|  | /* | 
|  | * Copyright (C) 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "EglManager.h" | 
|  |  | 
|  | #include <EGL/eglext.h> | 
|  | #include <GLES/gl.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <log/log.h> | 
|  | #include <sync/sync.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <string> | 
|  | #include <vector> | 
|  |  | 
|  | #include "Frame.h" | 
|  | #include "Properties.h" | 
|  | #include "utils/Color.h" | 
|  | #include "utils/StringUtils.h" | 
|  |  | 
|  | #define GLES_VERSION 2 | 
|  |  | 
|  | // Android-specific addition that is used to show when frames began in systrace | 
|  | EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); | 
|  |  | 
|  | namespace android { | 
|  | namespace uirenderer { | 
|  | namespace renderthread { | 
|  |  | 
|  | #define ERROR_CASE(x) \ | 
|  | case x:           \ | 
|  | return #x; | 
|  | static const char* egl_error_str(EGLint error) { | 
|  | switch (error) { | 
|  | ERROR_CASE(EGL_SUCCESS) | 
|  | ERROR_CASE(EGL_NOT_INITIALIZED) | 
|  | ERROR_CASE(EGL_BAD_ACCESS) | 
|  | ERROR_CASE(EGL_BAD_ALLOC) | 
|  | ERROR_CASE(EGL_BAD_ATTRIBUTE) | 
|  | ERROR_CASE(EGL_BAD_CONFIG) | 
|  | ERROR_CASE(EGL_BAD_CONTEXT) | 
|  | ERROR_CASE(EGL_BAD_CURRENT_SURFACE) | 
|  | ERROR_CASE(EGL_BAD_DISPLAY) | 
|  | ERROR_CASE(EGL_BAD_MATCH) | 
|  | ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) | 
|  | ERROR_CASE(EGL_BAD_NATIVE_WINDOW) | 
|  | ERROR_CASE(EGL_BAD_PARAMETER) | 
|  | ERROR_CASE(EGL_BAD_SURFACE) | 
|  | ERROR_CASE(EGL_CONTEXT_LOST) | 
|  | default: | 
|  | return "Unknown error"; | 
|  | } | 
|  | } | 
|  | const char* EglManager::eglErrorString() { | 
|  | return egl_error_str(eglGetError()); | 
|  | } | 
|  |  | 
|  | static struct { | 
|  | bool bufferAge = false; | 
|  | bool setDamage = false; | 
|  | bool noConfigContext = false; | 
|  | bool pixelFormatFloat = false; | 
|  | bool glColorSpace = false; | 
|  | bool scRGB = false; | 
|  | bool displayP3 = false; | 
|  | bool hdr = false; | 
|  | bool contextPriority = false; | 
|  | bool surfacelessContext = false; | 
|  | bool nativeFenceSync = false; | 
|  | bool fenceSync = false; | 
|  | bool waitSync = false; | 
|  | } EglExtensions; | 
|  |  | 
|  | EglManager::EglManager() | 
|  | : mEglDisplay(EGL_NO_DISPLAY) | 
|  | , mEglConfig(nullptr) | 
|  | , mEglConfigF16(nullptr) | 
|  | , mEglConfig1010102(nullptr) | 
|  | , mEglContext(EGL_NO_CONTEXT) | 
|  | , mPBufferSurface(EGL_NO_SURFACE) | 
|  | , mCurrentSurface(EGL_NO_SURFACE) | 
|  | , mHasWideColorGamutSupport(false) {} | 
|  |  | 
|  | EglManager::~EglManager() { | 
|  | if (hasEglContext()) { | 
|  | ALOGW("~EglManager() leaked an EGL context"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void EglManager::initialize() { | 
|  | if (hasEglContext()) return; | 
|  |  | 
|  | ATRACE_NAME("Creating EGLContext"); | 
|  |  | 
|  | mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s", | 
|  | eglErrorString()); | 
|  |  | 
|  | EGLint major, minor; | 
|  | LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, | 
|  | "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString()); | 
|  |  | 
|  | ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor); | 
|  |  | 
|  | initExtensions(); | 
|  |  | 
|  | // Now that extensions are loaded, pick a swap behavior | 
|  | if (Properties::enablePartialUpdates) { | 
|  | // An Adreno driver bug is causing rendering problems for SkiaGL with | 
|  | // buffer age swap behavior (b/31957043).  To temporarily workaround, | 
|  | // we will use preserved swap behavior. | 
|  | if (Properties::useBufferAge && EglExtensions.bufferAge) { | 
|  | mSwapBehavior = SwapBehavior::BufferAge; | 
|  | } else { | 
|  | mSwapBehavior = SwapBehavior::Preserved; | 
|  | } | 
|  | } | 
|  |  | 
|  | loadConfigs(); | 
|  | createContext(); | 
|  | createPBufferSurface(); | 
|  | makeCurrent(mPBufferSurface, nullptr, /* force */ true); | 
|  |  | 
|  | skcms_Matrix3x3 wideColorGamut; | 
|  | LOG_ALWAYS_FATAL_IF(!DeviceInfo::get()->getWideColorSpace()->toXYZD50(&wideColorGamut), | 
|  | "Could not get gamut matrix from wideColorSpace"); | 
|  | bool hasWideColorSpaceExtension = false; | 
|  | if (memcmp(&wideColorGamut, &SkNamedGamut::kDisplayP3, sizeof(wideColorGamut)) == 0) { | 
|  | hasWideColorSpaceExtension = EglExtensions.displayP3; | 
|  | } else if (memcmp(&wideColorGamut, &SkNamedGamut::kSRGB, sizeof(wideColorGamut)) == 0) { | 
|  | hasWideColorSpaceExtension = EglExtensions.scRGB; | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("Unsupported wide color space."); | 
|  | } | 
|  | mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension; | 
|  | } | 
|  |  | 
|  | EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) { | 
|  | EGLint eglSwapBehavior = | 
|  | (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; | 
|  | EGLint attribs[] = {EGL_RENDERABLE_TYPE, | 
|  | EGL_OPENGL_ES2_BIT, | 
|  | EGL_RED_SIZE, | 
|  | 8, | 
|  | EGL_GREEN_SIZE, | 
|  | 8, | 
|  | EGL_BLUE_SIZE, | 
|  | 8, | 
|  | EGL_ALPHA_SIZE, | 
|  | 8, | 
|  | EGL_DEPTH_SIZE, | 
|  | 0, | 
|  | EGL_CONFIG_CAVEAT, | 
|  | EGL_NONE, | 
|  | EGL_STENCIL_SIZE, | 
|  | STENCIL_BUFFER_SIZE, | 
|  | EGL_SURFACE_TYPE, | 
|  | EGL_WINDOW_BIT | eglSwapBehavior, | 
|  | EGL_NONE}; | 
|  | EGLConfig config = EGL_NO_CONFIG_KHR; | 
|  | EGLint numConfigs = 1; | 
|  | if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) { | 
|  | return EGL_NO_CONFIG_KHR; | 
|  | } | 
|  | return config; | 
|  | } | 
|  |  | 
|  | EGLConfig EglManager::load1010102Config(EGLDisplay display, SwapBehavior swapBehavior) { | 
|  | EGLint eglSwapBehavior = | 
|  | (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; | 
|  | // If we reached this point, we have a valid swap behavior | 
|  | EGLint attribs[] = {EGL_RENDERABLE_TYPE, | 
|  | EGL_OPENGL_ES2_BIT, | 
|  | EGL_RED_SIZE, | 
|  | 10, | 
|  | EGL_GREEN_SIZE, | 
|  | 10, | 
|  | EGL_BLUE_SIZE, | 
|  | 10, | 
|  | EGL_ALPHA_SIZE, | 
|  | 2, | 
|  | EGL_DEPTH_SIZE, | 
|  | 0, | 
|  | EGL_STENCIL_SIZE, | 
|  | STENCIL_BUFFER_SIZE, | 
|  | EGL_SURFACE_TYPE, | 
|  | EGL_WINDOW_BIT | eglSwapBehavior, | 
|  | EGL_NONE}; | 
|  | EGLConfig config = EGL_NO_CONFIG_KHR; | 
|  | EGLint numConfigs = 1; | 
|  | if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) { | 
|  | return EGL_NO_CONFIG_KHR; | 
|  | } | 
|  | return config; | 
|  | } | 
|  |  | 
|  | EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior) { | 
|  | EGLint eglSwapBehavior = | 
|  | (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; | 
|  | // If we reached this point, we have a valid swap behavior | 
|  | EGLint attribs[] = {EGL_RENDERABLE_TYPE, | 
|  | EGL_OPENGL_ES2_BIT, | 
|  | EGL_COLOR_COMPONENT_TYPE_EXT, | 
|  | EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT, | 
|  | EGL_RED_SIZE, | 
|  | 16, | 
|  | EGL_GREEN_SIZE, | 
|  | 16, | 
|  | EGL_BLUE_SIZE, | 
|  | 16, | 
|  | EGL_ALPHA_SIZE, | 
|  | 16, | 
|  | EGL_DEPTH_SIZE, | 
|  | 0, | 
|  | EGL_STENCIL_SIZE, | 
|  | STENCIL_BUFFER_SIZE, | 
|  | EGL_SURFACE_TYPE, | 
|  | EGL_WINDOW_BIT | eglSwapBehavior, | 
|  | EGL_NONE}; | 
|  | EGLConfig config = EGL_NO_CONFIG_KHR; | 
|  | EGLint numConfigs = 1; | 
|  | if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) { | 
|  | return EGL_NO_CONFIG_KHR; | 
|  | } | 
|  | return config; | 
|  | } | 
|  |  | 
|  | void EglManager::initExtensions() { | 
|  | auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS)); | 
|  |  | 
|  | // For our purposes we don't care if EGL_BUFFER_AGE is a result of | 
|  | // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered | 
|  | // under EGL_KHR_partial_update and we don't need the expanded scope | 
|  | // that EGL_EXT_buffer_age provides. | 
|  | EglExtensions.bufferAge = | 
|  | extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update"); | 
|  | EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update"); | 
|  | LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"), | 
|  | "Missing required extension EGL_KHR_swap_buffers_with_damage"); | 
|  |  | 
|  | EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace"); | 
|  | EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context"); | 
|  | EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float"); | 
|  | EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb"); | 
|  | EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough"); | 
|  | EglExtensions.hdr = extensions.has("EGL_EXT_gl_colorspace_bt2020_pq"); | 
|  | EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority"); | 
|  | EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context"); | 
|  | EglExtensions.fenceSync = extensions.has("EGL_KHR_fence_sync"); | 
|  | EglExtensions.waitSync = extensions.has("EGL_KHR_wait_sync"); | 
|  | EglExtensions.nativeFenceSync = extensions.has("EGL_ANDROID_native_fence_sync"); | 
|  | } | 
|  |  | 
|  | bool EglManager::hasEglContext() { | 
|  | return mEglDisplay != EGL_NO_DISPLAY; | 
|  | } | 
|  |  | 
|  | void EglManager::loadConfigs() { | 
|  | // Note: The default pixel format is RGBA_8888, when other formats are | 
|  | // available, we should check the target pixel format and configure the | 
|  | // attributes list properly. | 
|  | mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior); | 
|  | if (mEglConfig == EGL_NO_CONFIG_KHR) { | 
|  | if (mSwapBehavior == SwapBehavior::Preserved) { | 
|  | // Try again without dirty regions enabled | 
|  | ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); | 
|  | mSwapBehavior = SwapBehavior::Discard; | 
|  | mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior); | 
|  | } else { | 
|  | // Failed to get a valid config | 
|  | LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString()); | 
|  | } | 
|  | } | 
|  |  | 
|  | // When we reach this point, we have a valid swap behavior | 
|  | if (EglExtensions.pixelFormatFloat) { | 
|  | mEglConfigF16 = loadFP16Config(mEglDisplay, mSwapBehavior); | 
|  | if (mEglConfigF16 == EGL_NO_CONFIG_KHR) { | 
|  | ALOGE("Device claims wide gamut support, cannot find matching config, error = %s", | 
|  | eglErrorString()); | 
|  | EglExtensions.pixelFormatFloat = false; | 
|  | } | 
|  | } | 
|  | mEglConfig1010102 = load1010102Config(mEglDisplay, mSwapBehavior); | 
|  | if (mEglConfig1010102 == EGL_NO_CONFIG_KHR) { | 
|  | ALOGW("Failed to initialize 101010-2 format, error = %s", | 
|  | eglErrorString()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void EglManager::createContext() { | 
|  | std::vector<EGLint> contextAttributes; | 
|  | contextAttributes.reserve(5); | 
|  | contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); | 
|  | contextAttributes.push_back(GLES_VERSION); | 
|  | if (Properties::contextPriority != 0 && EglExtensions.contextPriority) { | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); | 
|  | contextAttributes.push_back(Properties::contextPriority); | 
|  | } | 
|  | contextAttributes.push_back(EGL_NONE); | 
|  | mEglContext = eglCreateContext( | 
|  | mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig, | 
|  | EGL_NO_CONTEXT, contextAttributes.data()); | 
|  | LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s", | 
|  | eglErrorString()); | 
|  | } | 
|  |  | 
|  | void EglManager::createPBufferSurface() { | 
|  | LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, | 
|  | "usePBufferSurface() called on uninitialized GlobalContext!"); | 
|  |  | 
|  | if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) { | 
|  | EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE}; | 
|  | mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); | 
|  | LOG_ALWAYS_FATAL_IF(mPBufferSurface == EGL_NO_SURFACE, | 
|  | "Failed to create a pixel buffer display=%p, " | 
|  | "mEglConfig=%p, error=%s", | 
|  | mEglDisplay, mEglConfig, eglErrorString()); | 
|  | } | 
|  | } | 
|  |  | 
|  | Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window, | 
|  | ColorMode colorMode, | 
|  | sk_sp<SkColorSpace> colorSpace) { | 
|  | LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized"); | 
|  |  | 
|  | if (!mHasWideColorGamutSupport || !EglExtensions.noConfigContext) { | 
|  | colorMode = ColorMode::Default; | 
|  | } | 
|  |  | 
|  | // The color space we want to use depends on whether linear blending is turned | 
|  | // on and whether the app has requested wide color gamut rendering. When wide | 
|  | // color gamut rendering is off, the app simply renders in the display's native | 
|  | // color gamut. | 
|  | // | 
|  | // When wide gamut rendering is off: | 
|  | // - Blending is done by default in gamma space, which requires using a | 
|  | //   linear EGL color space (the GPU uses the color values as is) | 
|  | // - If linear blending is on, we must use the non-linear EGL color space | 
|  | //   (the GPU will perform sRGB to linear and linear to SRGB conversions | 
|  | //   before and after blending) | 
|  | // | 
|  | // When wide gamut rendering is on we cannot rely on the GPU performing | 
|  | // linear blending for us. We use two different color spaces to tag the | 
|  | // surface appropriately for SurfaceFlinger: | 
|  | // - Gamma blending (default) requires the use of the non-linear color space | 
|  | // - Linear blending requires the use of the linear color space | 
|  |  | 
|  | // Not all Android targets support the EGL_GL_COLORSPACE_KHR extension | 
|  | // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value. | 
|  | // According to section 3.4.1 of the EGL specification, the attributes | 
|  | // list is considered empty if the first entry is EGL_NONE | 
|  | EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE}; | 
|  |  | 
|  | EGLConfig config = mEglConfig; | 
|  | if (DeviceInfo::get()->getWideColorType() == kRGBA_F16_SkColorType) { | 
|  | if (mEglConfigF16 == EGL_NO_CONFIG_KHR) { | 
|  | colorMode = ColorMode::Default; | 
|  | } else { | 
|  | config = mEglConfigF16; | 
|  | } | 
|  | } | 
|  | if (EglExtensions.glColorSpace) { | 
|  | attribs[0] = EGL_GL_COLORSPACE_KHR; | 
|  | switch (colorMode) { | 
|  | case ColorMode::Default: | 
|  | attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR; | 
|  | break; | 
|  | case ColorMode::WideColorGamut: { | 
|  | skcms_Matrix3x3 colorGamut; | 
|  | LOG_ALWAYS_FATAL_IF(!colorSpace->toXYZD50(&colorGamut), | 
|  | "Could not get gamut matrix from color space"); | 
|  | if (memcmp(&colorGamut, &SkNamedGamut::kDisplayP3, sizeof(colorGamut)) == 0) { | 
|  | attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT; | 
|  | } else if (memcmp(&colorGamut, &SkNamedGamut::kSRGB, sizeof(colorGamut)) == 0) { | 
|  | attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT; | 
|  | } else if (memcmp(&colorGamut, &SkNamedGamut::kRec2020, sizeof(colorGamut)) == 0) { | 
|  | attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT; | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("Unreachable: unsupported wide color space."); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case ColorMode::Hdr: | 
|  | config = mEglConfigF16; | 
|  | attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT; | 
|  | break; | 
|  | case ColorMode::Hdr10: | 
|  | config = mEglConfig1010102; | 
|  | attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | EGLSurface surface = eglCreateWindowSurface(mEglDisplay, config, window, attribs); | 
|  | if (surface == EGL_NO_SURFACE) { | 
|  | return Error<EGLint>{eglGetError()}; | 
|  | } | 
|  |  | 
|  | if (mSwapBehavior != SwapBehavior::Preserved) { | 
|  | LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, | 
|  | EGL_BUFFER_DESTROYED) == EGL_FALSE, | 
|  | "Failed to set swap behavior to destroyed for window %p, eglErr = %s", | 
|  | (void*)window, eglErrorString()); | 
|  | } | 
|  |  | 
|  | return surface; | 
|  | } | 
|  |  | 
|  | void EglManager::destroySurface(EGLSurface surface) { | 
|  | if (isCurrent(surface)) { | 
|  | makeCurrent(EGL_NO_SURFACE); | 
|  | } | 
|  | if (!eglDestroySurface(mEglDisplay, surface)) { | 
|  | ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void EglManager::destroy() { | 
|  | if (mEglDisplay == EGL_NO_DISPLAY) return; | 
|  |  | 
|  | eglDestroyContext(mEglDisplay, mEglContext); | 
|  | if (mPBufferSurface != EGL_NO_SURFACE) { | 
|  | eglDestroySurface(mEglDisplay, mPBufferSurface); | 
|  | } | 
|  | eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
|  | eglTerminate(mEglDisplay); | 
|  | eglReleaseThread(); | 
|  |  | 
|  | mEglDisplay = EGL_NO_DISPLAY; | 
|  | mEglContext = EGL_NO_CONTEXT; | 
|  | mPBufferSurface = EGL_NO_SURFACE; | 
|  | mCurrentSurface = EGL_NO_SURFACE; | 
|  | } | 
|  |  | 
|  | bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) { | 
|  | if (!force && isCurrent(surface)) return false; | 
|  |  | 
|  | if (surface == EGL_NO_SURFACE) { | 
|  | // Ensure we always have a valid surface & context | 
|  | surface = mPBufferSurface; | 
|  | } | 
|  | if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { | 
|  | if (errOut) { | 
|  | *errOut = eglGetError(); | 
|  | ALOGW("Failed to make current on surface %p, error=%s", (void*)surface, | 
|  | egl_error_str(*errOut)); | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface, | 
|  | eglErrorString()); | 
|  | } | 
|  | } | 
|  | mCurrentSurface = surface; | 
|  | if (Properties::disableVsync) { | 
|  | eglSwapInterval(mEglDisplay, 0); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | EGLint EglManager::queryBufferAge(EGLSurface surface) { | 
|  | switch (mSwapBehavior) { | 
|  | case SwapBehavior::Discard: | 
|  | return 0; | 
|  | case SwapBehavior::Preserved: | 
|  | return 1; | 
|  | case SwapBehavior::BufferAge: | 
|  | EGLint bufferAge; | 
|  | eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge); | 
|  | return bufferAge; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | Frame EglManager::beginFrame(EGLSurface surface) { | 
|  | LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!"); | 
|  | makeCurrent(surface); | 
|  | Frame frame; | 
|  | frame.mSurface = surface; | 
|  | eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth); | 
|  | eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight); | 
|  | frame.mBufferAge = queryBufferAge(surface); | 
|  | eglBeginFrame(mEglDisplay, surface); | 
|  | return frame; | 
|  | } | 
|  |  | 
|  | void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) { | 
|  | #ifdef EGL_KHR_partial_update | 
|  | if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) { | 
|  | EGLint rects[4]; | 
|  | frame.map(dirty, rects); | 
|  | if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) { | 
|  | LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s", | 
|  | (void*)frame.mSurface, eglErrorString()); | 
|  | } | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | bool EglManager::damageRequiresSwap() { | 
|  | return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge; | 
|  | } | 
|  |  | 
|  | bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) { | 
|  | if (CC_UNLIKELY(Properties::waitForGpuCompletion)) { | 
|  | ATRACE_NAME("Finishing GPU work"); | 
|  | fence(); | 
|  | } | 
|  |  | 
|  | EGLint rects[4]; | 
|  | frame.map(screenDirty, rects); | 
|  | eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1); | 
|  |  | 
|  | EGLint err = eglGetError(); | 
|  | if (CC_LIKELY(err == EGL_SUCCESS)) { | 
|  | return true; | 
|  | } | 
|  | if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) { | 
|  | // For some reason our surface was destroyed out from under us | 
|  | // This really shouldn't happen, but if it does we can recover easily | 
|  | // by just not trying to use the surface anymore | 
|  | ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err, | 
|  | frame.mSurface); | 
|  | return false; | 
|  | } | 
|  | LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err)); | 
|  | // Impossible to hit this, but the compiler doesn't know that | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void EglManager::fence() { | 
|  | EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL); | 
|  | eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR); | 
|  | eglDestroySyncKHR(mEglDisplay, fence); | 
|  | } | 
|  |  | 
|  | bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { | 
|  | if (mSwapBehavior != SwapBehavior::Preserved) return false; | 
|  |  | 
|  | bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, | 
|  | preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); | 
|  | if (!preserved) { | 
|  | ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface, | 
|  | eglErrorString()); | 
|  | // Maybe it's already set? | 
|  | EGLint swapBehavior; | 
|  | if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { | 
|  | preserved = (swapBehavior == EGL_BUFFER_PRESERVED); | 
|  | } else { | 
|  | ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface, | 
|  | eglErrorString()); | 
|  | } | 
|  | } | 
|  |  | 
|  | return preserved; | 
|  | } | 
|  |  | 
|  | static status_t waitForeverOnFence(int fence, const char* logname) { | 
|  | ATRACE_CALL(); | 
|  | if (fence == -1) { | 
|  | return NO_ERROR; | 
|  | } | 
|  | constexpr int warningTimeout = 3000; | 
|  | int err = sync_wait(fence, warningTimeout); | 
|  | if (err < 0 && errno == ETIME) { | 
|  | ALOGE("%s: fence %d didn't signal in %d ms", logname, fence, warningTimeout); | 
|  | err = sync_wait(fence, -1); | 
|  | } | 
|  | return err < 0 ? -errno : status_t(NO_ERROR); | 
|  | } | 
|  |  | 
|  | status_t EglManager::fenceWait(int fence) { | 
|  | if (!hasEglContext()) { | 
|  | ALOGE("EglManager::fenceWait: EGLDisplay not initialized"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | if (EglExtensions.waitSync && EglExtensions.nativeFenceSync) { | 
|  | // Block GPU on the fence. | 
|  | // Create an EGLSyncKHR from the current fence. | 
|  | int fenceFd = ::dup(fence); | 
|  | if (fenceFd == -1) { | 
|  | ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno); | 
|  | return -errno; | 
|  | } | 
|  | EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE}; | 
|  | EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); | 
|  | if (sync == EGL_NO_SYNC_KHR) { | 
|  | close(fenceFd); | 
|  | ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError()); | 
|  | return UNKNOWN_ERROR; | 
|  | } | 
|  |  | 
|  | // XXX: The spec draft is inconsistent as to whether this should | 
|  | // return an EGLint or void.  Ignore the return value for now, as | 
|  | // it's not strictly needed. | 
|  | eglWaitSyncKHR(mEglDisplay, sync, 0); | 
|  | EGLint eglErr = eglGetError(); | 
|  | eglDestroySyncKHR(mEglDisplay, sync); | 
|  | if (eglErr != EGL_SUCCESS) { | 
|  | ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr); | 
|  | return UNKNOWN_ERROR; | 
|  | } | 
|  | } else { | 
|  | // Block CPU on the fence. | 
|  | status_t err = waitForeverOnFence(fence, "EglManager::fenceWait"); | 
|  | if (err != NO_ERROR) { | 
|  | ALOGE("EglManager::fenceWait: error waiting for fence: %d", err); | 
|  | return err; | 
|  | } | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence) { | 
|  | *nativeFence = -1; | 
|  | if (!hasEglContext()) { | 
|  | ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | if (EglExtensions.nativeFenceSync) { | 
|  | EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); | 
|  | if (sync == EGL_NO_SYNC_KHR) { | 
|  | ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", eglGetError()); | 
|  | return UNKNOWN_ERROR; | 
|  | } | 
|  | glFlush(); | 
|  | int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync); | 
|  | eglDestroySyncKHR(mEglDisplay, sync); | 
|  | if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | 
|  | ALOGE("EglManager::createReleaseFence: error dup'ing native fence " | 
|  | "fd: %#x", | 
|  | eglGetError()); | 
|  | return UNKNOWN_ERROR; | 
|  | } | 
|  | *nativeFence = fenceFd; | 
|  | *eglFence = EGL_NO_SYNC_KHR; | 
|  | } else if (useFenceSync && EglExtensions.fenceSync) { | 
|  | if (*eglFence != EGL_NO_SYNC_KHR) { | 
|  | // There is already a fence for the current slot.  We need to | 
|  | // wait on that before replacing it with another fence to | 
|  | // ensure that all outstanding buffer accesses have completed | 
|  | // before the producer accesses it. | 
|  | EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000); | 
|  | if (result == EGL_FALSE) { | 
|  | ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x", | 
|  | eglGetError()); | 
|  | return UNKNOWN_ERROR; | 
|  | } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
|  | ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence"); | 
|  | return TIMED_OUT; | 
|  | } | 
|  | eglDestroySyncKHR(mEglDisplay, *eglFence); | 
|  | } | 
|  |  | 
|  | // Create a fence for the outstanding accesses in the current | 
|  | // OpenGL ES context. | 
|  | *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr); | 
|  | if (*eglFence == EGL_NO_SYNC_KHR) { | 
|  | ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError()); | 
|  | return UNKNOWN_ERROR; | 
|  | } | 
|  | glFlush(); | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | } /* namespace renderthread */ | 
|  | } /* namespace uirenderer */ | 
|  | } /* namespace android */ |