| /* | 
 |  * Copyright (C) 2017 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <GrContextOptions.h> | 
 | #include <cutils/compiler.h> | 
 | #include <memory> | 
 | #include <mutex> | 
 | #include <string> | 
 | #include <vector> | 
 |  | 
 | namespace android { | 
 |  | 
 | class BlobCache; | 
 | class FileBlobCache; | 
 |  | 
 | namespace uirenderer { | 
 | namespace skiapipeline { | 
 |  | 
 | class ShaderCache : public GrContextOptions::PersistentCache { | 
 | public: | 
 |     /** | 
 |      * "get" returns a pointer to the singleton ShaderCache object.  This | 
 |      * singleton object will never be destroyed. | 
 |      */ | 
 |     static ShaderCache& get(); | 
 |  | 
 |     /** | 
 |      * initShaderDiskCache" loads the serialized cache contents from disk, | 
 |      * optionally checks that the on-disk cache matches a provided identity, | 
 |      * and puts the ShaderCache into an initialized state, such that it is | 
 |      * able to insert and retrieve entries from the cache. If identity is | 
 |      * non-null and validation fails, the cache is initialized but contains | 
 |      * no data. If size is less than zero, the cache is initilaized but | 
 |      * contains no data. | 
 |      * | 
 |      * This should be called when HWUI pipeline is initialized. When not in | 
 |      * the initialized state the load and store methods will return without | 
 |      * performing any cache operations. | 
 |      */ | 
 |     virtual void initShaderDiskCache(const void* identity, ssize_t size); | 
 |  | 
 |     virtual void initShaderDiskCache() { initShaderDiskCache(nullptr, 0); } | 
 |  | 
 |     /** | 
 |      * "setFilename" sets the name of the file that should be used to store | 
 |      * cache contents from one program invocation to another. This function does not perform any | 
 |      * disk operation and it should be invoked before "initShaderCache". | 
 |      */ | 
 |     virtual void setFilename(const char* filename); | 
 |  | 
 |     /** | 
 |      * "load" attempts to retrieve the value blob associated with a given key | 
 |      * blob from cache.  This will be called by Skia, when it needs to compile a new SKSL shader. | 
 |      */ | 
 |     sk_sp<SkData> load(const SkData& key) override; | 
 |  | 
 |     /** | 
 |      * "store" attempts to insert a new key/value blob pair into the cache. | 
 |      * This will be called by Skia after it compiled a new SKSL shader | 
 |      */ | 
 |     void store(const SkData& key, const SkData& data, const SkString& description) override; | 
 |  | 
 |     /** | 
 |      * "onVkFrameFlushed" tries to store Vulkan pipeline cache state. | 
 |      * Pipeline cache is saved on disk only if the size of the data has changed or there was | 
 |      * a new shader compiled. | 
 |      */ | 
 |     void onVkFrameFlushed(GrDirectContext* context); | 
 |  | 
 | private: | 
 |     // Creation and (the lack of) destruction is handled internally. | 
 |     ShaderCache(); | 
 |  | 
 |     // Copying is disallowed. | 
 |     ShaderCache(const ShaderCache&) = delete; | 
 |     void operator=(const ShaderCache&) = delete; | 
 |  | 
 |     /** | 
 |      * "getBlobCacheLocked" returns the BlobCache object being used to store the | 
 |      * key/value blob pairs.  If the BlobCache object has not yet been created, | 
 |      * this will do so, loading the serialized cache contents from disk if | 
 |      * possible. | 
 |      */ | 
 |     BlobCache* getBlobCacheLocked(); | 
 |  | 
 |     /** | 
 |      * "validateCache" updates the cache to match the given identity.  If the | 
 |      * cache currently has the wrong identity, all entries in the cache are cleared. | 
 |      */ | 
 |     bool validateCache(const void* identity, ssize_t size); | 
 |  | 
 |     /** | 
 |      * "saveToDiskLocked" attemps to save the current contents of the cache to | 
 |      * disk. If the identity hash exists, we will insert the identity hash into | 
 |      * the cache for next validation. | 
 |      */ | 
 |     void saveToDiskLocked(); | 
 |  | 
 |     /** | 
 |      * "mInitialized" indicates whether the ShaderCache is in the initialized | 
 |      * state.  It is initialized to false at construction time, and gets set to | 
 |      * true when initialize is called. | 
 |      * When in this state, the cache behaves as normal.  When not, | 
 |      * the load and store methods will return without performing any cache | 
 |      * operations. | 
 |      */ | 
 |     bool mInitialized = false; | 
 |  | 
 |     /** | 
 |      * "mBlobCache" is the cache in which the key/value blob pairs are stored.  It | 
 |      * is initially NULL, and will be initialized by getBlobCacheLocked the | 
 |      * first time it's needed. | 
 |      * The blob cache contains the Android build number. We treat version mismatches as an empty | 
 |      * cache (logic implemented in BlobCache::unflatten). | 
 |      */ | 
 |     std::unique_ptr<FileBlobCache> mBlobCache; | 
 |  | 
 |     /** | 
 |      * "mFilename" is the name of the file for storing cache contents in between | 
 |      * program invocations.  It is initialized to an empty string at | 
 |      * construction time, and can be set with the setCacheFilename method.  An | 
 |      * empty string indicates that the cache should not be saved to or restored | 
 |      * from disk. | 
 |      */ | 
 |     std::string mFilename; | 
 |  | 
 |     /** | 
 |      * "mIDHash" is the current identity hash for the cache validation. It is | 
 |      * initialized to an empty vector at construction time, and its content is | 
 |      * generated in the call of the validateCache method. An empty vector | 
 |      * indicates that cache validation is not performed, and the hash should | 
 |      * not be stored on disk. | 
 |      */ | 
 |     std::vector<uint8_t> mIDHash; | 
 |  | 
 |     /** | 
 |      * "mSavePending" indicates whether or not a deferred save operation is | 
 |      * pending.  Each time a key/value pair is inserted into the cache via | 
 |      * load, a deferred save is initiated if one is not already pending. | 
 |      * This will wait some amount of time and then trigger a save of the cache | 
 |      * contents to disk. | 
 |      */ | 
 |     bool mSavePending = false; | 
 |  | 
 |     /** | 
 |      *  "mObservedBlobValueSize" is the maximum value size observed by the cache reading function. | 
 |      */ | 
 |     size_t mObservedBlobValueSize = 20 * 1024; | 
 |  | 
 |     /** | 
 |      *  The time in seconds to wait before saving newly inserted cache entries. | 
 |      */ | 
 |     unsigned int mDeferredSaveDelay = 4; | 
 |  | 
 |     /** | 
 |      * "mMutex" is the mutex used to prevent concurrent access to the member | 
 |      * variables. It must be locked whenever the member variables are accessed. | 
 |      */ | 
 |     mutable std::mutex mMutex; | 
 |  | 
 |     /** | 
 |      *  If set to "true", the next call to onVkFrameFlushed, will invoke | 
 |      * GrCanvas::storeVkPipelineCacheData. This does not guarantee that data will be stored on disk. | 
 |      */ | 
 |     bool mTryToStorePipelineCache = true; | 
 |  | 
 |     /** | 
 |      * This flag is used by "ShaderCache::store" to distinguish between shader data and | 
 |      * Vulkan pipeline data. | 
 |      */ | 
 |     bool mInStoreVkPipelineInProgress = false; | 
 |  | 
 |     /** | 
 |      *  "mNewPipelineCacheSize" has the size of the new Vulkan pipeline cache data. It is used | 
 |      *  to prevent unnecessary disk writes, if the pipeline cache size has not changed. | 
 |      */ | 
 |     size_t mNewPipelineCacheSize = -1; | 
 |     /** | 
 |      *  "mOldPipelineCacheSize" has the size of the Vulkan pipeline cache data stored on disk. | 
 |      */ | 
 |     size_t mOldPipelineCacheSize = -1; | 
 |  | 
 |     /** | 
 |      *  "mCacheDirty" is true when there is new shader cache data, which is not saved to disk. | 
 |      */ | 
 |     bool mCacheDirty = false; | 
 |  | 
 |     /** | 
 |      * "sCache" is the singleton ShaderCache object. | 
 |      */ | 
 |     static ShaderCache sCache; | 
 |  | 
 |     /** | 
 |      * "sIDKey" is the cache key of the identity hash | 
 |      */ | 
 |     static constexpr uint8_t sIDKey = 0; | 
 |  | 
 |     /** | 
 |      * Most of this class concerns persistent storage for shaders, but it's also | 
 |      * interesting to keep track of how many shaders are stored in RAM. This | 
 |      * class provides a convenient entry point for that. | 
 |      */ | 
 |     int mNumShadersCachedInRam = 0; | 
 |  | 
 |     friend class ShaderCacheTestUtils;  // used for unit testing | 
 | }; | 
 |  | 
 | } /* namespace skiapipeline */ | 
 | } /* namespace uirenderer */ | 
 | } /* namespace android */ |