| /* |
| * Copyright (C) 2021 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_SERVERS_CAMERA_CAMERA3_PREVIEWFRAMESCHEDULER_H |
| #define ANDROID_SERVERS_CAMERA_CAMERA3_PREVIEWFRAMESCHEDULER_H |
| |
| #include <queue> |
| |
| #include <android/choreographer.h> |
| #include <gui/Surface.h> |
| #include <gui/ISurfaceComposer.h> |
| #include <utils/Condition.h> |
| #include <utils/Mutex.h> |
| #include <utils/Looper.h> |
| #include <utils/Thread.h> |
| #include <utils/Timers.h> |
| |
| namespace android { |
| |
| namespace camera3 { |
| |
| class Camera3OutputStream; |
| struct ChoreographerThread; |
| |
| /*** |
| * Preview stream scheduler for better preview display synchronization |
| * |
| * The ideal viewfinder user experience is that frames are presented to the |
| * user in the same cadence as outputed by the camera sensor. However, the |
| * processing latency between frames could vary, due to factors such |
| * as CPU load, differences in request settings, etc. This frame processing |
| * latency results in variation in presentation of frames to the user. |
| * |
| * The PreviewFrameScheduler improves the viewfinder user experience by: |
| * 1. Cache preview buffers in the scheduler |
| * 2. For each choreographer callback, queue the oldest cached buffer with |
| * the best matching presentation timestamp. Frame N's presentation timestamp |
| * is the choreographer timeline timestamp closest to (Frame N-1's |
| * presentation time + camera capture interval between frame N-1 and frame N). |
| * 3. Maintain at most 2 queue-able buffers. If the 3rd preview buffer becomes |
| * available, queue the oldest cached buffer to the buffer queue. |
| */ |
| class PreviewFrameScheduler { |
| public: |
| explicit PreviewFrameScheduler(Camera3OutputStream& parent, sp<Surface> consumer); |
| virtual ~PreviewFrameScheduler(); |
| |
| // Queue preview buffer locally |
| status_t queuePreviewBuffer(nsecs_t timestamp, int32_t transform, |
| ANativeWindowBuffer* anwBuffer, int releaseFence); |
| |
| // Callback function with a new presentation timeline from choreographer. This |
| // will trigger a locally queued buffer be sent to the buffer queue. |
| void onNewPresentationTime(const std::vector<nsecs_t>& presentationTimeline); |
| |
| // Maintain at most 2 queue-able buffers |
| static constexpr int32_t kQueueDepthWatermark = 2; |
| |
| private: |
| // structure holding cached preview buffer info |
| struct BufferHolder { |
| nsecs_t timestamp; |
| int32_t transform; |
| sp<ANativeWindowBuffer> anwBuffer; |
| int releaseFence; |
| |
| BufferHolder(nsecs_t t, int32_t tr, ANativeWindowBuffer* anwb, int rf) : |
| timestamp(t), transform(tr), anwBuffer(anwb), releaseFence(rf) {} |
| }; |
| |
| status_t queueBufferToClientLocked(const BufferHolder& bufferHolder, |
| nsecs_t presentTime); |
| |
| static constexpr char kPendingBufferTraceName[] = "pending_preview_buffers"; |
| |
| // Camera capture interval for resetting frame spacing between preview sessions |
| static constexpr nsecs_t kSpacingResetIntervalNs = 1000000000L; // 1 second |
| |
| Camera3OutputStream& mParent; |
| sp<ANativeWindow> mConsumer; |
| mutable Mutex mLock; |
| |
| std::queue<BufferHolder> mPendingBuffers; |
| nsecs_t mLastCameraCaptureTime = 0; |
| nsecs_t mLastCameraPresentTime = 0; |
| |
| // Choreographer related |
| sp<Looper> mLooper; |
| sp<ChoreographerThread> mChoreographerThread; |
| }; |
| |
| }; //namespace camera3 |
| }; //namespace android |
| |
| #endif |