| /* | 
 |  * Copyright (C) 2014 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include "Properties.h" | 
 | #include "utils/Macros.h" | 
 |  | 
 | #include <utils/Timers.h> | 
 | #include "SkSize.h" | 
 |  | 
 | #include <string> | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | namespace renderthread { | 
 | class CanvasContext; | 
 | } | 
 |  | 
 | class DamageAccumulator; | 
 | class LayerUpdateQueue; | 
 | class RenderNode; | 
 | class RenderState; | 
 |  | 
 | class ErrorHandler { | 
 | public: | 
 |     virtual void onError(const std::string& message) = 0; | 
 |  | 
 |     virtual ~ErrorHandler() = default; | 
 | }; | 
 |  | 
 | class TreeObserver { | 
 | public: | 
 |     // Called when a RenderNode's parent count hits 0. | 
 |     // Due to the unordered nature of tree pushes, once prepareTree | 
 |     // is finished it is possible that the node was "resurrected" and has | 
 |     // a non-zero parent count. | 
 |     virtual void onMaybeRemovedFromTree(RenderNode* node) = 0; | 
 |  | 
 | protected: | 
 |     virtual ~TreeObserver() = default; | 
 | }; | 
 |  | 
 | // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN | 
 | class TreeInfo { | 
 |     PREVENT_COPY_AND_ASSIGN(TreeInfo); | 
 |  | 
 | public: | 
 |     enum TraversalMode { | 
 |         // The full monty - sync, push, run animators, etc... Used by DrawFrameTask | 
 |         // May only be used if both the UI thread and RT thread are blocked on the | 
 |         // prepare | 
 |         MODE_FULL, | 
 |         // Run only what can be done safely on RT thread. Currently this only means | 
 |         // animators, but potentially things like SurfaceTexture updates | 
 |         // could be handled by this as well if there are no listeners | 
 |         MODE_RT_ONLY, | 
 |     }; | 
 |  | 
 |     TreeInfo(TraversalMode mode, renderthread::CanvasContext& canvasContext); | 
 |  | 
 |     TraversalMode mode; | 
 |     // TODO: Remove this? Currently this is used to signal to stop preparing | 
 |     // textures if we run out of cache space. | 
 |     bool prepareTextures; | 
 |     renderthread::CanvasContext& canvasContext; | 
 |     // TODO: buildLayer uses this to suppress running any animations, but this | 
 |     // should probably be refactored somehow. The reason this is done is | 
 |     // because buildLayer is not setup for injecting the animationHook, as well | 
 |     // as this being otherwise wasted work as all the animators will be | 
 |     // re-evaluated when the frame is actually drawn | 
 |     bool runAnimations = true; | 
 |  | 
 |     // Must not be null during actual usage | 
 |     DamageAccumulator* damageAccumulator = nullptr; | 
 |     int64_t damageGenerationId = 0; | 
 |  | 
 |     LayerUpdateQueue* layerUpdateQueue = nullptr; | 
 |     ErrorHandler* errorHandler = nullptr; | 
 |  | 
 |     bool updateWindowPositions = false; | 
 |  | 
 |     int disableForceDark; | 
 |  | 
 |     const SkISize screenSize; | 
 |  | 
 |     int stretchEffectCount = 0; | 
 |  | 
 |     bool forceDrawFrame = false; | 
 |  | 
 |     struct Out { | 
 |         bool hasFunctors = false; | 
 |         // This is only updated if evaluateAnimations is true | 
 |         bool hasAnimations = false; | 
 |         // This is set to true if there is an animation that RenderThread cannot | 
 |         // animate itself, such as if hasFunctors is true | 
 |         // This is only set if hasAnimations is true | 
 |         bool requiresUiRedraw = false; | 
 |         // This is set to true if draw() can be called this frame | 
 |         // false means that we must delay until the next vsync pulse as frame | 
 |         // production is outrunning consumption | 
 |         // NOTE that if this is false CanvasContext will set either requiresUiRedraw | 
 |         // *OR* will post itself for the next vsync automatically, use this | 
 |         // only to avoid calling draw() | 
 |         bool canDrawThisFrame = true; | 
 |         // Sentinel for animatedImageDelay meaning there is no need to post such | 
 |         // a message. | 
 |         static constexpr nsecs_t kNoAnimatedImageDelay = -1; | 
 |         // This is used to post a message to redraw when it is time to draw the | 
 |         // next frame of an AnimatedImageDrawable. | 
 |         nsecs_t animatedImageDelay = kNoAnimatedImageDelay; | 
 |     } out; | 
 |  | 
 |     // This flag helps to disable projection for receiver nodes that do not have any backward | 
 |     // projected children. | 
 |     bool hasBackwardProjectedNodes = false; | 
 |     // TODO: Damage calculations | 
 | }; | 
 |  | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ |