| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_HWUI_DEBUG_H | 
 | #define ANDROID_HWUI_DEBUG_H | 
 |  | 
 | #define DEBUG_LEVEL_HIGH 3 | 
 | #define DEBUG_LEVEL_MODERATE 2 | 
 | #define DEBUG_LEVEL_LOW 1 | 
 | #define DEBUG_LEVEL_NONE 0 | 
 |  | 
 | // Turn on to check for OpenGL errors on each frame | 
 | // Note DEBUG_LEVEL_HIGH for DEBUG_OPENGL is only setable by enabling | 
 | // HWUI_ENABLE_OPENGL_VALIDATION when building HWUI. Similarly if | 
 | // HWUI_ENABLE_OPENGL_VALIDATION is set then this is always DEBUG_LEVEL_HIGH | 
 | #ifndef DEBUG_OPENGL | 
 | #define DEBUG_OPENGL DEBUG_LEVEL_LOW | 
 | #endif | 
 |  | 
 | // Turn on to enable initialization information | 
 | #define DEBUG_INIT 0 | 
 |  | 
 | // Turn on to enable memory usage summary on each frame | 
 | #define DEBUG_MEMORY_USAGE 0 | 
 |  | 
 | // Turn on to enable debugging of cache flushes | 
 | #define DEBUG_CACHE_FLUSH 0 | 
 |  | 
 | // Turn on to enable layers debugging when rendered as regions | 
 | #define DEBUG_LAYERS_AS_REGIONS 0 | 
 |  | 
 | // Turn on to enable debugging when the clip is not a rect | 
 | #define DEBUG_CLIP_REGIONS 0 | 
 |  | 
 | // Turn on to display debug info about vertex/fragment shaders | 
 | #define DEBUG_PROGRAMS 0 | 
 |  | 
 | // Turn on to display info about layers | 
 | #define DEBUG_LAYERS 0 | 
 |  | 
 | // Turn on to display info about render buffers | 
 | #define DEBUG_RENDER_BUFFERS 0 | 
 |  | 
 | // Turn on to make stencil operations easier to debug | 
 | // (writes 255 instead of 1 in the buffer, forces 8 bit stencil) | 
 | #define DEBUG_STENCIL 0 | 
 |  | 
 | // Turn on to display debug info about 9patch objects | 
 | #define DEBUG_PATCHES 0 | 
 | // Turn on to display vertex and tex coords data about 9patch objects | 
 | // This flag requires DEBUG_PATCHES to be turned on | 
 | #define DEBUG_PATCHES_VERTICES 0 | 
 | // Turn on to display vertex and tex coords data used by empty quads | 
 | // in 9patch objects | 
 | // This flag requires DEBUG_PATCHES to be turned on | 
 | #define DEBUG_PATCHES_EMPTY_VERTICES 0 | 
 |  | 
 | // Turn on to display debug info about shapes | 
 | #define DEBUG_PATHS 0 | 
 |  | 
 | // Turn on to display debug info about textures | 
 | #define DEBUG_TEXTURES 0 | 
 |  | 
 | // Turn on to display debug info about the layer renderer | 
 | #define DEBUG_LAYER_RENDERER 0 | 
 |  | 
 | // Turn on to enable additional debugging in the font renderers | 
 | #define DEBUG_FONT_RENDERER 0 | 
 |  | 
 | // Turn on to log draw operation batching and deferral information | 
 | #define DEBUG_DEFER 0 | 
 |  | 
 | // Turn on to dump display list state | 
 | #define DEBUG_DISPLAY_LIST 0 | 
 |  | 
 | // Turn on to insert an event marker for each display list op | 
 | #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0 | 
 |  | 
 | // Turn on to insert detailed event markers | 
 | #define DEBUG_DETAILED_EVENTS 0 | 
 |  | 
 | // Turn on to highlight drawing batches and merged batches with different colors | 
 | #define DEBUG_MERGE_BEHAVIOR 0 | 
 |  | 
 | // Turn on to enable debugging shadow | 
 | #define DEBUG_SHADOW 0 | 
 |  | 
 | // Turn on to enable debugging vector drawable | 
 | #define DEBUG_VECTOR_DRAWABLE 0 | 
 |  | 
 | #if DEBUG_INIT | 
 | #define INIT_LOGD(...) ALOGD(__VA_ARGS__) | 
 | #else | 
 | #define INIT_LOGD(...) | 
 | #endif | 
 |  | 
 | #endif  // ANDROID_HWUI_DEBUG_H |