Ytai Ben-Tsvi | cbee7d4 | 2021-06-15 00:39:31 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include <gtest/gtest.h> |
| 18 | |
Andy Hung | 9d197e7 | 2023-02-03 19:18:33 -0800 | [diff] [blame] | 19 | #include "media/QuaternionUtil.h" |
Ytai Ben-Tsvi | cbee7d4 | 2021-06-15 00:39:31 -0700 | [diff] [blame] | 20 | #include "TestUtil.h" |
| 21 | |
| 22 | using Eigen::Quaternionf; |
| 23 | using Eigen::Vector3f; |
| 24 | |
| 25 | namespace android { |
| 26 | namespace media { |
| 27 | namespace { |
| 28 | |
| 29 | TEST(QuaternionUtil, RotationVectorToQuaternion) { |
| 30 | // 90 degrees around Z. |
| 31 | Vector3f rot = {0, 0, M_PI_2}; |
| 32 | Quaternionf quat = rotationVectorToQuaternion(rot); |
| 33 | ASSERT_EQ(quat * Vector3f(1, 0, 0), Vector3f(0, 1, 0)); |
| 34 | ASSERT_EQ(quat * Vector3f(0, 1, 0), Vector3f(-1, 0, 0)); |
| 35 | ASSERT_EQ(quat * Vector3f(0, 0, 1), Vector3f(0, 0, 1)); |
| 36 | } |
| 37 | |
| 38 | TEST(QuaternionUtil, QuaternionToRotationVector) { |
| 39 | Quaternionf quat = Quaternionf::FromTwoVectors(Vector3f(1, 0, 0), Vector3f(0, 1, 0)); |
| 40 | Vector3f rot = quaternionToRotationVector(quat); |
| 41 | ASSERT_EQ(rot, Vector3f(0, 0, M_PI_2)); |
| 42 | } |
| 43 | |
| 44 | TEST(QuaternionUtil, RoundTripFromQuaternion) { |
| 45 | Quaternionf quaternion = Quaternionf::UnitRandom(); |
| 46 | EXPECT_EQ(quaternion, rotationVectorToQuaternion(quaternionToRotationVector(quaternion))); |
| 47 | } |
| 48 | |
| 49 | TEST(QuaternionUtil, RoundTripFromVector) { |
| 50 | Vector3f vec{0.1, 0.2, 0.3}; |
| 51 | EXPECT_EQ(vec, quaternionToRotationVector(rotationVectorToQuaternion(vec))); |
| 52 | } |
| 53 | |
Andy Hung | 560addd | 2023-01-30 11:58:44 -0800 | [diff] [blame] | 54 | // Float precision necessitates this precision (1e-4f fails) |
| 55 | constexpr float NEAR = 1e-3f; |
| 56 | |
| 57 | TEST(QuaternionUtil, quaternionToAngles_basic) { |
| 58 | float pitch, roll, yaw; |
| 59 | |
| 60 | // angles as reported. |
| 61 | // choose 11 angles between -M_PI / 2 to M_PI / 2 |
| 62 | for (int step = -5; step <= 5; ++step) { |
| 63 | const float angle = M_PI * step * 0.1f; |
| 64 | |
| 65 | quaternionToAngles(rotationVectorToQuaternion({angle, 0.f, 0.f}), &pitch, &roll, &yaw); |
| 66 | EXPECT_NEAR(angle, pitch, NEAR); |
| 67 | EXPECT_NEAR(0.f, roll, NEAR); |
| 68 | EXPECT_NEAR(0.f, yaw, NEAR); |
| 69 | |
| 70 | quaternionToAngles(rotationVectorToQuaternion({0.f, angle, 0.f}), &pitch, &roll, &yaw); |
| 71 | EXPECT_NEAR(0.f, pitch, NEAR); |
| 72 | EXPECT_NEAR(angle, roll, NEAR); |
| 73 | EXPECT_NEAR(0.f, yaw, NEAR); |
| 74 | |
| 75 | quaternionToAngles(rotationVectorToQuaternion({0.f, 0.f, angle}), &pitch, &roll, &yaw); |
| 76 | EXPECT_NEAR(0.f, pitch, NEAR); |
| 77 | EXPECT_NEAR(0.f, roll, NEAR); |
| 78 | EXPECT_NEAR(angle, yaw, NEAR); |
| 79 | } |
| 80 | |
| 81 | // Generates a debug string |
| 82 | const std::string s = quaternionToAngles<true /* DEBUG */>( |
| 83 | rotationVectorToQuaternion({M_PI, 0.f, 0.f}), &pitch, &roll, &yaw); |
| 84 | ASSERT_FALSE(s.empty()); |
| 85 | } |
| 86 | |
| 87 | TEST(QuaternionUtil, quaternionToAngles_zaxis) { |
| 88 | float pitch, roll, yaw; |
| 89 | |
| 90 | for (int rot_step = -10; rot_step <= 10; ++rot_step) { |
| 91 | const float rot_angle = M_PI * rot_step * 0.1f; |
| 92 | // pitch independent of world Z rotation |
| 93 | |
| 94 | // We don't test the boundaries of pitch +-M_PI/2 as roll can become |
| 95 | // degenerate and atan(0, 0) may report 0, PI, or -PI. |
| 96 | for (int step = -4; step <= 4; ++step) { |
| 97 | const float angle = M_PI * step * 0.1f; |
| 98 | auto q = rotationVectorToQuaternion({angle, 0.f, 0.f}); |
| 99 | auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); |
| 100 | |
| 101 | // Sequential active rotations (on world frame) compose as R_2 * R_1. |
| 102 | quaternionToAngles(world_z * q, &pitch, &roll, &yaw); |
| 103 | |
| 104 | EXPECT_NEAR(angle, pitch, NEAR); |
| 105 | EXPECT_NEAR(0.f, roll, NEAR); |
| 106 | } |
| 107 | |
| 108 | // roll independent of world Z rotation |
| 109 | for (int step = -5; step <= 5; ++step) { |
| 110 | const float angle = M_PI * step * 0.1f; |
| 111 | auto q = rotationVectorToQuaternion({0.f, angle, 0.f}); |
| 112 | auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); |
| 113 | |
| 114 | // Sequential active rotations (on world frame) compose as R_2 * R_1. |
| 115 | quaternionToAngles(world_z * q, &pitch, &roll, &yaw); |
| 116 | |
| 117 | EXPECT_NEAR(0.f, pitch, NEAR); |
| 118 | EXPECT_NEAR(angle, roll, NEAR); |
| 119 | |
| 120 | // Convert extrinsic (world-based) active rotations to a sequence of |
| 121 | // intrinsic rotations (each rotation based off of previous rotation |
| 122 | // frame). |
| 123 | // |
| 124 | // R_1 * R_intrinsic = R_extrinsic * R_1 |
| 125 | // implies |
| 126 | // R_intrinsic = (R_1)^-1 R_extrinsic R_1 |
| 127 | // |
| 128 | auto world_z_intrinsic = rotationVectorToQuaternion( |
| 129 | q.inverse() * Vector3f(0.f, 0.f, rot_angle)); |
| 130 | |
| 131 | // Sequential intrinsic rotations compose as R_1 * R_2. |
| 132 | quaternionToAngles(q * world_z_intrinsic, &pitch, &roll, &yaw); |
| 133 | |
| 134 | EXPECT_NEAR(0.f, pitch, NEAR); |
| 135 | EXPECT_NEAR(angle, roll, NEAR); |
| 136 | } |
| 137 | } |
| 138 | } |
| 139 | |
Ytai Ben-Tsvi | cbee7d4 | 2021-06-15 00:39:31 -0700 | [diff] [blame] | 140 | } // namespace |
| 141 | } // namespace media |
| 142 | } // namespace android |