| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "BootAnimationUtil.h" | 
 |  | 
 | #include <vector> | 
 | #include <inttypes.h> | 
 |  | 
 | #include <binder/IServiceManager.h> | 
 | #include <cutils/properties.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/SystemClock.h> | 
 | #include <android-base/properties.h> | 
 |  | 
 | namespace android { | 
 | namespace { | 
 |  | 
 | static constexpr char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; | 
 | static constexpr char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; | 
 | static constexpr char POWER_CTL_PROP_NAME[] = "sys.powerctl"; | 
 | static constexpr char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; | 
 | static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { | 
 |   "kernel_panic", | 
 |   "Panic", | 
 |   "Watchdog", | 
 | }; | 
 |  | 
 | }  // namespace | 
 |  | 
 |  | 
 | bool bootAnimationDisabled() { | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |     property_get("debug.sf.nobootanimation", value, "0"); | 
 |     if (atoi(value) > 0) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     property_get("ro.boot.quiescent", value, "0"); | 
 |     if (atoi(value) > 0) { | 
 |         // Only show the bootanimation for quiescent boots if this system property is set to enabled | 
 |         if (!property_get_bool("ro.bootanim.quiescent.enabled", false)) { | 
 |             return true; | 
 |         } | 
 |     } | 
 |  | 
 |     return false; | 
 | } | 
 |  | 
 | void waitForSurfaceFlinger() { | 
 |     // TODO: replace this with better waiting logic in future, b/35253872 | 
 |     int64_t waitStartTime = elapsedRealtime(); | 
 |     sp<IServiceManager> sm = defaultServiceManager(); | 
 |     const String16 name("SurfaceFlinger"); | 
 |     const int SERVICE_WAIT_SLEEP_MS = 100; | 
 |     const int LOG_PER_RETRIES = 10; | 
 |     int retry = 0; | 
 |     while (sm->checkService(name) == nullptr) { | 
 |         retry++; | 
 |         if ((retry % LOG_PER_RETRIES) == 0) { | 
 |             ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms", | 
 |                   elapsedRealtime() - waitStartTime); | 
 |         } | 
 |         usleep(SERVICE_WAIT_SLEEP_MS * 1000); | 
 |     }; | 
 |     int64_t totalWaited = elapsedRealtime() - waitStartTime; | 
 |     if (totalWaited > SERVICE_WAIT_SLEEP_MS) { | 
 |         ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited); | 
 |     } | 
 | } | 
 |  | 
 | bool playSoundsAllowed() { | 
 |     // Only play sounds for system boots, not runtime restarts. | 
 |     if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) { | 
 |         return false; | 
 |     } | 
 |     // no audio while shutting down | 
 |     if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) { | 
 |         return false; | 
 |     } | 
 |     // Read the system property to see if we should play the sound. | 
 |     // If it's not present, default to allowed. | 
 |     if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // Don't play sounds if this is a reboot due to an error. | 
 |     char bootreason[PROPERTY_VALUE_MAX]; | 
 |     if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { | 
 |         for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { | 
 |             if (strcasecmp(str.c_str(), bootreason) == 0) { | 
 |                 return false; | 
 |             } | 
 |         } | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | }  // namespace android |