Fix volume value and DPE range

 - return 1.0 to the framework, since the effects take over volume
   control
 - fix the range of DPE, go/dpe-oob
 - fix typo

Bug: 303565339
Test: manually test
Change-Id: If18d6115a6223f9f76e205f8128089d9af9d5a1d
Merged-In: If18d6115a6223f9f76e205f8128089d9af9d5a1d
diff --git a/media/libeffects/dynamicsproc/aidl/DynamicsProcessingContext.h b/media/libeffects/dynamicsproc/aidl/DynamicsProcessingContext.h
index b8539f6..ced7f19 100644
--- a/media/libeffects/dynamicsproc/aidl/DynamicsProcessingContext.h
+++ b/media/libeffects/dynamicsproc/aidl/DynamicsProcessingContext.h
@@ -45,6 +45,8 @@
 
     // override EffectContext::setCommon to update mChannelCount
     RetCode setCommon(const Parameter::Common& common) override;
+    RetCode setVolumeStereo(const Parameter::VolumeStereo& volumeStereo) override;
+    Parameter::VolumeStereo getVolumeStereo() override;
 
     RetCode setEngineArchitecture(const DynamicsProcessing::EngineArchitecture& engineArchitecture);
     RetCode setPreEq(const std::vector<DynamicsProcessing::ChannelConfig>& eqChannels);
@@ -66,7 +68,7 @@
     std::vector<DynamicsProcessing::LimiterConfig> getLimiter();
     std::vector<DynamicsProcessing::InputGain> getInputGain();
 
-    IEffect::Status lvmProcess(float* in, float* out, int samples);
+    IEffect::Status dpeProcess(float* in, float* out, int samples);
 
   private:
     static constexpr float kPreferredProcessingDurationMs = 10.0f;