the <a | 
|  | * href="https://developer.android.com/guide/topics/renderscript/migration-guide">migration | 
|  | * guide</a> for the proposed alternatives. | 
|  | **/ | 
|  | @Deprecated | 
|  | public final class ScriptIntrinsic3DLUT extends ScriptIntrinsic { | 
|  | private Allocation mLUT; | 
|  | private Element mElement; | 
|  |  | 
|  | private ScriptIntrinsic3DLUT(long id, RenderScript rs, Element e) { | 
|  | super(id, rs); | 
|  | mElement = e; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Supported elements types are {@link Element#U8_4} | 
|  | * | 
|  | * The defaults tables are identity. | 
|  | * | 
|  | * @param rs The RenderScript context | 
|  | * @param e Element type for intputs and outputs | 
|  | * | 
|  | * @return ScriptIntrinsic3DLUT | 
|  | */ | 
|  | public static ScriptIntrinsic3DLUT create(RenderScript rs, Element e) { | 
|  | long id = rs.nScriptIntrinsicCreate(8, e.getID(rs)); | 
|  |  | 
|  | if (!e.isCompatible(Element.U8_4(rs))) { | 
|  | throw new RSIllegalArgumentException("Element must be compatible with uchar4."); | 
|  | } | 
|  |  | 
|  | return new ScriptIntrinsic3DLUT(id, rs, e); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the {@link android.renderscript.Allocation} to be used as the lookup table. | 
|  | * | 
|  | * The lookup table must use the same {@link android.renderscript.Element} as the intrinsic. | 
|  | * | 
|  | */ | 
|  |  | 
|  | public void setLUT(Allocation lut) { | 
|  | final Type t = lut.getType(); | 
|  |  | 
|  | if (t.getZ() == 0) { | 
|  | throw new RSIllegalArgumentException("LUT must be 3d."); | 
|  | } | 
|  |  | 
|  | if (!t.getElement().isCompatible(mElement)) { | 
|  | throw new RSIllegalArgumentException("LUT element type must match."); | 
|  | } | 
|  |  | 
|  | mLUT = lut; | 
|  | setVar(0, mLUT); | 
|  | } | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Invoke the kernel and apply the lookup to each cell of ain | 
|  | * and copy to aout. | 
|  | * | 
|  | * @param ain Input allocation | 
|  | * @param aout Output allocation | 
|  | */ | 
|  | public void forEach(Allocation ain, Allocation aout) { | 
|  | forEach(ain, aout, null); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Invoke the kernel and apply the lookup to each cell of ain | 
|  | * and copy to aout. | 
|  | * | 
|  | * @param ain Input allocation | 
|  | * @param aout Output allocation | 
|  | * @param opt Launch options for kernel | 
|  | */ | 
|  | public void forEach(Allocation ain, Allocation aout, Script.LaunchOptions opt) { | 
|  | forEach(0, ain, aout, null, opt); | 
|  | } | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Get a KernelID for this intrinsic kernel. | 
|  | * | 
|  | * @return Script.KernelID The KernelID object. | 
|  | */ | 
|  | public Script.KernelID getKernelID() { | 
|  | return createKernelID(0, 3, null, null); | 
|  | } | 
|  | } | 
|  |  |