Remove old TaskManager system
Replace it with a newer, fancier, WorkQueue-inspired
one that's just a global common thread pool.
Test: hwuiunit passes
Change-Id: Ib5d03104a08bbac9a4ec67a1bfc0db2b35d6700f
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.h b/libs/hwui/pipeline/skia/SkiaPipeline.h
index 7381e04..41d8646 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.h
@@ -33,8 +33,6 @@
explicit SkiaPipeline(renderthread::RenderThread& thread);
virtual ~SkiaPipeline();
- TaskManager* getTaskManager() override;
-
void onDestroyHardwareResources() override;
bool pinImages(std::vector<SkImage*>& mutableImages) override;
@@ -157,11 +155,7 @@
* mCaptureSequence counts how many frames are left to take in the sequence.
*/
int mCaptureSequence = 0;
- /**
- * mSavePictureProcessor is used to run the file saving code in a separate thread.
- */
- class SavePictureProcessor;
- sp<SavePictureProcessor> mSavePictureProcessor;
+
/**
* mRecorder holds the current picture recorder. We could store it on the stack to support
* parallel tryCapture calls (not really needed).