| /* | 
 |  * Copyright (C) 2021 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 | #include "StretchMask.h" | 
 | #include "SkSurface.h" | 
 | #include "SkCanvas.h" | 
 | #include "TransformCanvas.h" | 
 | #include "SkiaDisplayList.h" | 
 |  | 
 | using android::uirenderer::StretchMask; | 
 |  | 
 | void StretchMask::draw(GrRecordingContext* context, | 
 |                        const StretchEffect& stretch, | 
 |                        const SkRect& bounds, | 
 |                        skiapipeline::SkiaDisplayList* displayList, | 
 |                        SkCanvas* canvas) { | 
 |     float width = bounds.width(); | 
 |     float height = bounds.height(); | 
 |     if (mMaskSurface == nullptr || mMaskSurface->width() != width || | 
 |         mMaskSurface->height() != height) { | 
 |         // Create a new surface if we don't have one or our existing size does | 
 |         // not match. | 
 |         mMaskSurface = SkSurface::MakeRenderTarget( | 
 |             context, | 
 |             SkBudgeted::kYes, | 
 |             SkImageInfo::Make( | 
 |                 width, | 
 |                 height, | 
 |                 SkColorType::kAlpha_8_SkColorType, | 
 |                 SkAlphaType::kPremul_SkAlphaType) | 
 |         ); | 
 |         mIsDirty = true; | 
 |     } | 
 |  | 
 |     if (mIsDirty) { | 
 |         SkCanvas* maskCanvas = mMaskSurface->getCanvas(); | 
 |         // Make sure to apply target transformation to the mask canvas | 
 |         // to ensure the replayed drawing commands generate the same result | 
 |         auto previousMatrix = displayList->mParentMatrix; | 
 |         displayList->mParentMatrix = maskCanvas->getTotalMatrix(); | 
 |         maskCanvas->save(); | 
 |         maskCanvas->drawColor(0, SkBlendMode::kClear); | 
 |         TransformCanvas transformCanvas(maskCanvas, SkBlendMode::kSrcOver); | 
 |         displayList->draw(&transformCanvas); | 
 |         maskCanvas->restore(); | 
 |         displayList->mParentMatrix = previousMatrix; | 
 |     } | 
 |  | 
 |     sk_sp<SkImage> maskImage = mMaskSurface->makeImageSnapshot(); | 
 |     sk_sp<SkShader> maskStretchShader = stretch.getShader(width, height, maskImage, nullptr); | 
 |  | 
 |     SkPaint maskPaint; | 
 |     maskPaint.setShader(maskStretchShader); | 
 |     maskPaint.setBlendMode(SkBlendMode::kDstOut); | 
 |     canvas->drawRect(bounds, maskPaint); | 
 |  | 
 |     mIsDirty = false; | 
 | } |