| /* | 
 |  * Copyright (C) 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef RENDERPROXY_H_ | 
 | #define RENDERPROXY_H_ | 
 |  | 
 | #include <SkBitmap.h> | 
 | #include <android/native_window.h> | 
 | #include <cutils/compiler.h> | 
 | #include <android/surface_control.h> | 
 | #include <utils/Functor.h> | 
 |  | 
 | #include "../FrameMetricsObserver.h" | 
 | #include "../IContextFactory.h" | 
 | #include "ColorMode.h" | 
 | #include "DrawFrameTask.h" | 
 | #include "SwapBehavior.h" | 
 | #include "hwui/Bitmap.h" | 
 |  | 
 | namespace android { | 
 | class GraphicBuffer; | 
 | class Surface; | 
 |  | 
 | namespace uirenderer { | 
 |  | 
 | class DeferredLayerUpdater; | 
 | class RenderNode; | 
 | class Rect; | 
 |  | 
 | namespace renderthread { | 
 |  | 
 | class CanvasContext; | 
 | class RenderThread; | 
 | class RenderProxyBridge; | 
 |  | 
 | namespace DumpFlags { | 
 | enum { | 
 |     FrameStats = 1 << 0, | 
 |     Reset = 1 << 1, | 
 |     JankStats = 1 << 2, | 
 | }; | 
 | } | 
 |  | 
 | /* | 
 |  * RenderProxy is strictly single threaded. All methods must be invoked on the owning | 
 |  * thread. It is important to note that RenderProxy may be deleted while it has | 
 |  * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not | 
 |  * reference RenderProxy or any of its fields. The exception here is that postAndWait() | 
 |  * references RenderProxy fields. This is safe as RenderProxy cannot | 
 |  * be deleted if it is blocked inside a call. | 
 |  */ | 
 | class RenderProxy { | 
 | public: | 
 |     RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory); | 
 |     virtual ~RenderProxy(); | 
 |  | 
 |     // Won't take effect until next EGLSurface creation | 
 |     void setSwapBehavior(SwapBehavior swapBehavior); | 
 |     bool loadSystemProperties(); | 
 |     void setName(const char* name); | 
 |  | 
 |     void setSurface(ANativeWindow* window, bool enableTimeout = true); | 
 |     void setSurfaceControl(ASurfaceControl* surfaceControl); | 
 |     void allocateBuffers(); | 
 |     bool pause(); | 
 |     void setStopped(bool stopped); | 
 |     void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); | 
 |     void setLightGeometry(const Vector3& lightCenter, float lightRadius); | 
 |     void setOpaque(bool opaque); | 
 |     void setColorMode(ColorMode mode); | 
 |     int64_t* frameInfo(); | 
 |     void forceDrawNextFrame(); | 
 |     int syncAndDrawFrame(); | 
 |     void destroy(); | 
 |  | 
 |     static void destroyFunctor(int functor); | 
 |  | 
 |     DeferredLayerUpdater* createTextureLayer(); | 
 |     void buildLayer(RenderNode* node); | 
 |     bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); | 
 |     void pushLayerUpdate(DeferredLayerUpdater* layer); | 
 |     void cancelLayerUpdate(DeferredLayerUpdater* layer); | 
 |     void detachSurfaceTexture(DeferredLayerUpdater* layer); | 
 |  | 
 |     void destroyHardwareResources(); | 
 |     static void trimMemory(int level); | 
 |     static void purgeCaches(); | 
 |     static void overrideProperty(const char* name, const char* value); | 
 |  | 
 |     void fence(); | 
 |     static int maxTextureSize(); | 
 |     void stopDrawing(); | 
 |     void notifyFramePending(); | 
 |  | 
 |     void dumpProfileInfo(int fd, int dumpFlags); | 
 |     // Not exported, only used for testing | 
 |     void resetProfileInfo(); | 
 |     uint32_t frameTimePercentile(int p); | 
 |     static void dumpGraphicsMemory(int fd, bool includeProfileData = true, | 
 |                                    bool resetProfile = false); | 
 |     static void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage); | 
 |  | 
 |     static void rotateProcessStatsBuffer(); | 
 |     static void setProcessStatsBuffer(int fd); | 
 |     int getRenderThreadTid(); | 
 |  | 
 |     void addRenderNode(RenderNode* node, bool placeFront); | 
 |     void removeRenderNode(RenderNode* node); | 
 |     void drawRenderNode(RenderNode* node); | 
 |     void setContentDrawBounds(int left, int top, int right, int bottom); | 
 |     void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback); | 
 |     void setASurfaceTransactionCallback( | 
 |             const std::function<bool(int64_t, int64_t, int64_t)>& callback); | 
 |     void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback); | 
 |     void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback); | 
 |     void setFrameCommitCallback(std::function<void(bool)>&& callback); | 
 |     void setFrameCompleteCallback(std::function<void()>&& callback); | 
 |  | 
 |     void addFrameMetricsObserver(FrameMetricsObserver* observer); | 
 |     void removeFrameMetricsObserver(FrameMetricsObserver* observer); | 
 |     void setForceDark(bool enable); | 
 |  | 
 |     static int copySurfaceInto(ANativeWindow* window, int left, int top, int right, | 
 |                                            int bottom, SkBitmap* bitmap); | 
 |     static void prepareToDraw(Bitmap& bitmap); | 
 |  | 
 |     static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); | 
 |     static int copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap); | 
 |  | 
 |     static void disableVsync(); | 
 |  | 
 |     static void preload(); | 
 |  | 
 |     static void setRtAnimationsEnabled(bool enabled); | 
 |  | 
 | private: | 
 |     RenderThread& mRenderThread; | 
 |     CanvasContext* mContext; | 
 |  | 
 |     DrawFrameTask mDrawFrameTask; | 
 |  | 
 |     void destroyContext(); | 
 |  | 
 |     // Friend class to help with bridging | 
 |     friend class RenderProxyBridge; | 
 | }; | 
 |  | 
 | } /* namespace renderthread */ | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ | 
 | #endif /* RENDERPROXY_H_ */ |