Change hwui jank detection to use deadline & gpu completion (1/2)
- Use GPU finish time as well as actual deadline to determine jank
rate.
- Use dynamic interval to adjust for 60/90hz switching
- Move frame metrics reporting into JankTracker to adjust the
deadline communicated to the app when in stuffing scenario.
- Adjust double-stuffing detection to be a bit more readable.
Test: GraphicsStatsValidationTest.java
Test: adb shell dumpsys gfxinfo
Test: FrameMetricsListenerTest
Test: Log output of FrameMetricsObserver
Bug: 169858044
Change-Id: I3a6b8ed163e2cf9cf2b67667110340ebe35f98a1
diff --git a/libs/hwui/tests/macrobench/TestSceneRunner.cpp b/libs/hwui/tests/macrobench/TestSceneRunner.cpp
index 8c7d261..13ac367 100644
--- a/libs/hwui/tests/macrobench/TestSceneRunner.cpp
+++ b/libs/hwui/tests/macrobench/TestSceneRunner.cpp
@@ -146,7 +146,9 @@
testContext.waitForVsync();
nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC);
UiFrameInfoBuilder(proxy->frameInfo())
- .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID, std::numeric_limits<int64_t>::max());
+ .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID,
+ UiFrameInfoBuilder::UNKNOWN_DEADLINE,
+ UiFrameInfoBuilder::UNKNOWN_FRAME_INTERVAL);
proxy->syncAndDrawFrame();
}
@@ -162,7 +164,9 @@
{
ATRACE_NAME("UI-Draw Frame");
UiFrameInfoBuilder(proxy->frameInfo())
- .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID, std::numeric_limits<int64_t>::max());
+ .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID,
+ UiFrameInfoBuilder::UNKNOWN_DEADLINE,
+ UiFrameInfoBuilder::UNKNOWN_FRAME_INTERVAL);
scene->doFrame(i);
proxy->syncAndDrawFrame();
}