| /* | 
 |  * Copyright (C) 2021 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | /** | 
 |  * Verify if the provided vendor and version supports RenderEffect caching | 
 |  * behavior. | 
 |  * | 
 |  * Certain Open GL Driver implementations run into blocking scenarios | 
 |  * with Fence::waitForever without a corresponding signal to unblock | 
 |  * This happens during attempts to cache SkImage instances across frames | 
 |  * especially in circumstances using RenderEffect/SkImageFilter internally. | 
 |  * So detect the corresponding GL Vendor and driver version to determine if | 
 |  * caching SkImage instances across frames is supported. | 
 |  * See b/197263715 & b/193145089 | 
 |  * @param vendor Vendor of the GL driver | 
 |  * @param version Version of the GL driver from the given vendor | 
 |  * @return True if a RenderEffect result can be cached across frames, | 
 |  * false otherwise | 
 |  */ | 
 | bool supportsRenderEffectCache(const char* vendor, const char* version); |