| /* | 
 |  * Copyright (C) 2015 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 | #ifndef FRAMEINFO_H_ | 
 | #define FRAMEINFO_H_ | 
 |  | 
 | #include "utils/Macros.h" | 
 |  | 
 | #include <cutils/compiler.h> | 
 | #include <utils/Timers.h> | 
 |  | 
 | #include <array> | 
 | #include <memory.h> | 
 | #include <string> | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | static constexpr size_t UI_THREAD_FRAME_INFO_SIZE = 12; | 
 |  | 
 | enum class FrameInfoIndex { | 
 |     Flags = 0, | 
 |     FrameTimelineVsyncId, | 
 |     IntendedVsync, | 
 |     Vsync, | 
 |     InputEventId, | 
 |     HandleInputStart, | 
 |     AnimationStart, | 
 |     PerformTraversalsStart, | 
 |     DrawStart, | 
 |     FrameDeadline, | 
 |     FrameStartTime, | 
 |     FrameInterval, | 
 |     // End of UI frame info | 
 |  | 
 |     SyncQueued, | 
 |  | 
 |     SyncStart, | 
 |     IssueDrawCommandsStart, | 
 |     SwapBuffers, | 
 |     FrameCompleted, | 
 |  | 
 |     DequeueBufferDuration, | 
 |     QueueBufferDuration, | 
 |  | 
 |     GpuCompleted, | 
 |     SwapBuffersCompleted, | 
 |     DisplayPresentTime, | 
 |  | 
 |     // Must be the last value! | 
 |     // Also must be kept in sync with FrameMetrics.java#FRAME_STATS_COUNT | 
 |     NumIndexes | 
 | }; | 
 |  | 
 | extern const std::array<const char*, static_cast<int>(FrameInfoIndex::NumIndexes)> FrameInfoNames; | 
 |  | 
 | namespace FrameInfoFlags { | 
 | enum { | 
 |     WindowVisibilityChanged = 1 << 0, | 
 |     RTAnimation = 1 << 1, | 
 |     SurfaceCanvas = 1 << 2, | 
 |     SkippedFrame = 1 << 3, | 
 | }; | 
 | }; | 
 |  | 
 | class UiFrameInfoBuilder { | 
 | public: | 
 |     static constexpr int64_t INVALID_VSYNC_ID = -1; | 
 |     static constexpr int64_t UNKNOWN_DEADLINE = std::numeric_limits<int64_t>::max(); | 
 |     static constexpr int64_t UNKNOWN_FRAME_INTERVAL = -1; | 
 |  | 
 |  | 
 |     explicit UiFrameInfoBuilder(int64_t* buffer) : mBuffer(buffer) { | 
 |         memset(mBuffer, 0, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t)); | 
 |         set(FrameInfoIndex::FrameTimelineVsyncId) = INVALID_VSYNC_ID; | 
 |         // The struct is zeroed by memset above. That also sets FrameInfoIndex::InputEventId to | 
 |         // equal android::os::IInputConstants::INVALID_INPUT_EVENT_ID == 0. | 
 |         // Therefore, we can skip setting the value for InputEventId here. If the value for | 
 |         // INVALID_INPUT_EVENT_ID changes, this code would have to be updated, as well. | 
 |         set(FrameInfoIndex::FrameDeadline) = std::numeric_limits<int64_t>::max(); | 
 |     } | 
 |  | 
 |     UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync, | 
 |                                  int64_t vsyncId, int64_t frameDeadline, nsecs_t frameInterval) { | 
 |         set(FrameInfoIndex::FrameTimelineVsyncId) = vsyncId; | 
 |         set(FrameInfoIndex::Vsync) = vsyncTime; | 
 |         set(FrameInfoIndex::IntendedVsync) = intendedVsync; | 
 |         // Pretend the other fields are all at vsync, too, so that naive | 
 |         // duration calculations end up being 0 instead of very large | 
 |         set(FrameInfoIndex::HandleInputStart) = vsyncTime; | 
 |         set(FrameInfoIndex::AnimationStart) = vsyncTime; | 
 |         set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime; | 
 |         set(FrameInfoIndex::DrawStart) = vsyncTime; | 
 |         set(FrameInfoIndex::FrameDeadline) = frameDeadline; | 
 |         set(FrameInfoIndex::FrameInterval) = frameInterval; | 
 |         return *this; | 
 |     } | 
 |  | 
 |     UiFrameInfoBuilder& addFlag(int frameInfoFlag) { | 
 |         set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag); | 
 |         return *this; | 
 |     } | 
 |  | 
 | private: | 
 |     inline int64_t& set(FrameInfoIndex index) { return mBuffer[static_cast<int>(index)]; } | 
 |  | 
 |     int64_t* mBuffer; | 
 | }; | 
 |  | 
 | class FrameInfo { | 
 | public: | 
 |     void importUiThreadInfo(int64_t* info); | 
 |  | 
 |     void markSyncStart() { set(FrameInfoIndex::SyncStart) = systemTime(SYSTEM_TIME_MONOTONIC); } | 
 |  | 
 |     void markIssueDrawCommandsStart() { | 
 |         set(FrameInfoIndex::IssueDrawCommandsStart) = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |     } | 
 |  | 
 |     void markSwapBuffers() { set(FrameInfoIndex::SwapBuffers) = systemTime(SYSTEM_TIME_MONOTONIC); } | 
 |  | 
 |     void markSwapBuffersCompleted() { | 
 |         set(FrameInfoIndex::SwapBuffersCompleted) = systemTime(SYSTEM_TIME_MONOTONIC); | 
 |     } | 
 |  | 
 |     void markFrameCompleted() { set(FrameInfoIndex::FrameCompleted) = systemTime(SYSTEM_TIME_MONOTONIC); } | 
 |  | 
 |     void addFlag(int frameInfoFlag) { | 
 |         set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag); | 
 |     } | 
 |  | 
 |     const int64_t* data() const { return mFrameInfo; } | 
 |  | 
 |     inline int64_t operator[](FrameInfoIndex index) const { return get(index); } | 
 |  | 
 |     inline int64_t operator[](int index) const { | 
 |         if (index < 0 || index >= static_cast<int>(FrameInfoIndex::NumIndexes)) return 0; | 
 |         return mFrameInfo[index]; | 
 |     } | 
 |  | 
 |     inline int64_t duration(FrameInfoIndex start, FrameInfoIndex end) const { | 
 |         int64_t endtime = get(end); | 
 |         int64_t starttime = get(start); | 
 |         int64_t gap = endtime - starttime; | 
 |         gap = starttime > 0 ? gap : 0; | 
 |         if (end > FrameInfoIndex::SyncQueued && start < FrameInfoIndex::SyncQueued) { | 
 |             // Need to subtract out the time spent in a stalled state | 
 |             // as this will be captured by the previous frame's info | 
 |             int64_t offset = get(FrameInfoIndex::SyncStart) - get(FrameInfoIndex::SyncQueued); | 
 |             if (offset > 0) { | 
 |                 gap -= offset; | 
 |             } | 
 |         } | 
 |         return gap > 0 ? gap : 0; | 
 |     } | 
 |  | 
 |     inline int64_t totalDuration() const { | 
 |         return duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::FrameCompleted); | 
 |     } | 
 |  | 
 |     inline int64_t gpuDrawTime() const { | 
 |         // GPU start time is approximated to the moment before swapBuffer is invoked. | 
 |         // We could add an EGLSyncKHR fence at the beginning of the frame, but that is an overhead. | 
 |         int64_t endTime = get(FrameInfoIndex::GpuCompleted); | 
 |         return endTime > 0 ? endTime - get(FrameInfoIndex::SwapBuffers) : -1; | 
 |     } | 
 |  | 
 |     inline int64_t& set(FrameInfoIndex index) { return mFrameInfo[static_cast<int>(index)]; } | 
 |  | 
 |     inline int64_t get(FrameInfoIndex index) const { | 
 |         if (index == FrameInfoIndex::NumIndexes) return 0; | 
 |         return mFrameInfo[static_cast<int>(index)]; | 
 |     } | 
 |  | 
 | private: | 
 |     int64_t mFrameInfo[static_cast<int>(FrameInfoIndex::NumIndexes)]; | 
 | }; | 
 |  | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ | 
 |  | 
 | #endif /* FRAMEINFO_H_ */ |