Camera3StreamSplitter: Add unit tests.

I'm going to be refactoring this as part of go/warren-buffers. Having
some direct tests is helpful to make sure the transition is clean.

BYPASS_IGBP_IGBC_API_REASON=warren buffers

Bug: 340933206
Flag: EXEMPT test
Test: new test
Change-Id: Ibf68aa167e1763c96288c17780717a2909def0dc
diff --git a/services/camera/libcameraservice/tests/Camera3StreamSplitterTest.cpp b/services/camera/libcameraservice/tests/Camera3StreamSplitterTest.cpp
new file mode 100644
index 0000000..1ddf42a
--- /dev/null
+++ b/services/camera/libcameraservice/tests/Camera3StreamSplitterTest.cpp
@@ -0,0 +1,163 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "Camera3StreamSplitterTest"
+// #define LOG_NDEBUG 0
+
+#include "../device3/Camera3StreamSplitter.h"
+
+#include <android/hardware_buffer.h>
+#include <gui/BufferItemConsumer.h>
+#include <gui/IGraphicBufferConsumer.h>
+#include <gui/IGraphicBufferProducer.h>
+#include <gui/Surface.h>
+#include <ui/Fence.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/GraphicBufferAllocator.h>
+#include <ui/PixelFormat.h>
+
+#include <system/window.h>
+#include <vndk/window.h>
+
+#include <gtest/gtest.h>
+
+using namespace android;
+
+namespace {
+
+uint64_t kConsumerUsage = AHARDWAREBUFFER_USAGE_CAMERA_READ;
+uint64_t kProducerUsage = AHARDWAREBUFFER_USAGE_CAMERA_READ;
+size_t kHalMaxBuffers = 3;
+uint32_t kWidth = 640;
+uint32_t kHeight = 480;
+PixelFormat kFormat = HAL_PIXEL_FORMAT_YCBCR_420_888;
+int64_t kDynamicRangeProfile = 0;
+
+std::tuple<sp<BufferItemConsumer>, sp<Surface>> createConsumerAndSurface() {
+    sp<IGraphicBufferProducer> producer;
+    sp<IGraphicBufferConsumer> consumer;
+    BufferQueue::createBufferQueue(&producer, &consumer);
+
+    return {sp<BufferItemConsumer>::make(consumer, kConsumerUsage), sp<Surface>::make(producer)};
+}
+
+class Camera3StreamSplitterTest : public testing::Test {
+  public:
+    void SetUp() override { mSplitter = sp<Camera3StreamSplitter>::make(); }
+
+  protected:
+    sp<Camera3StreamSplitter> mSplitter;
+};
+
+class TestSurfaceListener : public SurfaceListener {
+  public:
+    virtual void onBufferReleased() override { mNumBuffersReleased++; }
+    virtual bool needsReleaseNotify() { return true; }
+    virtual void onBufferDetached(int) override {}
+    virtual void onBuffersDiscarded(const std::vector<sp<GraphicBuffer>>&) override {};
+
+    uint32_t mNumBuffersReleased = 0;
+};
+
+class TestConsumerListener : public BufferItemConsumer::FrameAvailableListener {
+  public:
+    TestConsumerListener(const wp<BufferItemConsumer>& consumer) : mConsumer(consumer) {}
+
+    virtual void onFrameAvailable(const BufferItem&) {
+        sp<BufferItemConsumer> consumer = mConsumer.promote();
+        EXPECT_NE(nullptr, consumer);
+
+        BufferItem item;
+        EXPECT_EQ(OK, consumer->acquireBuffer(&item, 0));
+        mNumBuffersAcquired++;
+        EXPECT_EQ(OK, consumer->releaseBuffer(item, Fence::NO_FENCE));
+    }
+    virtual void onFrameReplaced(const BufferItem&) {}
+    virtual void onFrameDequeued(const uint64_t) {}
+    virtual void onFrameCancelled(const uint64_t) {}
+    virtual void onFrameDetached(const uint64_t) {}
+
+    wp<BufferItemConsumer> mConsumer;
+    uint32_t mNumBuffersAcquired = 0;
+};
+
+}  // namespace
+
+TEST_F(Camera3StreamSplitterTest, TestWithoutSurfaces_NoBuffersConsumed) {
+    sp<Surface> consumer;
+    EXPECT_EQ(OK, mSplitter->connect({}, kConsumerUsage, kProducerUsage, kHalMaxBuffers, kWidth,
+                                     kHeight, kFormat, &consumer, kDynamicRangeProfile));
+
+    sp<TestSurfaceListener> surfaceListener = sp<TestSurfaceListener>::make();
+    EXPECT_EQ(OK, consumer->connect(NATIVE_WINDOW_API_CAMERA, false, surfaceListener));
+
+    sp<GraphicBuffer> buffer = new GraphicBuffer(kWidth, kHeight, kFormat, kProducerUsage);
+    EXPECT_EQ(OK, consumer->attachBuffer(buffer->getNativeBuffer()));
+    // TODO: Do this with the surface itself once the API is available.
+    EXPECT_EQ(OK,
+              ANativeWindow_queueBuffer(consumer.get(), buffer->getNativeBuffer(), /*fenceFd*/ -1));
+
+    EXPECT_EQ(0u, surfaceListener->mNumBuffersReleased);
+}
+
+TEST_F(Camera3StreamSplitterTest, TestProcessSingleBuffer) {
+    //
+    // Set up output consumers:
+    //
+    constexpr auto kSurfaceId1 = 1;
+    auto [bufferItemConsumer1, surface1] = createConsumerAndSurface();
+    sp<TestConsumerListener> consumerListener1 =
+            sp<TestConsumerListener>::make(bufferItemConsumer1);
+    bufferItemConsumer1->setFrameAvailableListener(consumerListener1);
+
+    constexpr auto kSurfaceId2 = 2;
+    auto [bufferItemConsumer2, surface2] = createConsumerAndSurface();
+    sp<TestConsumerListener> consumerListener2 =
+            sp<TestConsumerListener>::make(bufferItemConsumer2);
+    bufferItemConsumer2->setFrameAvailableListener(consumerListener2);
+
+    //
+    // Connect it to the splitter, get the input surface, and set it up:
+    //
+    sp<Surface> inputSurface;
+    EXPECT_EQ(OK, mSplitter->connect({{kSurfaceId1, surface1}, {kSurfaceId2, surface2}},
+                                     kConsumerUsage, kProducerUsage, kHalMaxBuffers, kWidth,
+                                     kHeight, kFormat, &inputSurface, kDynamicRangeProfile));
+    sp<TestSurfaceListener> surfaceListener = sp<TestSurfaceListener>::make();
+    EXPECT_EQ(OK, inputSurface->connect(NATIVE_WINDOW_API_CAMERA, false, surfaceListener));
+    // TODO: Do this with the surface itself once the API is available.
+    EXPECT_EQ(OK, inputSurface->getIGraphicBufferProducer()->allowAllocation(false));
+
+    //
+    // Create a buffer to use:
+    //
+    sp<GraphicBuffer> singleBuffer = new GraphicBuffer(kWidth, kHeight, kFormat, kProducerUsage);
+    EXPECT_NE(nullptr, singleBuffer);
+    mSplitter->attachBufferToOutputs(singleBuffer->getNativeBuffer(), {kSurfaceId1, kSurfaceId2});
+
+    //
+    // Verify that when we attach the buffer, it's processed appropriately:
+    //
+    EXPECT_EQ(OK, inputSurface->attachBuffer(singleBuffer->getNativeBuffer()));
+    EXPECT_EQ(OK, mSplitter->getOnFrameAvailableResult());
+    // TODO: Do this with the surface itself once the API is available.
+    EXPECT_EQ(OK, ANativeWindow_queueBuffer(inputSurface.get(), singleBuffer->getNativeBuffer(),
+                                            /*fenceFd*/ -1));
+
+    EXPECT_EQ(1u, consumerListener1->mNumBuffersAcquired);
+    EXPECT_EQ(1u, consumerListener2->mNumBuffersAcquired);
+    EXPECT_EQ(1u, surfaceListener->mNumBuffersReleased);
+}