| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // #define LOG_NDEBUG 0 |
| #include <chrono> |
| |
| #include "utils/Timers.h" |
| #define LOG_TAG "EglSurfaceTexture" |
| |
| #include <GLES/gl.h> |
| #include <com_android_graphics_libgui_flags.h> |
| #include <gui/BufferQueue.h> |
| #include <gui/GLConsumer.h> |
| #include <gui/IGraphicBufferProducer.h> |
| #include <hardware/gralloc.h> |
| |
| #include <cstdint> |
| |
| #include "EglSurfaceTexture.h" |
| #include "EglUtil.h" |
| |
| namespace android { |
| namespace companion { |
| namespace virtualcamera { |
| namespace { |
| |
| // Maximal number of buffers producer can dequeue without blocking. |
| constexpr int kBufferProducerMaxDequeueBufferCount = 64; |
| |
| } // namespace |
| |
| EglSurfaceTexture::EglSurfaceTexture(const uint32_t width, const uint32_t height) |
| : mWidth(width), mHeight(height) { |
| glGenTextures(1, &mTextureId); |
| if (checkEglError("EglSurfaceTexture(): glGenTextures")) { |
| ALOGE("Failed to generate texture"); |
| return; |
| } |
| |
| #if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) |
| mGlConsumer = sp<GLConsumer>::make(mTextureId, GLConsumer::TEXTURE_EXTERNAL, |
| false, false); |
| mGlConsumer->setName(String8("VirtualCameraEglSurfaceTexture")); |
| mGlConsumer->setDefaultBufferSize(mWidth, mHeight); |
| mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE); |
| mGlConsumer->setDefaultBufferFormat(AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420); |
| |
| mSurface = mGlConsumer->getSurface(); |
| mSurface->setMaxDequeuedBufferCount(kBufferProducerMaxDequeueBufferCount); |
| #else |
| BufferQueue::createBufferQueue(&mBufferProducer, &mBufferConsumer); |
| // Set max dequeue buffer count for producer to maximal value to prevent |
| // blocking when dequeuing input buffers. |
| mBufferProducer->setMaxDequeuedBufferCount( |
| kBufferProducerMaxDequeueBufferCount); |
| mGlConsumer = sp<GLConsumer>::make( |
| mBufferConsumer, mTextureId, GLConsumer::TEXTURE_EXTERNAL, false, false); |
| mGlConsumer->setName(String8("VirtualCameraEglSurfaceTexture")); |
| mGlConsumer->setDefaultBufferSize(mWidth, mHeight); |
| mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE); |
| mGlConsumer->setDefaultBufferFormat(AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420); |
| |
| mSurface = sp<Surface>::make(mBufferProducer); |
| #endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ) |
| } |
| |
| EglSurfaceTexture::~EglSurfaceTexture() { |
| if (mTextureId != 0) { |
| glDeleteTextures(1, &mTextureId); |
| } |
| } |
| |
| sp<Surface> EglSurfaceTexture::getSurface() { |
| return mSurface; |
| } |
| |
| sp<GraphicBuffer> EglSurfaceTexture::getCurrentBuffer() { |
| return mGlConsumer->getCurrentBuffer(); |
| } |
| |
| void EglSurfaceTexture::setFrameAvailableListener( |
| const wp<ConsumerBase::FrameAvailableListener>& listener) { |
| mGlConsumer->setFrameAvailableListener(listener); |
| } |
| |
| bool EglSurfaceTexture::waitForNextFrame(const std::chrono::nanoseconds timeout) { |
| return mSurface->waitForNextFrame(mGlConsumer->getFrameNumber(), |
| static_cast<nsecs_t>(timeout.count())); |
| } |
| |
| std::chrono::nanoseconds EglSurfaceTexture::getTimestamp() { |
| return std::chrono::nanoseconds(mGlConsumer->getTimestamp()); |
| } |
| |
| GLuint EglSurfaceTexture::updateTexture() { |
| int previousFrameId; |
| int framesAdvance = 0; |
| // Consume buffers one at the time. |
| // Contrary to the code comments in GLConsumer, the GLConsumer acquires |
| // next queued buffer (not the most recently queued buffer). |
| while (true) { |
| previousFrameId = mGlConsumer->getFrameNumber(); |
| mGlConsumer->updateTexImage(); |
| int currentFrameId = mGlConsumer->getFrameNumber(); |
| if (previousFrameId == currentFrameId) { |
| // Frame number didn't change after updating the texture, |
| // this means we're at the end of the queue and current attached |
| // buffer is the most recent buffer. |
| break; |
| } |
| |
| framesAdvance++; |
| previousFrameId = currentFrameId; |
| } |
| ALOGV("%s: Advanced %d frames", __func__, framesAdvance); |
| return mTextureId; |
| } |
| |
| GLuint EglSurfaceTexture::getTextureId() const { |
| return mTextureId; |
| } |
| |
| std::array<float, 16> EglSurfaceTexture::getTransformMatrix() { |
| std::array<float, 16> matrix; |
| mGlConsumer->getTransformMatrix(matrix.data()); |
| return matrix; |
| } |
| |
| uint32_t EglSurfaceTexture::getWidth() const { |
| return mWidth; |
| } |
| |
| uint32_t EglSurfaceTexture::getHeight() const { |
| return mHeight; |
| } |
| |
| } // namespace virtualcamera |
| } // namespace companion |
| } // namespace android |