| /* | 
 |  * Copyright (C) 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_HWUI_UV_MAPPER_H | 
 | #define ANDROID_HWUI_UV_MAPPER_H | 
 |  | 
 | #include "Rect.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /** | 
 |  * This class can be used to map UV coordinates from the [0..1] | 
 |  * range to other arbitrary ranges. All the methods below assume | 
 |  * that the input values lie in the [0..1] range already. | 
 |  */ | 
 | class UvMapper { | 
 | public: | 
 |     /** | 
 |      * Using this constructor is equivalent to not using any mapping at all. | 
 |      * UV coordinates in the [0..1] range remain in the [0..1] range. | 
 |      */ | 
 |     UvMapper() : mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) {} | 
 |  | 
 |     /** | 
 |      * Creates a new mapper with the specified ranges for U and V coordinates. | 
 |      * The parameter minU must be < maxU and minV must be < maxV. | 
 |      */ | 
 |     UvMapper(float minU, float maxU, float minV, float maxV) | 
 |             : mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) { | 
 |         checkIdentity(); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Returns true if calling the map*() methods has no effect (that is, | 
 |      * texture coordinates remain in the 0..1 range.) | 
 |      */ | 
 |     bool isIdentity() const { return mIdentity; } | 
 |  | 
 |     /** | 
 |      * Changes the U and V mapping ranges. | 
 |      * The parameter minU must be < maxU and minV must be < maxV. | 
 |      */ | 
 |     void setMapping(float minU, float maxU, float minV, float maxV) { | 
 |         mMinU = minU; | 
 |         mMaxU = maxU; | 
 |         mMinV = minV; | 
 |         mMaxV = maxV; | 
 |         checkIdentity(); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Maps a single value in the U range. | 
 |      */ | 
 |     void mapU(float& u) const { | 
 |         if (!mIdentity) u = lerp(mMinU, mMaxU, u); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Maps a single value in the V range. | 
 |      */ | 
 |     void mapV(float& v) const { | 
 |         if (!mIdentity) v = lerp(mMinV, mMaxV, v); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Maps the specified rectangle in place. This method assumes: | 
 |      * - left = min. U | 
 |      * - top = min. V | 
 |      * - right = max. U | 
 |      * - bottom = max. V | 
 |      */ | 
 |     void map(Rect& texCoords) const { | 
 |         if (!mIdentity) { | 
 |             texCoords.left = lerp(mMinU, mMaxU, texCoords.left); | 
 |             texCoords.right = lerp(mMinU, mMaxU, texCoords.right); | 
 |             texCoords.top = lerp(mMinV, mMaxV, texCoords.top); | 
 |             texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); | 
 |         } | 
 |     } | 
 |  | 
 |     /** | 
 |      * Maps the specified UV coordinates in place. | 
 |      */ | 
 |     void map(float& u1, float& v1, float& u2, float& v2) const { | 
 |         if (!mIdentity) { | 
 |             u1 = lerp(mMinU, mMaxU, u1); | 
 |             u2 = lerp(mMinU, mMaxU, u2); | 
 |             v1 = lerp(mMinV, mMaxV, v1); | 
 |             v2 = lerp(mMinV, mMaxV, v2); | 
 |         } | 
 |     } | 
 |  | 
 |     void dump() const { | 
 |         ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV); | 
 |     } | 
 |  | 
 | private: | 
 |     static float lerp(float start, float stop, float amount) { | 
 |         return start + (stop - start) * amount; | 
 |     } | 
 |  | 
 |     void checkIdentity() { | 
 |         mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f; | 
 |     } | 
 |  | 
 |     bool mIdentity; | 
 |     float mMinU; | 
 |     float mMaxU; | 
 |     float mMinV; | 
 |     float mMaxV; | 
 | }; | 
 |  | 
 | }  // namespace uirenderer | 
 | }  // namespace android | 
 |  | 
 | #endif  // ANDROID_HWUI_UV_MAPPER_H |