|  | /* | 
|  | * Copyright (C) 2016 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "androidfw/ApkAssets.h" | 
|  |  | 
|  | #include "android-base/errors.h" | 
|  | #include "android-base/logging.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using base::SystemErrorCodeToString; | 
|  | using base::unique_fd; | 
|  |  | 
|  | constexpr const char* kResourcesArsc = "resources.arsc"; | 
|  |  | 
|  | ApkAssets::ApkAssets(std::unique_ptr<Asset> resources_asset, | 
|  | std::unique_ptr<LoadedArsc> loaded_arsc, | 
|  | std::unique_ptr<AssetsProvider> assets, | 
|  | package_property_t property_flags, | 
|  | std::unique_ptr<Asset> idmap_asset, | 
|  | std::unique_ptr<LoadedIdmap> loaded_idmap) | 
|  | : resources_asset_(std::move(resources_asset)), | 
|  | loaded_arsc_(std::move(loaded_arsc)), | 
|  | assets_provider_(std::move(assets)), | 
|  | property_flags_(property_flags), | 
|  | idmap_asset_(std::move(idmap_asset)), | 
|  | loaded_idmap_(std::move(loaded_idmap)) {} | 
|  |  | 
|  | std::unique_ptr<ApkAssets> ApkAssets::Load(const std::string& path, package_property_t flags) { | 
|  | return Load(ZipAssetsProvider::Create(path, flags), flags); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<ApkAssets> ApkAssets::LoadFromFd(base::unique_fd fd, | 
|  | const std::string& debug_name, | 
|  | package_property_t flags, | 
|  | off64_t offset, | 
|  | off64_t len) { | 
|  | return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<ApkAssets> ApkAssets::Load(std::unique_ptr<AssetsProvider> assets, | 
|  | package_property_t flags) { | 
|  | return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset, | 
|  | std::unique_ptr<AssetsProvider> assets, | 
|  | package_property_t flags) { | 
|  | if (resources_asset == nullptr) { | 
|  | return {}; | 
|  | } | 
|  | return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */, | 
|  | nullptr /* loaded_idmap */); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path, | 
|  | package_property_t flags) { | 
|  | CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders"; | 
|  | auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path); | 
|  | if (idmap_asset == nullptr) { | 
|  | LOG(ERROR) << "failed to read IDMAP " << idmap_path; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)), | 
|  | static_cast<size_t>(idmap_asset->getLength())); | 
|  | auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data); | 
|  | if (loaded_idmap == nullptr) { | 
|  | LOG(ERROR) << "failed to load IDMAP " << idmap_path; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<AssetsProvider> overlay_assets; | 
|  | const std::string overlay_path(loaded_idmap->OverlayApkPath()); | 
|  | if (IsFabricatedOverlay(overlay_path)) { | 
|  | // Fabricated overlays do not contain resource definitions. All of the overlay resource values | 
|  | // are defined inline in the idmap. | 
|  | overlay_assets = EmptyAssetsProvider::Create(overlay_path); | 
|  | } else { | 
|  | // The overlay should be an APK. | 
|  | overlay_assets = ZipAssetsProvider::Create(overlay_path, flags); | 
|  | } | 
|  | if (overlay_assets == nullptr) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset), | 
|  | std::move(loaded_idmap)); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets, | 
|  | package_property_t property_flags, | 
|  | std::unique_ptr<Asset> idmap_asset, | 
|  | std::unique_ptr<LoadedIdmap> loaded_idmap) { | 
|  | if (assets == nullptr) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open. | 
|  | bool resources_asset_exists = false; | 
|  | auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER, | 
|  | &resources_asset_exists); | 
|  | if (resources_asset == nullptr && resources_asset_exists) { | 
|  | LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName() | 
|  | << "'."; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | return LoadImpl(std::move(resources_asset), std::move(assets), property_flags, | 
|  | std::move(idmap_asset), std::move(loaded_idmap)); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset, | 
|  | std::unique_ptr<AssetsProvider> assets, | 
|  | package_property_t property_flags, | 
|  | std::unique_ptr<Asset> idmap_asset, | 
|  | std::unique_ptr<LoadedIdmap> loaded_idmap) { | 
|  | if (assets == nullptr ) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::unique_ptr<LoadedArsc> loaded_arsc; | 
|  | if (resources_asset != nullptr) { | 
|  | const auto data = resources_asset->getIncFsBuffer(true /* aligned */); | 
|  | const size_t length = resources_asset->getLength(); | 
|  | if (!data || length == 0) { | 
|  | LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'."; | 
|  | return {}; | 
|  | } | 
|  | loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags); | 
|  | } else { | 
|  | loaded_arsc = LoadedArsc::CreateEmpty(); | 
|  | } | 
|  |  | 
|  | if (loaded_arsc == nullptr) { | 
|  | LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'."; | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | return std::unique_ptr<ApkAssets>(new ApkAssets(std::move(resources_asset), | 
|  | std::move(loaded_arsc), std::move(assets), | 
|  | property_flags, std::move(idmap_asset), | 
|  | std::move(loaded_idmap))); | 
|  | } | 
|  |  | 
|  | std::optional<std::string_view> ApkAssets::GetPath() const { | 
|  | return assets_provider_->GetPath(); | 
|  | } | 
|  |  | 
|  | const std::string& ApkAssets::GetDebugName() const { | 
|  | return assets_provider_->GetDebugName(); | 
|  | } | 
|  |  | 
|  | bool ApkAssets::IsUpToDate() const { | 
|  | // Loaders are invalidated by the app, not the system, so assume they are up to date. | 
|  | return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate()) | 
|  | && assets_provider_->IsUpToDate()); | 
|  | } | 
|  | }  // namespace android |