| /* | 
 |  * Copyright (C) 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | package android.renderscript; | 
 |  | 
 | /** | 
 |  * Vector version of the basic float type. | 
 |  * Provides four float fields packed. | 
 |  */ | 
 | public class Float4 { | 
 |     public float x; | 
 |     public float y; | 
 |     public float z; | 
 |     public float w; | 
 |  | 
 |     public Float4() { | 
 |     } | 
 |     /** @hide */ | 
 |     public Float4(Float4 data) { | 
 |         this.x = data.x; | 
 |         this.y = data.y; | 
 |         this.z = data.z; | 
 |         this.w = data.w; | 
 |     } | 
 |  | 
 |     public Float4(float x, float y, float z, float w) { | 
 |         this.x = x; | 
 |         this.y = y; | 
 |         this.z = z; | 
 |         this.w = w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Float4 add(Float4 a, Float4 b) { | 
 |         Float4 res = new Float4(); | 
 |         res.x = a.x + b.x; | 
 |         res.y = a.y + b.y; | 
 |         res.z = a.z + b.z; | 
 |         res.w = a.w + b.w; | 
 |  | 
 |         return res; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void add(Float4 value) { | 
 |         x += value.x; | 
 |         y += value.y; | 
 |         z += value.z; | 
 |         w += value.w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void add(float value) { | 
 |         x += value; | 
 |         y += value; | 
 |         z += value; | 
 |         w += value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Float4 add(Float4 a, float b) { | 
 |         Float4 res = new Float4(); | 
 |         res.x = a.x + b; | 
 |         res.y = a.y + b; | 
 |         res.z = a.z + b; | 
 |         res.w = a.w + b; | 
 |  | 
 |         return res; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector subtraction | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void sub(Float4 value) { | 
 |         x -= value.x; | 
 |         y -= value.y; | 
 |         z -= value.z; | 
 |         w -= value.w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector subtraction | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void sub(float value) { | 
 |         x -= value; | 
 |         y -= value; | 
 |         z -= value; | 
 |         w -= value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector subtraction | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Float4 sub(Float4 a, float b) { | 
 |         Float4 res = new Float4(); | 
 |         res.x = a.x - b; | 
 |         res.y = a.y - b; | 
 |         res.z = a.z - b; | 
 |         res.w = a.w - b; | 
 |  | 
 |         return res; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector subtraction | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Float4 sub(Float4 a, Float4 b) { | 
 |         Float4 res = new Float4(); | 
 |         res.x = a.x - b.x; | 
 |         res.y = a.y - b.y; | 
 |         res.z = a.z - b.z; | 
 |         res.w = a.w - b.w; | 
 |  | 
 |         return res; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector multiplication | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void mul(Float4 value) { | 
 |         x *= value.x; | 
 |         y *= value.y; | 
 |         z *= value.z; | 
 |         w *= value.w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector multiplication | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void mul(float value) { | 
 |         x *= value; | 
 |         y *= value; | 
 |         z *= value; | 
 |         w *= value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector multiplication | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Float4 mul(Float4 a, Float4 b) { | 
 |         Float4 res = new Float4(); | 
 |         res.x = a.x * b.x; | 
 |         res.y = a.y * b.y; | 
 |         res.z = a.z * b.z; | 
 |         res.w = a.w * b.w; | 
 |  | 
 |         return res; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector multiplication | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Float4 mul(Float4 a, float b) { | 
 |         Float4 res = new Float4(); | 
 |         res.x = a.x * b; | 
 |         res.y = a.y * b; | 
 |         res.z = a.z * b; | 
 |         res.w = a.w * b; | 
 |  | 
 |         return res; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector division | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void div(Float4 value) { | 
 |         x /= value.x; | 
 |         y /= value.y; | 
 |         z /= value.z; | 
 |         w /= value.w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector division | 
 |      * | 
 |      * @param value | 
 |      */ | 
 |     public void div(float value) { | 
 |         x /= value; | 
 |         y /= value; | 
 |         z /= value; | 
 |         w /= value; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector division | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Float4 div(Float4 a, float b) { | 
 |         Float4 res = new Float4(); | 
 |         res.x = a.x / b; | 
 |         res.y = a.y / b; | 
 |         res.z = a.z / b; | 
 |         res.w = a.w / b; | 
 |  | 
 |         return res; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector division | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static Float4 div(Float4 a, Float4 b) { | 
 |         Float4 res = new Float4(); | 
 |         res.x = a.x / b.x; | 
 |         res.y = a.y / b.y; | 
 |         res.z = a.z / b.z; | 
 |         res.w = a.w / b.w; | 
 |  | 
 |         return res; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector dot Product | 
 |      * | 
 |      * @param a | 
 |      * @return | 
 |      */ | 
 |     public float dotProduct(Float4 a) { | 
 |         return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w); | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector dot Product | 
 |      * | 
 |      * @param a | 
 |      * @param b | 
 |      * @return | 
 |      */ | 
 |     public static float dotProduct(Float4 a, Float4 b) { | 
 |         return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w); | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * Vector add Multiple | 
 |      * | 
 |      * @param a | 
 |      * @param factor | 
 |      */ | 
 |     public void addMultiple(Float4 a, float factor) { | 
 |         x += a.x * factor; | 
 |         y += a.y * factor; | 
 |         z += a.z * factor; | 
 |         w += a.w * factor; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * set vector value by float4 | 
 |      * | 
 |      * @param a | 
 |      */ | 
 |     public void set(Float4 a) { | 
 |         this.x = a.x; | 
 |         this.y = a.y; | 
 |         this.z = a.z; | 
 |         this.w = a.w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * set vector negate | 
 |      */ | 
 |     public void negate() { | 
 |         x = -x; | 
 |         y = -y; | 
 |         z = -z; | 
 |         w = -w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * get vector length | 
 |      * | 
 |      * @return | 
 |      */ | 
 |     public int length() { | 
 |         return 4; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * return the element sum of vector | 
 |      * | 
 |      * @return | 
 |      */ | 
 |     public float elementSum() { | 
 |         return x + y + z + w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * get the vector field value by index | 
 |      * | 
 |      * @param i | 
 |      * @return | 
 |      */ | 
 |     public float get(int i) { | 
 |         switch (i) { | 
 |         case 0: | 
 |             return x; | 
 |         case 1: | 
 |             return y; | 
 |         case 2: | 
 |             return z; | 
 |         case 3: | 
 |             return w; | 
 |         default: | 
 |             throw new IndexOutOfBoundsException("Index: i"); | 
 |         } | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * set the vector field value by index | 
 |      * | 
 |      * @param i | 
 |      * @param value | 
 |      */ | 
 |     public void setAt(int i, float value) { | 
 |         switch (i) { | 
 |         case 0: | 
 |             x = value; | 
 |             return; | 
 |         case 1: | 
 |             y = value; | 
 |             return; | 
 |         case 2: | 
 |             z = value; | 
 |             return; | 
 |         case 3: | 
 |             w = value; | 
 |             return; | 
 |         default: | 
 |             throw new IndexOutOfBoundsException("Index: i"); | 
 |         } | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * add the vector field value by index | 
 |      * | 
 |      * @param i | 
 |      * @param value | 
 |      */ | 
 |     public void addAt(int i, float value) { | 
 |         switch (i) { | 
 |         case 0: | 
 |             x += value; | 
 |             return; | 
 |         case 1: | 
 |             y += value; | 
 |             return; | 
 |         case 2: | 
 |             z += value; | 
 |             return; | 
 |         case 3: | 
 |             w += value; | 
 |             return; | 
 |         default: | 
 |             throw new IndexOutOfBoundsException("Index: i"); | 
 |         } | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * set the vector field value | 
 |      * | 
 |      * @param x | 
 |      * @param y | 
 |      * @param z | 
 |      * @param w | 
 |      */ | 
 |     public void setValues(float x, float y, float z, float w) { | 
 |         this.x = x; | 
 |         this.y = y; | 
 |         this.z = z; | 
 |         this.w = w; | 
 |     } | 
 |  | 
 |     /** @hide | 
 |      * copy the vector to float array | 
 |      * | 
 |      * @param data | 
 |      * @param offset | 
 |      */ | 
 |     public void copyTo(float[] data, int offset) { | 
 |         data[offset] = x; | 
 |         data[offset + 1] = y; | 
 |         data[offset + 2] = z; | 
 |         data[offset + 3] = w; | 
 |     } | 
 | } |