|  | /* | 
|  | * Copyright (C) 2008-2012 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.renderscript; | 
|  |  | 
|  | import android.compat.annotation.UnsupportedAppUsage; | 
|  |  | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | * @deprecated in API 16 | 
|  | * <p>ProgramFragmentFixedFunction is a helper class that provides | 
|  | * a way to make a simple fragment shader without writing any | 
|  | * GLSL code. This class allows for display of constant color, interpolated | 
|  | * color from the vertex shader, or combinations of the both | 
|  | * blended with results of up to two texture lookups.</p | 
|  | * | 
|  | **/ | 
|  | @Deprecated | 
|  | public class ProgramFragmentFixedFunction extends ProgramFragment { | 
|  | ProgramFragmentFixedFunction(long id, RenderScript rs) { | 
|  | super(id, rs); | 
|  | } | 
|  |  | 
|  | static class InternalBuilder extends BaseProgramBuilder { | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | */ | 
|  | public InternalBuilder(RenderScript rs) { | 
|  | super(rs); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Creates ProgramFragmentFixedFunction from the current state | 
|  | * of the builder | 
|  | * | 
|  | * @return  ProgramFragmentFixedFunction | 
|  | */ | 
|  | public ProgramFragmentFixedFunction create() { | 
|  | mRS.validate(); | 
|  | long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; | 
|  | String[] texNames = new String[mTextureCount]; | 
|  | int idx = 0; | 
|  |  | 
|  | for (int i=0; i < mInputCount; i++) { | 
|  | tmp[idx++] = ProgramParam.INPUT.mID; | 
|  | tmp[idx++] = mInputs[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mOutputCount; i++) { | 
|  | tmp[idx++] = ProgramParam.OUTPUT.mID; | 
|  | tmp[idx++] = mOutputs[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mConstantCount; i++) { | 
|  | tmp[idx++] = ProgramParam.CONSTANT.mID; | 
|  | tmp[idx++] = mConstants[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mTextureCount; i++) { | 
|  | tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; | 
|  | tmp[idx++] = mTextureTypes[i].mID; | 
|  | texNames[i] = mTextureNames[i]; | 
|  | } | 
|  |  | 
|  | long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); | 
|  | ProgramFragmentFixedFunction pf = new ProgramFragmentFixedFunction(id, mRS); | 
|  | initProgram(pf); | 
|  | return pf; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | */ | 
|  | public static class Builder { | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | */ | 
|  | public static final int MAX_TEXTURE = 2; | 
|  | int mNumTextures; | 
|  | boolean mPointSpriteEnable; | 
|  | boolean mVaryingColorEnable; | 
|  | String mShader; | 
|  | RenderScript mRS; | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * EnvMode describes how textures are combined with the existing | 
|  | * color in the fixed function fragment shader | 
|  | * | 
|  | **/ | 
|  | public enum EnvMode { | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | **/ | 
|  | @UnsupportedAppUsage | 
|  | REPLACE (1), | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | **/ | 
|  | @UnsupportedAppUsage | 
|  | MODULATE (2), | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | **/ | 
|  | DECAL (3); | 
|  |  | 
|  | int mID; | 
|  | EnvMode(int id) { | 
|  | mID = id; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Format describes the pixel format of textures in the fixed | 
|  | * function fragment shader and how they are sampled | 
|  | * | 
|  | **/ | 
|  | public enum Format { | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | **/ | 
|  | @UnsupportedAppUsage | 
|  | ALPHA (1), | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | **/ | 
|  | LUMINANCE_ALPHA (2), | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | **/ | 
|  | @UnsupportedAppUsage | 
|  | RGB (3), | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | **/ | 
|  | @UnsupportedAppUsage | 
|  | RGBA (4); | 
|  |  | 
|  | int mID; | 
|  | Format(int id) { | 
|  | mID = id; | 
|  | } | 
|  | } | 
|  |  | 
|  | private class Slot { | 
|  | EnvMode env; | 
|  | Format format; | 
|  | Slot(EnvMode _env, Format _fmt) { | 
|  | env = _env; | 
|  | format = _fmt; | 
|  | } | 
|  | } | 
|  | Slot[] mSlots; | 
|  |  | 
|  | private void buildShaderString() { | 
|  | mShader  = "//rs_shader_internal\n"; | 
|  | mShader += "varying lowp vec4 varColor;\n"; | 
|  | mShader += "varying vec2 varTex0;\n"; | 
|  |  | 
|  | mShader += "void main() {\n"; | 
|  | if (mVaryingColorEnable) { | 
|  | mShader += "  lowp vec4 col = varColor;\n"; | 
|  | } else { | 
|  | mShader += "  lowp vec4 col = UNI_Color;\n"; | 
|  | } | 
|  |  | 
|  | if (mNumTextures != 0) { | 
|  | if (mPointSpriteEnable) { | 
|  | mShader += "  vec2 t0 = gl_PointCoord;\n"; | 
|  | } else { | 
|  | mShader += "  vec2 t0 = varTex0.xy;\n"; | 
|  | } | 
|  | } | 
|  |  | 
|  | for(int i = 0; i < mNumTextures; i ++) { | 
|  | switch(mSlots[i].env) { | 
|  | case REPLACE: | 
|  | switch (mSlots[i].format) { | 
|  | case ALPHA: | 
|  | mShader += "  col.a = texture2D(UNI_Tex0, t0).a;\n"; | 
|  | break; | 
|  | case LUMINANCE_ALPHA: | 
|  | mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; | 
|  | break; | 
|  | case RGB: | 
|  | mShader += "  col.rgb = texture2D(UNI_Tex0, t0).rgb;\n"; | 
|  | break; | 
|  | case RGBA: | 
|  | mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; | 
|  | break; | 
|  | } | 
|  | break; | 
|  | case MODULATE: | 
|  | switch (mSlots[i].format) { | 
|  | case ALPHA: | 
|  | mShader += "  col.a *= texture2D(UNI_Tex0, t0).a;\n"; | 
|  | break; | 
|  | case LUMINANCE_ALPHA: | 
|  | mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; | 
|  | break; | 
|  | case RGB: | 
|  | mShader += "  col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n"; | 
|  | break; | 
|  | case RGBA: | 
|  | mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; | 
|  | break; | 
|  | } | 
|  | break; | 
|  | case DECAL: | 
|  | mShader += "  col = texture2D(UNI_Tex0, t0);\n"; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | mShader += "  gl_FragColor = col;\n"; | 
|  | mShader += "}\n"; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated | 
|  | * Creates a builder for fixed function fragment program | 
|  | * | 
|  | * @param rs Context to which the program will belong. | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public Builder(RenderScript rs) { | 
|  | mRS = rs; | 
|  | mSlots = new Slot[MAX_TEXTURE]; | 
|  | mPointSpriteEnable = false; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Adds a texture to be fetched as part of the fixed function | 
|  | * fragment program | 
|  | * | 
|  | * @param env specifies how the texture is combined with the | 
|  | *            current color | 
|  | * @param fmt specifies the format of the texture and how its | 
|  | *            components will be used to combine with the | 
|  | *            current color | 
|  | * @param slot index of the texture to apply the operations on | 
|  | * | 
|  | * @return this | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public Builder setTexture(EnvMode env, Format fmt, int slot) | 
|  | throws IllegalArgumentException { | 
|  | if((slot < 0) || (slot >= MAX_TEXTURE)) { | 
|  | throw new IllegalArgumentException("MAX_TEXTURE exceeded."); | 
|  | } | 
|  | mSlots[slot] = new Slot(env, fmt); | 
|  | return this; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Specifies whether the texture coordinate passed from the | 
|  | * vertex program is replaced with an openGL internal point | 
|  | * sprite texture coordinate | 
|  | * | 
|  | **/ | 
|  | public Builder setPointSpriteTexCoordinateReplacement(boolean enable) { | 
|  | mPointSpriteEnable = enable; | 
|  | return this; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Specifies whether the varying color passed from the vertex | 
|  | * program or the constant color set on the fragment program is | 
|  | * used in the final color calculation in the fixed function | 
|  | * fragment shader | 
|  | * | 
|  | **/ | 
|  | @UnsupportedAppUsage | 
|  | public Builder setVaryingColor(boolean enable) { | 
|  | mVaryingColorEnable = enable; | 
|  | return this; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Creates the fixed function fragment program from the current | 
|  | * state of the builder. | 
|  | * | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public ProgramFragmentFixedFunction create() { | 
|  | InternalBuilder sb = new InternalBuilder(mRS); | 
|  | mNumTextures = 0; | 
|  | for(int i = 0; i < MAX_TEXTURE; i ++) { | 
|  | if(mSlots[i] != null) { | 
|  | mNumTextures ++; | 
|  | } | 
|  | } | 
|  | buildShaderString(); | 
|  | sb.setShader(mShader); | 
|  |  | 
|  | Type constType = null; | 
|  | if (!mVaryingColorEnable) { | 
|  | Element.Builder b = new Element.Builder(mRS); | 
|  | b.add(Element.F32_4(mRS), "Color"); | 
|  | Type.Builder typeBuilder = new Type.Builder(mRS, b.create()); | 
|  | typeBuilder.setX(1); | 
|  | constType = typeBuilder.create(); | 
|  | sb.addConstant(constType); | 
|  | } | 
|  | for (int i = 0; i < mNumTextures; i ++) { | 
|  | sb.addTexture(TextureType.TEXTURE_2D); | 
|  | } | 
|  |  | 
|  | ProgramFragmentFixedFunction pf = sb.create(); | 
|  | pf.mTextureCount = MAX_TEXTURE; | 
|  | if (!mVaryingColorEnable) { | 
|  | Allocation constantData = Allocation.createTyped(mRS,constType); | 
|  | FieldPacker fp = new FieldPacker(16); | 
|  | Float4 f4 = new Float4(1.f, 1.f, 1.f, 1.f); | 
|  | fp.addF32(f4); | 
|  | constantData.setFromFieldPacker(0, fp); | 
|  | pf.bindConstants(constantData, 0); | 
|  | } | 
|  | return pf; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
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|  |  |