|  | /* | 
|  | * Copyright (C) 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.renderscript; | 
|  |  | 
|  | /** | 
|  | * Vector version of the basic float type. | 
|  | * Provides two float fields packed. | 
|  | */ | 
|  | public  class Float2 { | 
|  | public float x; | 
|  | public float y; | 
|  |  | 
|  | public Float2() { | 
|  | } | 
|  | /** @hide */ | 
|  | public Float2(Float2 data) { | 
|  | this.x = data.x; | 
|  | this.y = data.y; | 
|  | } | 
|  |  | 
|  | public Float2(float x, float y) { | 
|  | this.x = x; | 
|  | this.y = y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector add | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static Float2 add(Float2 a, Float2 b) { | 
|  | Float2 res = new Float2(); | 
|  | res.x = a.x + b.x; | 
|  | res.y = a.y + b.y; | 
|  |  | 
|  | return res; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector add | 
|  | * | 
|  | * @param value | 
|  | */ | 
|  | public void add(Float2 value) { | 
|  | x += value.x; | 
|  | y += value.y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector add | 
|  | * | 
|  | * @param value | 
|  | */ | 
|  | public void add(float value) { | 
|  | x += value; | 
|  | y += value; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector add | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static Float2 add(Float2 a, float b) { | 
|  | Float2 res = new Float2(); | 
|  | res.x = a.x + b; | 
|  | res.y = a.y + b; | 
|  |  | 
|  | return res; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector subtraction | 
|  | * | 
|  | * @param value | 
|  | */ | 
|  | public void sub(Float2 value) { | 
|  | x -= value.x; | 
|  | y -= value.y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector subtraction | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static Float2 sub(Float2 a, Float2 b) { | 
|  | Float2 res = new Float2(); | 
|  | res.x = a.x - b.x; | 
|  | res.y = a.y - b.y; | 
|  |  | 
|  | return res; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector subtraction | 
|  | * | 
|  | * @param value | 
|  | */ | 
|  | public void sub(float value) { | 
|  | x -= value; | 
|  | y -= value; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector subtraction | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static Float2 sub(Float2 a, float b) { | 
|  | Float2 res = new Float2(); | 
|  | res.x = a.x - b; | 
|  | res.y = a.y - b; | 
|  |  | 
|  | return res; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector multiplication | 
|  | * | 
|  | * @param value | 
|  | */ | 
|  | public void mul(Float2 value) { | 
|  | x *= value.x; | 
|  | y *= value.y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector multiplication | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static Float2 mul(Float2 a, Float2 b) { | 
|  | Float2 res = new Float2(); | 
|  | res.x = a.x * b.x; | 
|  | res.y = a.y * b.y; | 
|  |  | 
|  | return res; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector multiplication | 
|  | * | 
|  | * @param value | 
|  | */ | 
|  | public void mul(float value) { | 
|  | x *= value; | 
|  | y *= value; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector multiplication | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static Float2 mul(Float2 a, float b) { | 
|  | Float2 res = new Float2(); | 
|  | res.x = a.x * b; | 
|  | res.y = a.y * b; | 
|  |  | 
|  | return res; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector division | 
|  | * | 
|  | * @param value | 
|  | */ | 
|  | public void div(Float2 value) { | 
|  | x /= value.x; | 
|  | y /= value.y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector division | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static Float2 div(Float2 a, Float2 b) { | 
|  | Float2 res = new Float2(); | 
|  | res.x = a.x / b.x; | 
|  | res.y = a.y / b.y; | 
|  |  | 
|  | return res; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector division | 
|  | * | 
|  | * @param value | 
|  | */ | 
|  | public void div(float value) { | 
|  | x /= value; | 
|  | y /= value; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector division | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static Float2 div(Float2 a, float b) { | 
|  | Float2 res = new Float2(); | 
|  | res.x = a.x / b; | 
|  | res.y = a.y / b; | 
|  |  | 
|  | return res; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector dot Product | 
|  | * | 
|  | * @param a | 
|  | * @return | 
|  | */ | 
|  | public float dotProduct(Float2 a) { | 
|  | return (x * a.x) + (y * a.y); | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector dot Product | 
|  | * | 
|  | * @param a | 
|  | * @param b | 
|  | * @return | 
|  | */ | 
|  | public static float dotProduct(Float2 a, Float2 b) { | 
|  | return (b.x * a.x) + (b.y * a.y); | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * Vector add Multiple | 
|  | * | 
|  | * @param a | 
|  | * @param factor | 
|  | */ | 
|  | public void addMultiple(Float2 a, float factor) { | 
|  | x += a.x * factor; | 
|  | y += a.y * factor; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * set vector value by float2 | 
|  | * | 
|  | * @param a | 
|  | */ | 
|  | public void set(Float2 a) { | 
|  | this.x = a.x; | 
|  | this.y = a.y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * set vector negate | 
|  | */ | 
|  | public void negate() { | 
|  | x = -x; | 
|  | y = -y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * get vector length | 
|  | * | 
|  | * @return | 
|  | */ | 
|  | public int length() { | 
|  | return 2; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * return the element sum of vector | 
|  | * | 
|  | * @return | 
|  | */ | 
|  | public float elementSum() { | 
|  | return x + y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * get the vector field value by index | 
|  | * | 
|  | * @param i | 
|  | * @return | 
|  | */ | 
|  | public float get(int i) { | 
|  | switch (i) { | 
|  | case 0: | 
|  | return x; | 
|  | case 1: | 
|  | return y; | 
|  | default: | 
|  | throw new IndexOutOfBoundsException("Index: i"); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * set the vector field value by index | 
|  | * | 
|  | * @param i | 
|  | * @param value | 
|  | */ | 
|  | public void setAt(int i, float value) { | 
|  | switch (i) { | 
|  | case 0: | 
|  | x = value; | 
|  | return; | 
|  | case 1: | 
|  | y = value; | 
|  | return; | 
|  | default: | 
|  | throw new IndexOutOfBoundsException("Index: i"); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * add the vector field value by index | 
|  | * | 
|  | * @param i | 
|  | * @param value | 
|  | */ | 
|  | public void addAt(int i, float value) { | 
|  | switch (i) { | 
|  | case 0: | 
|  | x += value; | 
|  | return; | 
|  | case 1: | 
|  | y += value; | 
|  | return; | 
|  | default: | 
|  | throw new IndexOutOfBoundsException("Index: i"); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * set the vector field value | 
|  | * | 
|  | * @param x | 
|  | * @param y | 
|  | */ | 
|  | public void setValues(float x, float y) { | 
|  | this.x = x; | 
|  | this.y = y; | 
|  | } | 
|  |  | 
|  | /** @hide | 
|  | * copy the vector to float array | 
|  | * | 
|  | * @param data | 
|  | * @param offset | 
|  | */ | 
|  | public void copyTo(float[] data, int offset) { | 
|  | data[offset] = x; | 
|  | data[offset + 1] = y; | 
|  | } | 
|  | } |