| /* | 
 |  * Copyright (C) 2014 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "DamageAccumulator.h" | 
 |  | 
 | #include <log/log.h> | 
 |  | 
 | #include "RenderNode.h" | 
 | #include "utils/MathUtils.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | enum TransformType { | 
 |     TransformInvalid = 0, | 
 |     TransformRenderNode, | 
 |     TransformMatrix4, | 
 |     TransformNone, | 
 | }; | 
 |  | 
 | struct DirtyStack { | 
 |     TransformType type; | 
 |     union { | 
 |         const RenderNode* renderNode; | 
 |         const Matrix4* matrix4; | 
 |     }; | 
 |     // When this frame is pop'd, this rect is mapped through the above transform | 
 |     // and applied to the previous (aka parent) frame | 
 |     SkRect pendingDirty; | 
 |     DirtyStack* prev; | 
 |     DirtyStack* next; | 
 | }; | 
 |  | 
 | DamageAccumulator::DamageAccumulator() { | 
 |     mHead = mAllocator.create_trivial<DirtyStack>(); | 
 |     memset(mHead, 0, sizeof(DirtyStack)); | 
 |     // Create a root that we will not pop off | 
 |     mHead->prev = mHead; | 
 |     mHead->type = TransformNone; | 
 | } | 
 |  | 
 | static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) { | 
 |     if (currentFrame->prev != currentFrame) { | 
 |         computeTransformImpl(currentFrame->prev, outMatrix); | 
 |     } | 
 |     switch (currentFrame->type) { | 
 |         case TransformRenderNode: | 
 |             currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix); | 
 |             break; | 
 |         case TransformMatrix4: | 
 |             outMatrix->multiply(*currentFrame->matrix4); | 
 |             break; | 
 |         case TransformNone: | 
 |             // nothing to be done | 
 |             break; | 
 |         default: | 
 |             LOG_ALWAYS_FATAL("Tried to compute transform with an invalid type: %d", | 
 |                              currentFrame->type); | 
 |     } | 
 | } | 
 |  | 
 | void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const { | 
 |     outMatrix->loadIdentity(); | 
 |     computeTransformImpl(mHead, outMatrix); | 
 | } | 
 |  | 
 | void DamageAccumulator::pushCommon() { | 
 |     if (!mHead->next) { | 
 |         DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>(); | 
 |         nextFrame->next = nullptr; | 
 |         nextFrame->prev = mHead; | 
 |         mHead->next = nextFrame; | 
 |     } | 
 |     mHead = mHead->next; | 
 |     mHead->pendingDirty.setEmpty(); | 
 | } | 
 |  | 
 | void DamageAccumulator::pushTransform(const RenderNode* transform) { | 
 |     pushCommon(); | 
 |     mHead->type = TransformRenderNode; | 
 |     mHead->renderNode = transform; | 
 | } | 
 |  | 
 | void DamageAccumulator::pushTransform(const Matrix4* transform) { | 
 |     pushCommon(); | 
 |     mHead->type = TransformMatrix4; | 
 |     mHead->matrix4 = transform; | 
 | } | 
 |  | 
 | void DamageAccumulator::popTransform() { | 
 |     LOG_ALWAYS_FATAL_IF(mHead->prev == mHead, "Cannot pop the root frame!"); | 
 |     DirtyStack* dirtyFrame = mHead; | 
 |     mHead = mHead->prev; | 
 |     switch (dirtyFrame->type) { | 
 |         case TransformRenderNode: | 
 |             applyRenderNodeTransform(dirtyFrame); | 
 |             break; | 
 |         case TransformMatrix4: | 
 |             applyMatrix4Transform(dirtyFrame); | 
 |             break; | 
 |         case TransformNone: | 
 |             mHead->pendingDirty.join(dirtyFrame->pendingDirty); | 
 |             break; | 
 |         default: | 
 |             LOG_ALWAYS_FATAL("Tried to pop an invalid type: %d", dirtyFrame->type); | 
 |     } | 
 | } | 
 |  | 
 | static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out) { | 
 |     if (in.isEmpty()) return; | 
 |     Rect temp(in); | 
 |     if (CC_LIKELY(!matrix->isPerspective())) { | 
 |         matrix->mapRect(temp); | 
 |     } else { | 
 |         // Don't attempt to calculate damage for a perspective transform | 
 |         // as the numbers this works with can break the perspective | 
 |         // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX | 
 |         temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); | 
 |     } | 
 |     out->join({RECT_ARGS(temp)}); | 
 | } | 
 |  | 
 | void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { | 
 |     mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty); | 
 | } | 
 |  | 
 | static inline void applyMatrix(const SkMatrix* transform, SkRect* rect) { | 
 |     if (transform && !transform->isIdentity()) { | 
 |         if (CC_LIKELY(!transform->hasPerspective())) { | 
 |             transform->mapRect(rect); | 
 |         } else { | 
 |             // Don't attempt to calculate damage for a perspective transform | 
 |             // as the numbers this works with can break the perspective | 
 |             // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX | 
 |             rect->setLTRB(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | static inline void applyMatrix(const SkMatrix& transform, SkRect* rect) { | 
 |     return applyMatrix(&transform, rect); | 
 | } | 
 |  | 
 | static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) { | 
 |     if (in.isEmpty()) return; | 
 |     SkRect temp(in); | 
 |     if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) { | 
 |         const StretchEffect& stretch = props.layerProperties().getStretchEffect(); | 
 |         if (!stretch.isEmpty()) { | 
 |             applyMatrix(stretch.makeLinearStretch(props.getWidth(), props.getHeight()), &temp); | 
 |         } | 
 |     } | 
 |     applyMatrix(props.getTransformMatrix(), &temp); | 
 |     if (props.getStaticMatrix()) { | 
 |         applyMatrix(props.getStaticMatrix(), &temp); | 
 |     } else if (props.getAnimationMatrix()) { | 
 |         applyMatrix(props.getAnimationMatrix(), &temp); | 
 |     } | 
 |     temp.offset(props.getLeft(), props.getTop()); | 
 |     out->join(temp); | 
 | } | 
 |  | 
 | static DirtyStack* findParentRenderNode(DirtyStack* frame) { | 
 |     while (frame->prev != frame) { | 
 |         frame = frame->prev; | 
 |         if (frame->type == TransformRenderNode) { | 
 |             return frame; | 
 |         } | 
 |     } | 
 |     return nullptr; | 
 | } | 
 |  | 
 | static DirtyStack* findProjectionReceiver(DirtyStack* frame) { | 
 |     if (frame) { | 
 |         while (frame->prev != frame) { | 
 |             frame = frame->prev; | 
 |             if (frame->type == TransformRenderNode && frame->renderNode->hasProjectionReceiver()) { | 
 |                 return frame; | 
 |             } | 
 |         } | 
 |     } | 
 |     return nullptr; | 
 | } | 
 |  | 
 | static void applyTransforms(DirtyStack* frame, DirtyStack* end) { | 
 |     SkRect* rect = &frame->pendingDirty; | 
 |     while (frame != end) { | 
 |         if (frame->type == TransformRenderNode) { | 
 |             mapRect(frame->renderNode->properties(), *rect, rect); | 
 |         } else { | 
 |             mapRect(frame->matrix4, *rect, rect); | 
 |         } | 
 |         frame = frame->prev; | 
 |     } | 
 | } | 
 |  | 
 | void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { | 
 |     if (frame->pendingDirty.isEmpty()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     const RenderProperties& props = frame->renderNode->properties(); | 
 |     if (props.getAlpha() <= 0) { | 
 |         return; | 
 |     } | 
 |  | 
 |     // Perform clipping | 
 |     if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) { | 
 |         if (!frame->pendingDirty.intersect(SkRect::MakeIWH(props.getWidth(), props.getHeight()))) { | 
 |             frame->pendingDirty.setEmpty(); | 
 |         } | 
 |     } | 
 |  | 
 |     // apply all transforms | 
 |     mapRect(props, frame->pendingDirty, &mHead->pendingDirty); | 
 |  | 
 |     // project backwards if necessary | 
 |     if (props.getProjectBackwards() && !frame->pendingDirty.isEmpty()) { | 
 |         // First, find our parent RenderNode: | 
 |         DirtyStack* parentNode = findParentRenderNode(frame); | 
 |         // Find our parent's projection receiver, which is what we project onto | 
 |         DirtyStack* projectionReceiver = findProjectionReceiver(parentNode); | 
 |         if (projectionReceiver) { | 
 |             applyTransforms(frame, projectionReceiver); | 
 |             projectionReceiver->pendingDirty.join(frame->pendingDirty); | 
 |         } | 
 |  | 
 |         frame->pendingDirty.setEmpty(); | 
 |     } | 
 | } | 
 |  | 
 | SkRect DamageAccumulator::computeClipAndTransform(const SkRect& bounds, Matrix4* outMatrix) const { | 
 |     const DirtyStack* frame = mHead; | 
 |     Matrix4 transform; | 
 |     SkRect pretransformResult = bounds; | 
 |     while (true) { | 
 |         SkRect currentBounds = pretransformResult; | 
 |         pretransformResult.setEmpty(); | 
 |         switch (frame->type) { | 
 |             case TransformRenderNode: { | 
 |                 const RenderProperties& props = frame->renderNode->properties(); | 
 |                 // Perform clipping | 
 |                 if (props.getClipDamageToBounds() && !currentBounds.isEmpty()) { | 
 |                     if (!currentBounds.intersect( | 
 |                                 SkRect::MakeIWH(props.getWidth(), props.getHeight()))) { | 
 |                         currentBounds.setEmpty(); | 
 |                     } | 
 |                 } | 
 |  | 
 |                 // apply all transforms | 
 |                 mapRect(props, currentBounds, &pretransformResult); | 
 |                 frame->renderNode->applyViewPropertyTransforms(transform); | 
 |             } break; | 
 |             case TransformMatrix4: | 
 |                 mapRect(frame->matrix4, currentBounds, &pretransformResult); | 
 |                 transform.multiply(*frame->matrix4); | 
 |                 break; | 
 |             default: | 
 |                 pretransformResult = currentBounds; | 
 |                 break; | 
 |         } | 
 |         if (frame->prev == frame) break; | 
 |         frame = frame->prev; | 
 |     } | 
 |     SkRect result; | 
 |     Matrix4 globalToLocal; | 
 |     globalToLocal.loadInverse(transform); | 
 |     mapRect(&globalToLocal, pretransformResult, &result); | 
 |     *outMatrix = transform; | 
 |     return result; | 
 | } | 
 |  | 
 | void DamageAccumulator::dirty(float left, float top, float right, float bottom) { | 
 |     mHead->pendingDirty.join({left, top, right, bottom}); | 
 | } | 
 |  | 
 | void DamageAccumulator::peekAtDirty(SkRect* dest) const { | 
 |     *dest = mHead->pendingDirty; | 
 | } | 
 |  | 
 | void DamageAccumulator::finish(SkRect* totalDirty) { | 
 |     LOG_ALWAYS_FATAL_IF(mHead->prev != mHead, "Cannot finish, mismatched push/pop calls! %p vs. %p", | 
 |                         mHead->prev, mHead); | 
 |     // Root node never has a transform, so this is the fully mapped dirty rect | 
 |     *totalDirty = mHead->pendingDirty; | 
 |     totalDirty->roundOut(totalDirty); | 
 |     mHead->pendingDirty.setEmpty(); | 
 | } | 
 |  | 
 | DamageAccumulator::StretchResult DamageAccumulator::findNearestStretchEffect() const { | 
 |     DirtyStack* frame = mHead; | 
 |     while (frame->prev != frame) { | 
 |         if (frame->type == TransformRenderNode) { | 
 |             const auto& renderNode = frame->renderNode; | 
 |             const auto& frameRenderNodeProperties = renderNode->properties(); | 
 |             const auto& effect = | 
 |                     frameRenderNodeProperties.layerProperties().getStretchEffect(); | 
 |             const float width = (float) frameRenderNodeProperties.getWidth(); | 
 |             const float height = (float) frameRenderNodeProperties.getHeight(); | 
 |             if (!effect.isEmpty()) { | 
 |                 Matrix4 stretchMatrix; | 
 |                 computeTransformImpl(frame, &stretchMatrix); | 
 |                 Rect stretchRect = Rect(0.f, 0.f, width, height); | 
 |                 stretchMatrix.mapRect(stretchRect); | 
 |  | 
 |                 return StretchResult{ | 
 |                         .stretchEffect = &effect, | 
 |                         .parentBounds = SkRect::MakeLTRB(stretchRect.left, stretchRect.top, | 
 |                                                          stretchRect.right, stretchRect.bottom), | 
 |                         .width = width, | 
 |                         .height = height}; | 
 |             } | 
 |         } | 
 |         frame = frame->prev; | 
 |     } | 
 |     return StretchResult{}; | 
 | } | 
 |  | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ |