| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <utils/RefBase.h> | 
 |  | 
 | #include <SkBlendMode.h> | 
 | #include <SkColorFilter.h> | 
 | #include <SkColorSpace.h> | 
 | #include <SkCanvas.h> | 
 | #include <SkPaint.h> | 
 | #include <SkImage.h> | 
 | #include <SkMatrix.h> | 
 | #include <system/graphics.h> | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Layers | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | class RenderState; | 
 |  | 
 | /** | 
 |  * A layer has dimensions and is backed by a backend specific texture or framebuffer. | 
 |  */ | 
 | class Layer : public VirtualLightRefBase { | 
 | public: | 
 |     Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode); | 
 |  | 
 |     ~Layer(); | 
 |  | 
 |     uint32_t getWidth() const { return mWidth; } | 
 |  | 
 |     uint32_t getHeight() const { return mHeight; } | 
 |  | 
 |     void setSize(uint32_t width, uint32_t height) { mWidth = width; mHeight = height; } | 
 |  | 
 |     void setBlend(bool blend) { mBlend = blend; } | 
 |  | 
 |     bool isBlend() const { return mBlend; } | 
 |  | 
 |     inline void setForceFilter(bool forceFilter) { this->forceFilter = forceFilter; } | 
 |  | 
 |     inline bool getForceFilter() const { return forceFilter; } | 
 |  | 
 |     inline void setAlpha(int alpha) { this->alpha = alpha; } | 
 |  | 
 |     inline void setAlpha(int alpha, SkBlendMode mode) { | 
 |         this->alpha = alpha; | 
 |         this->mode = mode; | 
 |     } | 
 |  | 
 |     inline int getAlpha() const { return alpha; } | 
 |  | 
 |     SkBlendMode getMode() const; | 
 |  | 
 |     inline sk_sp<SkColorFilter> getColorFilter() const { return mColorFilter; } | 
 |  | 
 |     void setColorFilter(sk_sp<SkColorFilter> filter) { mColorFilter = filter; }; | 
 |  | 
 |     inline SkMatrix& getTransform() { return transform; } | 
 |  | 
 |     inline SkRect getCurrentCropRect() { return mCurrentCropRect; } | 
 |  | 
 |     inline void setCurrentCropRect(const SkRect currentCropRect) { | 
 |         mCurrentCropRect = currentCropRect; | 
 |     } | 
 |  | 
 |     inline void setWindowTransform(uint32_t windowTransform) { mWindowTransform = windowTransform; } | 
 |  | 
 |     inline uint32_t getWindowTransform() { return mWindowTransform; } | 
 |  | 
 |     /** | 
 |      * Posts a decStrong call to the appropriate thread. | 
 |      * Thread-safe. | 
 |      */ | 
 |     void postDecStrong(); | 
 |  | 
 |     inline void setImage(const sk_sp<SkImage>& image) { this->layerImage = image; } | 
 |  | 
 |     inline sk_sp<SkImage> getImage() const { return this->layerImage; } | 
 |  | 
 |     inline void setMaxLuminanceNits(float maxLuminanceNits) { | 
 |         mMaxLuminanceNits = maxLuminanceNits; | 
 |     } | 
 |  | 
 |     inline float getMaxLuminanceNits() { return mMaxLuminanceNits; } | 
 |  | 
 |     void draw(SkCanvas* canvas); | 
 |  | 
 | protected: | 
 |  | 
 |     RenderState& mRenderState; | 
 |  | 
 | private: | 
 |     /** | 
 |      * Color filter used to draw this layer. Optional. | 
 |      */ | 
 |     sk_sp<SkColorFilter> mColorFilter; | 
 |  | 
 |     /** | 
 |      * Indicates raster data backing the layer is scaled, requiring filtration. | 
 |      */ | 
 |     bool forceFilter = false; | 
 |  | 
 |     /** | 
 |      * Opacity of the layer. | 
 |      */ | 
 |     int alpha; | 
 |  | 
 |     /** | 
 |      * Blending mode of the layer. | 
 |      */ | 
 |     SkBlendMode mode; | 
 |  | 
 |     /** | 
 |      * Optional transform. | 
 |      */ | 
 |     SkMatrix transform; | 
 |  | 
 |     /** | 
 |      * Optional crop | 
 |      */ | 
 |     SkRect mCurrentCropRect; | 
 |  | 
 |     /** | 
 |      * Optional transform | 
 |      */ | 
 |     uint32_t mWindowTransform; | 
 |  | 
 |     /** | 
 |      * An image backing the layer. | 
 |      */ | 
 |     sk_sp<SkImage> layerImage; | 
 |  | 
 |     /** | 
 |      * layer width. | 
 |      */ | 
 |     uint32_t mWidth = 0; | 
 |  | 
 |     /** | 
 |      * layer height. | 
 |      */ | 
 |     uint32_t mHeight = 0; | 
 |  | 
 |     /** | 
 |      * enable blending | 
 |      */ | 
 |     bool mBlend = false; | 
 |  | 
 |     /** | 
 |      * Max input luminance if the layer is HDR | 
 |      */ | 
 |     float mMaxLuminanceNits = -1; | 
 |  | 
 | };  // struct Layer | 
 |  | 
 | }  // namespace uirenderer | 
 | }  // namespace android |