Change hwui jank detection to use deadline & gpu completion (1/2)

- Use GPU finish time as well as actual deadline to determine jank
rate.
- Use dynamic interval to adjust for 60/90hz switching
- Move frame metrics reporting into JankTracker to adjust the
deadline communicated to the app when in stuffing scenario.
- Adjust double-stuffing detection to be a bit more readable.

Test: GraphicsStatsValidationTest.java
Test: adb shell dumpsys gfxinfo
Test: FrameMetricsListenerTest
Test: Log output of FrameMetricsObserver
Bug: 169858044
Change-Id: I3a6b8ed163e2cf9cf2b67667110340ebe35f98a1
diff --git a/libs/hwui/tests/macrobench/TestSceneRunner.cpp b/libs/hwui/tests/macrobench/TestSceneRunner.cpp
index 8c7d261..13ac367 100644
--- a/libs/hwui/tests/macrobench/TestSceneRunner.cpp
+++ b/libs/hwui/tests/macrobench/TestSceneRunner.cpp
@@ -146,7 +146,9 @@
         testContext.waitForVsync();
         nsecs_t vsync = systemTime(SYSTEM_TIME_MONOTONIC);
         UiFrameInfoBuilder(proxy->frameInfo())
-            .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID, std::numeric_limits<int64_t>::max());
+            .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID,
+                      UiFrameInfoBuilder::UNKNOWN_DEADLINE,
+                      UiFrameInfoBuilder::UNKNOWN_FRAME_INTERVAL);
         proxy->syncAndDrawFrame();
     }
 
@@ -162,7 +164,9 @@
         {
             ATRACE_NAME("UI-Draw Frame");
             UiFrameInfoBuilder(proxy->frameInfo())
-                .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID, std::numeric_limits<int64_t>::max());
+                .setVsync(vsync, vsync, UiFrameInfoBuilder::INVALID_VSYNC_ID,
+                          UiFrameInfoBuilder::UNKNOWN_DEADLINE,
+                          UiFrameInfoBuilder::UNKNOWN_FRAME_INTERVAL);
             scene->doFrame(i);
             proxy->syncAndDrawFrame();
         }