|  | /* | 
|  | * Copyright (C) 2015 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "process/SymbolTable.h" | 
|  |  | 
|  | #include <iostream> | 
|  |  | 
|  | #include "android-base/logging.h" | 
|  | #include "android-base/stringprintf.h" | 
|  | #include "androidfw/Asset.h" | 
|  | #include "androidfw/AssetManager2.h" | 
|  | #include "androidfw/ConfigDescription.h" | 
|  | #include "androidfw/ResourceTypes.h" | 
|  | #include "androidfw/ResourceUtils.h" | 
|  |  | 
|  | #include "NameMangler.h" | 
|  | #include "Resource.h" | 
|  | #include "ResourceUtils.h" | 
|  | #include "ValueVisitor.h" | 
|  | #include "trace/TraceBuffer.h" | 
|  | #include "util/Util.h" | 
|  |  | 
|  | using ::android::ApkAssets; | 
|  | using ::android::ConfigDescription; | 
|  | using ::android::StringPiece; | 
|  | using ::android::StringPiece16; | 
|  |  | 
|  | namespace aapt { | 
|  |  | 
|  | SymbolTable::SymbolTable(NameMangler* mangler) | 
|  | : mangler_(mangler), | 
|  | delegate_(util::make_unique<DefaultSymbolTableDelegate>()), | 
|  | cache_(200), | 
|  | id_cache_(200) { | 
|  | } | 
|  |  | 
|  | void SymbolTable::SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate) { | 
|  | CHECK(delegate != nullptr) << "can't set a nullptr delegate"; | 
|  | delegate_ = std::move(delegate); | 
|  |  | 
|  | // Clear the cache in case this delegate changes the order of lookup. | 
|  | cache_.clear(); | 
|  | } | 
|  |  | 
|  | void SymbolTable::AppendSource(std::unique_ptr<ISymbolSource> source) { | 
|  | sources_.push_back(std::move(source)); | 
|  |  | 
|  | // We do not clear the cache, because sources earlier in the list take | 
|  | // precedent. | 
|  | } | 
|  |  | 
|  | void SymbolTable::PrependSource(std::unique_ptr<ISymbolSource> source) { | 
|  | sources_.insert(sources_.begin(), std::move(source)); | 
|  |  | 
|  | // We must clear the cache in case we did a lookup before adding this | 
|  | // resource. | 
|  | cache_.clear(); | 
|  | } | 
|  |  | 
|  | const SymbolTable::Symbol* SymbolTable::FindByName(const ResourceName& name) { | 
|  | const ResourceName* name_with_package = &name; | 
|  |  | 
|  | // Fill in the package name if necessary. | 
|  | // If there is no package in `name`, we will need to copy the ResourceName | 
|  | // and store it somewhere; we use the std::optional<> class to reserve storage. | 
|  | std::optional<ResourceName> name_with_package_impl; | 
|  | if (name.package.empty()) { | 
|  | name_with_package_impl = ResourceName(mangler_->GetTargetPackageName(), name.type, name.entry); | 
|  | name_with_package = &name_with_package_impl.value(); | 
|  | } | 
|  |  | 
|  | // We store the name unmangled in the cache, so look it up as-is. | 
|  | if (const std::shared_ptr<Symbol>& s = cache_.get(*name_with_package)) { | 
|  | return s.get(); | 
|  | } | 
|  |  | 
|  | // The name was not found in the cache. Mangle it (if necessary) and find it in our sources. | 
|  | // Again, here we use a std::optional<> object to reserve storage if we need to mangle. | 
|  | const ResourceName* mangled_name = name_with_package; | 
|  | std::optional<ResourceName> mangled_name_impl; | 
|  | if (mangler_->ShouldMangle(name_with_package->package)) { | 
|  | mangled_name_impl = mangler_->MangleName(*name_with_package); | 
|  | mangled_name = &mangled_name_impl.value(); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<Symbol> symbol = delegate_->FindByName(*mangled_name, sources_); | 
|  | if (symbol == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Take ownership of the symbol into a shared_ptr. We do this because | 
|  | // LruCache doesn't support unique_ptr. | 
|  | std::shared_ptr<Symbol> shared_symbol(std::move(symbol)); | 
|  |  | 
|  | // Since we look in the cache with the unmangled, but package prefixed | 
|  | // name, we must put the same name into the cache. | 
|  | cache_.put(*name_with_package, shared_symbol); | 
|  |  | 
|  | if (shared_symbol->id) { | 
|  | // The symbol has an ID, so we can also cache this! | 
|  | id_cache_.put(shared_symbol->id.value(), shared_symbol); | 
|  | } | 
|  |  | 
|  | // Returns the raw pointer. Callers are not expected to hold on to this | 
|  | // between calls to Find*. | 
|  | return shared_symbol.get(); | 
|  | } | 
|  |  | 
|  | const SymbolTable::Symbol* SymbolTable::FindById(const ResourceId& id) { | 
|  | if (const std::shared_ptr<Symbol>& s = id_cache_.get(id)) { | 
|  | return s.get(); | 
|  | } | 
|  |  | 
|  | // We did not find it in the cache, so look through the sources. | 
|  | std::unique_ptr<Symbol> symbol = delegate_->FindById(id, sources_); | 
|  | if (symbol == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Take ownership of the symbol into a shared_ptr. We do this because LruCache | 
|  | // doesn't support unique_ptr. | 
|  | std::shared_ptr<Symbol> shared_symbol(std::move(symbol)); | 
|  | id_cache_.put(id, shared_symbol); | 
|  |  | 
|  | // Returns the raw pointer. Callers are not expected to hold on to this | 
|  | // between calls to Find*. | 
|  | return shared_symbol.get(); | 
|  | } | 
|  |  | 
|  | const SymbolTable::Symbol* SymbolTable::FindByReference(const Reference& ref) { | 
|  | // First try the ID. This is because when we lookup by ID, we only fill in the ID cache. | 
|  | // Looking up by name fills in the name and ID cache. So a cache miss will cause a failed | 
|  | // ID lookup, then a successful name lookup. Subsequent look ups will hit immediately | 
|  | // because the ID is cached too. | 
|  | // | 
|  | // If we looked up by name first, a cache miss would mean we failed to lookup by name, then | 
|  | // succeeded to lookup by ID. Subsequent lookups will miss then hit. | 
|  | const SymbolTable::Symbol* symbol = nullptr; | 
|  | if (ref.id) { | 
|  | symbol = FindById(ref.id.value()); | 
|  | } | 
|  |  | 
|  | if (ref.name && !symbol) { | 
|  | symbol = FindByName(ref.name.value()); | 
|  | } | 
|  | return symbol; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindByName( | 
|  | const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) { | 
|  | for (auto& source : sources) { | 
|  | std::unique_ptr<SymbolTable::Symbol> symbol = source->FindByName(name); | 
|  | if (symbol) { | 
|  | return symbol; | 
|  | } | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> DefaultSymbolTableDelegate::FindById( | 
|  | ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) { | 
|  | for (auto& source : sources) { | 
|  | std::unique_ptr<SymbolTable::Symbol> symbol = source->FindById(id); | 
|  | if (symbol) { | 
|  | return symbol; | 
|  | } | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> ResourceTableSymbolSource::FindByName( | 
|  | const ResourceName& name) { | 
|  | std::optional<ResourceTable::SearchResult> result = table_->FindResource(name); | 
|  | if (!result) { | 
|  | if (name.type.type == ResourceType::kAttr) { | 
|  | // Recurse and try looking up a private attribute. | 
|  | return FindByName(ResourceName(name.package, ResourceType::kAttrPrivate, name.entry)); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | ResourceTable::SearchResult sr = result.value(); | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> symbol = util::make_unique<SymbolTable::Symbol>(); | 
|  | symbol->is_public = (sr.entry->visibility.level == Visibility::Level::kPublic); | 
|  |  | 
|  | if (sr.entry->id) { | 
|  | symbol->id = sr.entry->id.value(); | 
|  | symbol->is_dynamic = | 
|  | (sr.entry->id.value().package_id() == 0) || sr.entry->visibility.staged_api; | 
|  | } | 
|  |  | 
|  | if (name.type.type == ResourceType::kAttr || name.type.type == ResourceType::kAttrPrivate) { | 
|  | const ConfigDescription kDefaultConfig; | 
|  | ResourceConfigValue* config_value = sr.entry->FindValue(kDefaultConfig); | 
|  | if (config_value) { | 
|  | // This resource has an Attribute. | 
|  | if (Attribute* attr = ValueCast<Attribute>(config_value->value.get())) { | 
|  | symbol->attribute = std::make_shared<Attribute>(*attr); | 
|  | } else { | 
|  | return {}; | 
|  | } | 
|  | } | 
|  | } | 
|  | return symbol; | 
|  | } | 
|  |  | 
|  | bool AssetManagerSymbolSource::AddAssetPath(StringPiece path) { | 
|  | TRACE_CALL(); | 
|  | if (auto apk = ApkAssets::Load(path.data())) { | 
|  | apk_assets_.push_back(std::move(apk)); | 
|  | asset_manager_.SetApkAssets(apk_assets_); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | std::map<size_t, std::string> AssetManagerSymbolSource::GetAssignedPackageIds() const { | 
|  | TRACE_CALL(); | 
|  | std::map<size_t, std::string> package_map; | 
|  | asset_manager_.ForEachPackage([&package_map](const std::string& name, uint8_t id) -> bool { | 
|  | package_map.insert(std::make_pair(id, name)); | 
|  | return true; | 
|  | }); | 
|  |  | 
|  | return package_map; | 
|  | } | 
|  |  | 
|  | bool AssetManagerSymbolSource::IsPackageDynamic(uint32_t packageId, | 
|  | const std::string& package_name) const { | 
|  | if (packageId == 0) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | for (auto&& assets : apk_assets_) { | 
|  | for (const std::unique_ptr<const android::LoadedPackage>& loaded_package | 
|  | : assets->GetLoadedArsc()->GetPackages()) { | 
|  | if (package_name == loaded_package->GetPackageName() && loaded_package->IsDynamic()) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static std::unique_ptr<SymbolTable::Symbol> LookupAttributeInTable( | 
|  | android::AssetManager2& am, ResourceId id) { | 
|  | using namespace android; | 
|  | if (am.GetApkAssets().empty()) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | auto bag_result = am.GetBag(id.id); | 
|  | if (!bag_result.has_value()) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // We found a resource. | 
|  | std::unique_ptr<SymbolTable::Symbol> s = util::make_unique<SymbolTable::Symbol>(id); | 
|  | const ResolvedBag* bag = *bag_result; | 
|  | const size_t count = bag->entry_count; | 
|  | for (uint32_t i = 0; i < count; i++) { | 
|  | if (bag->entries[i].key == ResTable_map::ATTR_TYPE) { | 
|  | s->attribute = std::make_shared<Attribute>(bag->entries[i].value.data); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s->attribute) { | 
|  | for (size_t i = 0; i < count; i++) { | 
|  | const ResolvedBag::Entry& map_entry = bag->entries[i]; | 
|  | if (Res_INTERNALID(map_entry.key)) { | 
|  | switch (map_entry.key) { | 
|  | case ResTable_map::ATTR_MIN: | 
|  | s->attribute->min_int = static_cast<int32_t>(map_entry.value.data); | 
|  | break; | 
|  | case ResTable_map::ATTR_MAX: | 
|  | s->attribute->max_int = static_cast<int32_t>(map_entry.value.data); | 
|  | break; | 
|  | } | 
|  | continue; | 
|  | } | 
|  |  | 
|  | auto name = am.GetResourceName(map_entry.key); | 
|  | if (!name.has_value()) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | std::optional<ResourceName> parsed_name = ResourceUtils::ToResourceName(*name); | 
|  | if (!parsed_name) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | Attribute::Symbol symbol; | 
|  | symbol.symbol.name = parsed_name.value(); | 
|  | symbol.symbol.id = ResourceId(map_entry.key); | 
|  | symbol.value = map_entry.value.data; | 
|  | symbol.type = map_entry.value.dataType; | 
|  | s->attribute->symbols.push_back(std::move(symbol)); | 
|  | } | 
|  | } | 
|  |  | 
|  | return s; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByName( | 
|  | const ResourceName& name) { | 
|  | const std::string mangled_entry = NameMangler::MangleEntry(name.package, name.entry); | 
|  |  | 
|  | bool found = false; | 
|  | ResourceId res_id = 0; | 
|  | uint32_t type_spec_flags = 0; | 
|  | ResourceName real_name; | 
|  |  | 
|  | // There can be mangled resources embedded within other packages. Here we will | 
|  | // look into each package and look-up the mangled name until we find the resource. | 
|  | asset_manager_.ForEachPackage([&](const std::string& package_name, uint8_t id) -> bool { | 
|  | real_name = ResourceName(name.package, name.type, name.entry); | 
|  | if (package_name != name.package) { | 
|  | real_name.entry = mangled_entry; | 
|  | real_name.package = package_name; | 
|  | } | 
|  |  | 
|  | auto real_res_id = asset_manager_.GetResourceId(real_name.to_string()); | 
|  | if (!real_res_id.has_value()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | res_id.id = *real_res_id; | 
|  | if (!res_id.is_valid_static()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | auto flags = asset_manager_.GetResourceTypeSpecFlags(res_id.id); | 
|  | if (flags.has_value()) { | 
|  | type_spec_flags = *flags; | 
|  | found = true; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | }); | 
|  |  | 
|  | if (!found) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> s; | 
|  | if (real_name.type.type == ResourceType::kAttr) { | 
|  | s = LookupAttributeInTable(asset_manager_, res_id); | 
|  | } else { | 
|  | s = util::make_unique<SymbolTable::Symbol>(); | 
|  | s->id = res_id; | 
|  | } | 
|  |  | 
|  | if (s) { | 
|  | s->is_public = (type_spec_flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0; | 
|  | s->is_dynamic = IsPackageDynamic(ResourceId(res_id).package_id(), real_name.package) || | 
|  | (type_spec_flags & android::ResTable_typeSpec::SPEC_STAGED_API) != 0; | 
|  | return s; | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | static std::optional<ResourceName> GetResourceName(android::AssetManager2& am, ResourceId id) { | 
|  | auto name = am.GetResourceName(id.id); | 
|  | if (!name.has_value()) { | 
|  | return {}; | 
|  | } | 
|  | return ResourceUtils::ToResourceName(*name); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindById( | 
|  | ResourceId id) { | 
|  | if (!id.is_valid_static()) { | 
|  | // Exit early and avoid the error logs from AssetManager. | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | if (apk_assets_.empty()) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::optional<ResourceName> maybe_name = GetResourceName(asset_manager_, id); | 
|  | if (!maybe_name) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | auto flags = asset_manager_.GetResourceTypeSpecFlags(id.id); | 
|  | if (!flags.has_value()) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | ResourceName& name = maybe_name.value(); | 
|  | std::unique_ptr<SymbolTable::Symbol> s; | 
|  | if (name.type.type == ResourceType::kAttr) { | 
|  | s = LookupAttributeInTable(asset_manager_, id); | 
|  | } else { | 
|  | s = util::make_unique<SymbolTable::Symbol>(); | 
|  | s->id = id; | 
|  | } | 
|  |  | 
|  | if (s) { | 
|  | s->is_public = (*flags & android::ResTable_typeSpec::SPEC_PUBLIC) != 0; | 
|  | s->is_dynamic = IsPackageDynamic(ResourceId(id).package_id(), name.package) || | 
|  | (*flags & android::ResTable_typeSpec::SPEC_STAGED_API) != 0; | 
|  | return s; | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<SymbolTable::Symbol> AssetManagerSymbolSource::FindByReference( | 
|  | const Reference& ref) { | 
|  | // AssetManager always prefers IDs. | 
|  | if (ref.id) { | 
|  | return FindById(ref.id.value()); | 
|  | } else if (ref.name) { | 
|  | return FindByName(ref.name.value()); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | }  // namespace aapt |