| /* | 
 |  * Copyright (C) 2016 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include "Vector.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | struct LightGeometry { | 
 |     Vector3 center; | 
 |     float radius; | 
 | }; | 
 |  | 
 | struct LightInfo { | 
 |     LightInfo() : LightInfo(0, 0) {} | 
 |     LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) | 
 |             : ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {} | 
 |     uint8_t ambientShadowAlpha; | 
 |     uint8_t spotShadowAlpha; | 
 | }; | 
 |  | 
 | }  // namespace uirenderer | 
 | }  // namespace android |