|  | /* | 
|  | * Copyright (C) 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "TouchSpotController" | 
|  |  | 
|  | // Log debug messages about pointer updates | 
|  | #define DEBUG_SPOT_UPDATES 0 | 
|  |  | 
|  | #include "TouchSpotController.h" | 
|  |  | 
|  | #include <log/log.h> | 
|  |  | 
|  | #include <SkBitmap.h> | 
|  | #include <SkBlendMode.h> | 
|  | #include <SkCanvas.h> | 
|  | #include <SkColor.h> | 
|  | #include <SkPaint.h> | 
|  |  | 
|  | namespace { | 
|  | // Time to spend fading out the spot completely. | 
|  | const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms | 
|  | } // namespace | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // --- Spot --- | 
|  |  | 
|  | void TouchSpotController::Spot::updateSprite(const SpriteIcon* icon, float x, float y, | 
|  | int32_t displayId) { | 
|  | sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); | 
|  | sprite->setAlpha(alpha); | 
|  | sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); | 
|  | sprite->setPosition(x, y); | 
|  | sprite->setDisplayId(displayId); | 
|  | this->x = x; | 
|  | this->y = y; | 
|  |  | 
|  | if (icon != mLastIcon) { | 
|  | mLastIcon = icon; | 
|  | if (icon) { | 
|  | sprite->setIcon(*icon); | 
|  | sprite->setVisible(true); | 
|  | } else { | 
|  | sprite->setVisible(false); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // --- TouchSpotController --- | 
|  |  | 
|  | TouchSpotController::TouchSpotController(int32_t displayId, PointerControllerContext& context) | 
|  | : mDisplayId(displayId), mContext(context) { | 
|  | mContext.getPolicy()->loadPointerResources(&mResources, mDisplayId); | 
|  | } | 
|  |  | 
|  | TouchSpotController::~TouchSpotController() { | 
|  | std::scoped_lock lock(mLock); | 
|  |  | 
|  | size_t numSpots = mLocked.displaySpots.size(); | 
|  | for (size_t i = 0; i < numSpots; i++) { | 
|  | delete mLocked.displaySpots[i]; | 
|  | } | 
|  | mLocked.displaySpots.clear(); | 
|  | } | 
|  |  | 
|  | void TouchSpotController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, | 
|  | BitSet32 spotIdBits) { | 
|  | #if DEBUG_SPOT_UPDATES | 
|  | ALOGD("setSpots: idBits=%08x", spotIdBits.value); | 
|  | for (BitSet32 idBits(spotIdBits); !idBits.isEmpty();) { | 
|  | uint32_t id = idBits.firstMarkedBit(); | 
|  | idBits.clearBit(id); | 
|  | const PointerCoords& c = spotCoords[spotIdToIndex[id]]; | 
|  | ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f, displayId=%" PRId32 ".", id, | 
|  | c.getAxisValue(AMOTION_EVENT_AXIS_X), c.getAxisValue(AMOTION_EVENT_AXIS_Y), | 
|  | c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE), displayId); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | std::scoped_lock lock(mLock); | 
|  | sp<SpriteController> spriteController = mContext.getSpriteController(); | 
|  | spriteController->openTransaction(); | 
|  |  | 
|  | // Add or move spots for fingers that are down. | 
|  | for (BitSet32 idBits(spotIdBits); !idBits.isEmpty();) { | 
|  | uint32_t id = idBits.clearFirstMarkedBit(); | 
|  | const PointerCoords& c = spotCoords[spotIdToIndex[id]]; | 
|  | const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0 | 
|  | ? mResources.spotTouch | 
|  | : mResources.spotHover; | 
|  | float x = c.getAxisValue(AMOTION_EVENT_AXIS_X); | 
|  | float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y); | 
|  |  | 
|  | Spot* spot = getSpot(id, mLocked.displaySpots); | 
|  | if (!spot) { | 
|  | spot = createAndAddSpotLocked(id, mLocked.displaySpots); | 
|  | } | 
|  |  | 
|  | spot->updateSprite(&icon, x, y, mDisplayId); | 
|  | } | 
|  |  | 
|  | for (Spot* spot : mLocked.displaySpots) { | 
|  | if (spot->id != Spot::INVALID_ID && !spotIdBits.hasBit(spot->id)) { | 
|  | fadeOutAndReleaseSpotLocked(spot); | 
|  | } | 
|  | } | 
|  |  | 
|  | spriteController->closeTransaction(); | 
|  | } | 
|  |  | 
|  | void TouchSpotController::clearSpots() { | 
|  | #if DEBUG_SPOT_UPDATES | 
|  | ALOGD("clearSpots"); | 
|  | #endif | 
|  |  | 
|  | std::scoped_lock lock(mLock); | 
|  | fadeOutAndReleaseAllSpotsLocked(); | 
|  | } | 
|  |  | 
|  | TouchSpotController::Spot* TouchSpotController::getSpot(uint32_t id, | 
|  | const std::vector<Spot*>& spots) { | 
|  | for (size_t i = 0; i < spots.size(); i++) { | 
|  | Spot* spot = spots[i]; | 
|  | if (spot->id == id) { | 
|  | return spot; | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | TouchSpotController::Spot* TouchSpotController::createAndAddSpotLocked(uint32_t id, | 
|  | std::vector<Spot*>& spots) | 
|  | REQUIRES(mLock) { | 
|  | // Remove spots until we have fewer than MAX_SPOTS remaining. | 
|  | while (spots.size() >= MAX_SPOTS) { | 
|  | Spot* spot = removeFirstFadingSpotLocked(spots); | 
|  | if (!spot) { | 
|  | spot = spots[0]; | 
|  | spots.erase(spots.begin()); | 
|  | } | 
|  | releaseSpotLocked(spot); | 
|  | } | 
|  |  | 
|  | // Obtain a sprite from the recycled pool. | 
|  | sp<Sprite> sprite; | 
|  | if (!mLocked.recycledSprites.empty()) { | 
|  | sprite = mLocked.recycledSprites.back(); | 
|  | mLocked.recycledSprites.pop_back(); | 
|  | } else { | 
|  | sprite = mContext.getSpriteController()->createSprite(); | 
|  | } | 
|  |  | 
|  | // Return the new spot. | 
|  | Spot* spot = new Spot(id, sprite); | 
|  | spots.push_back(spot); | 
|  | return spot; | 
|  | } | 
|  |  | 
|  | TouchSpotController::Spot* TouchSpotController::removeFirstFadingSpotLocked( | 
|  | std::vector<Spot*>& spots) REQUIRES(mLock) { | 
|  | for (size_t i = 0; i < spots.size(); i++) { | 
|  | Spot* spot = spots[i]; | 
|  | if (spot->id == Spot::INVALID_ID) { | 
|  | spots.erase(spots.begin() + i); | 
|  | return spot; | 
|  | } | 
|  | } | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | void TouchSpotController::releaseSpotLocked(Spot* spot) REQUIRES(mLock) { | 
|  | spot->sprite->clearIcon(); | 
|  |  | 
|  | if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) { | 
|  | mLocked.recycledSprites.push_back(spot->sprite); | 
|  | } | 
|  | delete spot; | 
|  | } | 
|  |  | 
|  | void TouchSpotController::fadeOutAndReleaseSpotLocked(Spot* spot) REQUIRES(mLock) { | 
|  | if (spot->id != Spot::INVALID_ID) { | 
|  | spot->id = Spot::INVALID_ID; | 
|  | startAnimationLocked(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void TouchSpotController::fadeOutAndReleaseAllSpotsLocked() REQUIRES(mLock) { | 
|  | size_t numSpots = mLocked.displaySpots.size(); | 
|  | for (size_t i = 0; i < numSpots; i++) { | 
|  | Spot* spot = mLocked.displaySpots[i]; | 
|  | fadeOutAndReleaseSpotLocked(spot); | 
|  | } | 
|  | } | 
|  |  | 
|  | void TouchSpotController::reloadSpotResources() { | 
|  | mContext.getPolicy()->loadPointerResources(&mResources, mDisplayId); | 
|  | } | 
|  |  | 
|  | bool TouchSpotController::doAnimations(nsecs_t timestamp) { | 
|  | std::scoped_lock lock(mLock); | 
|  | bool keepAnimating = doFadingAnimationLocked(timestamp); | 
|  | if (!keepAnimating) { | 
|  | /* | 
|  | * We know that this callback will be removed before another | 
|  | * is added. mLock in PointerAnimator will not be released | 
|  | * until after this is removed, and adding another callback | 
|  | * requires that lock. Thus it's safe to set mLocked.animating | 
|  | * here. | 
|  | */ | 
|  | mLocked.animating = false; | 
|  | } | 
|  | return keepAnimating; | 
|  | } | 
|  |  | 
|  | bool TouchSpotController::doFadingAnimationLocked(nsecs_t timestamp) REQUIRES(mLock) { | 
|  | bool keepAnimating = false; | 
|  | nsecs_t animationTime = mContext.getAnimationTime(); | 
|  | nsecs_t frameDelay = timestamp - animationTime; | 
|  | size_t numSpots = mLocked.displaySpots.size(); | 
|  | for (size_t i = 0; i < numSpots;) { | 
|  | Spot* spot = mLocked.displaySpots[i]; | 
|  | if (spot->id == Spot::INVALID_ID) { | 
|  | spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION; | 
|  | if (spot->alpha <= 0) { | 
|  | mLocked.displaySpots.erase(mLocked.displaySpots.begin() + i); | 
|  | releaseSpotLocked(spot); | 
|  | numSpots--; | 
|  | continue; | 
|  | } else { | 
|  | spot->sprite->setAlpha(spot->alpha); | 
|  | keepAnimating = true; | 
|  | } | 
|  | } | 
|  | ++i; | 
|  | } | 
|  | return keepAnimating; | 
|  | } | 
|  |  | 
|  | void TouchSpotController::startAnimationLocked() REQUIRES(mLock) { | 
|  | using namespace std::placeholders; | 
|  |  | 
|  | if (mLocked.animating) { | 
|  | return; | 
|  | } | 
|  | mLocked.animating = true; | 
|  |  | 
|  | std::function<bool(nsecs_t)> func = std::bind(&TouchSpotController::doAnimations, this, _1); | 
|  | mContext.addAnimationCallback(mDisplayId, func); | 
|  | } | 
|  |  | 
|  | } // namespace android |