|  | /* | 
|  | * Copyright (C) 2008 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.renderscript; | 
|  |  | 
|  | import android.compat.annotation.UnsupportedAppUsage; | 
|  |  | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | * @deprecated in API 16 | 
|  | * <p>The RenderScript fragment program, also known as fragment shader is responsible | 
|  | * for manipulating pixel data in a user defined way. It's constructed from a GLSL | 
|  | * shader string containing the program body, textures inputs, and a Type object | 
|  | * that describes the constants used by the program. Similar to the vertex programs, | 
|  | * when an allocation with constant input values is bound to the shader, its values | 
|  | * are sent to the graphics program automatically.</p> | 
|  | * <p> The values inside the allocation are not explicitly tracked. If they change between two draw | 
|  | * calls using the same program object, the runtime needs to be notified of that | 
|  | * change by calling rsgAllocationSyncAll so it could send the new values to hardware. | 
|  | * Communication between the vertex and fragment programs is handled internally in the | 
|  | * GLSL code. For example, if the fragment program is expecting a varying input called | 
|  | * varTex0, the GLSL code inside the program vertex must provide it. | 
|  | * </p> | 
|  | * | 
|  | **/ | 
|  | public class ProgramFragment extends Program { | 
|  | ProgramFragment(long id, RenderScript rs) { | 
|  | super(id, rs); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | */ | 
|  | public static class Builder extends BaseProgramBuilder { | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Create a builder object. | 
|  | * | 
|  | * @param rs Context to which the program will belong. | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public Builder(RenderScript rs) { | 
|  | super(rs); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @deprecated in API 16 | 
|  | * Creates ProgramFragment from the current state of the builder | 
|  | * | 
|  | * @return  ProgramFragment | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public ProgramFragment create() { | 
|  | mRS.validate(); | 
|  | long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; | 
|  | String[] texNames = new String[mTextureCount]; | 
|  | int idx = 0; | 
|  |  | 
|  | for (int i=0; i < mInputCount; i++) { | 
|  | tmp[idx++] = ProgramParam.INPUT.mID; | 
|  | tmp[idx++] = mInputs[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mOutputCount; i++) { | 
|  | tmp[idx++] = ProgramParam.OUTPUT.mID; | 
|  | tmp[idx++] = mOutputs[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mConstantCount; i++) { | 
|  | tmp[idx++] = ProgramParam.CONSTANT.mID; | 
|  | tmp[idx++] = mConstants[i].getID(mRS); | 
|  | } | 
|  | for (int i=0; i < mTextureCount; i++) { | 
|  | tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; | 
|  | tmp[idx++] = mTextureTypes[i].mID; | 
|  | texNames[i] = mTextureNames[i]; | 
|  | } | 
|  |  | 
|  | long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); | 
|  | ProgramFragment pf = new ProgramFragment(id, mRS); | 
|  | initProgram(pf); | 
|  | return pf; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  |  |