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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// #define LOG_NDEBUG 0
#include <chrono>
#include "utils/Timers.h"
#define LOG_TAG "EglSurfaceTexture"
#include <GLES/gl.h>
#include <com_android_graphics_libgui_flags.h>
#include <gui/BufferQueue.h>
#include <gui/GLConsumer.h>
#include <gui/IGraphicBufferProducer.h>
#include <hardware/gralloc.h>
#include <cstdint>
#include "EglSurfaceTexture.h"
#include "EglUtil.h"
namespace android {
namespace companion {
namespace virtualcamera {
namespace {
// Maximal number of buffers producer can dequeue without blocking.
constexpr int kBufferProducerMaxDequeueBufferCount = 64;
} // namespace
EglSurfaceTexture::EglSurfaceTexture(const uint32_t width, const uint32_t height)
: mWidth(width), mHeight(height) {
glGenTextures(1, &mTextureId);
if (checkEglError("EglSurfaceTexture(): glGenTextures")) {
ALOGE("Failed to generate texture");
return;
}
#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
mGlConsumer = sp<GLConsumer>::make(mTextureId, GLConsumer::TEXTURE_EXTERNAL,
false, false);
mGlConsumer->setName(String8("VirtualCameraEglSurfaceTexture"));
mGlConsumer->setDefaultBufferSize(mWidth, mHeight);
mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE);
mGlConsumer->setDefaultBufferFormat(AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420);
mSurface = mGlConsumer->getSurface();
mSurface->setMaxDequeuedBufferCount(kBufferProducerMaxDequeueBufferCount);
#else
BufferQueue::createBufferQueue(&mBufferProducer, &mBufferConsumer);
// Set max dequeue buffer count for producer to maximal value to prevent
// blocking when dequeuing input buffers.
mBufferProducer->setMaxDequeuedBufferCount(
kBufferProducerMaxDequeueBufferCount);
mGlConsumer = sp<GLConsumer>::make(
mBufferConsumer, mTextureId, GLConsumer::TEXTURE_EXTERNAL, false, false);
mGlConsumer->setName(String8("VirtualCameraEglSurfaceTexture"));
mGlConsumer->setDefaultBufferSize(mWidth, mHeight);
mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE);
mGlConsumer->setDefaultBufferFormat(AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420);
mSurface = sp<Surface>::make(mBufferProducer);
#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
}
EglSurfaceTexture::~EglSurfaceTexture() {
if (mTextureId != 0) {
glDeleteTextures(1, &mTextureId);
}
}
sp<Surface> EglSurfaceTexture::getSurface() {
return mSurface;
}
sp<GraphicBuffer> EglSurfaceTexture::getCurrentBuffer() {
return mGlConsumer->getCurrentBuffer();
}
void EglSurfaceTexture::setFrameAvailableListener(
const wp<ConsumerBase::FrameAvailableListener>& listener) {
mGlConsumer->setFrameAvailableListener(listener);
}
bool EglSurfaceTexture::waitForNextFrame(const std::chrono::nanoseconds timeout) {
return mSurface->waitForNextFrame(mGlConsumer->getFrameNumber(),
static_cast<nsecs_t>(timeout.count()));
}
std::chrono::nanoseconds EglSurfaceTexture::getTimestamp() {
return std::chrono::nanoseconds(mGlConsumer->getTimestamp());
}
GLuint EglSurfaceTexture::updateTexture() {
int previousFrameId;
int framesAdvance = 0;
// Consume buffers one at the time.
// Contrary to the code comments in GLConsumer, the GLConsumer acquires
// next queued buffer (not the most recently queued buffer).
while (true) {
previousFrameId = mGlConsumer->getFrameNumber();
mGlConsumer->updateTexImage();
int currentFrameId = mGlConsumer->getFrameNumber();
if (previousFrameId == currentFrameId) {
// Frame number didn't change after updating the texture,
// this means we're at the end of the queue and current attached
// buffer is the most recent buffer.
break;
}
framesAdvance++;
previousFrameId = currentFrameId;
}
ALOGV("%s: Advanced %d frames", __func__, framesAdvance);
return mTextureId;
}
GLuint EglSurfaceTexture::getTextureId() const {
return mTextureId;
}
std::array<float, 16> EglSurfaceTexture::getTransformMatrix() {
std::array<float, 16> matrix;
mGlConsumer->getTransformMatrix(matrix.data());
return matrix;
}
uint32_t EglSurfaceTexture::getWidth() const {
return mWidth;
}
uint32_t EglSurfaceTexture::getHeight() const {
return mHeight;
}
} // namespace virtualcamera
} // namespace companion
} // namespace android