| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_AUDIO_TRACK_SHARED_H | 
 | #define ANDROID_AUDIO_TRACK_SHARED_H | 
 |  | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <audio_utils/minifloat.h> | 
 | #include <utils/threads.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/RefBase.h> | 
 | #include <audio_utils/roundup.h> | 
 | #include <media/SingleStateQueue.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // for audio_track_cblk_t::mFlags | 
 | #define CBLK_UNDERRUN   0x01 // set by server immediately on output underrun, cleared by client | 
 | #define CBLK_FORCEREADY 0x02 // set: track is considered ready immediately by AudioFlinger, | 
 |                              // clear: track is ready when buffer full | 
 | #define CBLK_INVALID    0x04 // track buffer invalidated by AudioFlinger, need to re-create | 
 | #define CBLK_DISABLED   0x08 // output track disabled by AudioFlinger due to underrun, | 
 |                              // need to re-start.  Unlike CBLK_UNDERRUN, this is not set | 
 |                              // immediately, but only after a long string of underruns. | 
 | // 0x10 unused | 
 | #define CBLK_LOOP_CYCLE 0x20 // set by server each time a loop cycle other than final one completes | 
 | #define CBLK_LOOP_FINAL 0x40 // set by server when the final loop cycle completes | 
 | #define CBLK_BUFFER_END 0x80 // set by server when the position reaches end of buffer if not looping | 
 | #define CBLK_OVERRUN   0x100 // set by server immediately on input overrun, cleared by client | 
 | #define CBLK_INTERRUPT 0x200 // set by client on interrupt(), cleared by client in obtainBuffer() | 
 | #define CBLK_STREAM_END_DONE 0x400 // set by server on render completion, cleared by client | 
 |  | 
 | //EL_FIXME 20 seconds may not be enough and must be reconciled with new obtainBuffer implementation | 
 | #define MAX_RUN_OFFLOADED_TIMEOUT_MS 20000 // assuming up to a maximum of 20 seconds of offloaded | 
 |  | 
 | struct AudioTrackSharedStreaming { | 
 |     // similar to NBAIO MonoPipe | 
 |     // in continuously incrementing frame units, take modulo buffer size, which must be a power of 2 | 
 |     volatile int32_t mFront;    // read by consumer (output: server, input: client) | 
 |     volatile int32_t mRear;     // written by producer (output: client, input: server) | 
 |     volatile int32_t mFlush;    // incremented by client to indicate a request to flush; | 
 |                                 // server notices and discards all data between mFront and mRear | 
 |     volatile uint32_t mUnderrunFrames;  // server increments for each unavailable but desired frame | 
 | }; | 
 |  | 
 | // Represents a single state of an AudioTrack that was created in static mode (shared memory buffer | 
 | // supplied by the client).  This state needs to be communicated from the client to server.  As this | 
 | // state is too large to be updated atomically without a mutex, and mutexes aren't allowed here, the | 
 | // state is wrapped by a SingleStateQueue. | 
 | struct StaticAudioTrackState { | 
 |     // Do not define constructors, destructors, or virtual methods as this is part of a | 
 |     // union in shared memory and they will not get called properly. | 
 |  | 
 |     // These fields should both be size_t, but since they are located in shared memory we | 
 |     // force to 32-bit.  The client and server may have different typedefs for size_t. | 
 |  | 
 |     // The state has a sequence counter to indicate whether changes are made to loop or position. | 
 |     // The sequence counter also currently indicates whether loop or position is first depending | 
 |     // on which is greater; it jumps by max(mLoopSequence, mPositionSequence) + 1. | 
 |  | 
 |     uint32_t    mLoopStart; | 
 |     uint32_t    mLoopEnd; | 
 |     int32_t     mLoopCount; | 
 |     uint32_t    mLoopSequence; // a sequence counter to indicate changes to loop | 
 |     uint32_t    mPosition; | 
 |     uint32_t    mPositionSequence; // a sequence counter to indicate changes to position | 
 | }; | 
 |  | 
 | typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue; | 
 |  | 
 | struct StaticAudioTrackPosLoop { | 
 |     // Do not define constructors, destructors, or virtual methods as this is part of a | 
 |     // union in shared memory and will not get called properly. | 
 |  | 
 |     // These fields should both be size_t, but since they are located in shared memory we | 
 |     // force to 32-bit.  The client and server may have different typedefs for size_t. | 
 |  | 
 |     // This struct information is stored in a single state queue to communicate the | 
 |     // static AudioTrack server state to the client while data is consumed. | 
 |     // It is smaller than StaticAudioTrackState to prevent unnecessary information from | 
 |     // being sent. | 
 |  | 
 |     uint32_t mBufferPosition; | 
 |     int32_t  mLoopCount; | 
 | }; | 
 |  | 
 | typedef SingleStateQueue<StaticAudioTrackPosLoop> StaticAudioTrackPosLoopQueue; | 
 |  | 
 | struct AudioTrackSharedStatic { | 
 |     // client requests to the server for loop or position changes. | 
 |     StaticAudioTrackSingleStateQueue::Shared | 
 |                     mSingleStateQueue; | 
 |     // position info updated asynchronously by server and read by client, | 
 |     // "for entertainment purposes only" | 
 |     StaticAudioTrackPosLoopQueue::Shared | 
 |                     mPosLoopQueue; | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // Important: do not add any virtual methods, including ~ | 
 | struct audio_track_cblk_t | 
 | { | 
 |                 // Since the control block is always located in shared memory, this constructor | 
 |                 // is only used for placement new().  It is never used for regular new() or stack. | 
 |                             audio_track_cblk_t(); | 
 |                 /*virtual*/ ~audio_track_cblk_t() { } | 
 |  | 
 |                 friend class Proxy; | 
 |                 friend class ClientProxy; | 
 |                 friend class AudioTrackClientProxy; | 
 |                 friend class AudioRecordClientProxy; | 
 |                 friend class ServerProxy; | 
 |                 friend class AudioTrackServerProxy; | 
 |                 friend class AudioRecordServerProxy; | 
 |  | 
 |     // The data members are grouped so that members accessed frequently and in the same context | 
 |     // are in the same line of data cache. | 
 |  | 
 |                 uint32_t    mServer;    // Number of filled frames consumed by server (mIsOut), | 
 |                                         // or filled frames provided by server (!mIsOut). | 
 |                                         // It is updated asynchronously by server without a barrier. | 
 |                                         // The value should be used | 
 |                                         // "for entertainment purposes only", | 
 |                                         // which means don't make important decisions based on it. | 
 |  | 
 |                 uint32_t    mPad1;      // unused | 
 |  | 
 |     volatile    int32_t     mFutex;     // event flag: down (P) by client, | 
 |                                         // up (V) by server or binderDied() or interrupt() | 
 | #define CBLK_FUTEX_WAKE 1               // if event flag bit is set, then a deferred wake is pending | 
 |  | 
 | private: | 
 |  | 
 |                 // This field should be a size_t, but since it is located in shared memory we | 
 |                 // force to 32-bit.  The client and server may have different typedefs for size_t. | 
 |                 uint32_t    mMinimum;       // server wakes up client if available >= mMinimum | 
 |  | 
 |                 // Stereo gains for AudioTrack only, not used by AudioRecord. | 
 |                 gain_minifloat_packed_t mVolumeLR; | 
 |  | 
 |                 uint32_t    mSampleRate;    // AudioTrack only: client's requested sample rate in Hz | 
 |                                             // or 0 == default. Write-only client, read-only server. | 
 |  | 
 |                 // client write-only, server read-only | 
 |                 uint16_t    mSendLevel;      // Fixed point U4.12 so 0x1000 means 1.0 | 
 |  | 
 |                 uint16_t    mPad2;           // unused | 
 |  | 
 | public: | 
 |  | 
 |     volatile    int32_t     mFlags;         // combinations of CBLK_* | 
 |  | 
 |                 // Cache line boundary (32 bytes) | 
 |  | 
 | public: | 
 |                 union { | 
 |                     AudioTrackSharedStreaming   mStreaming; | 
 |                     AudioTrackSharedStatic      mStatic; | 
 |                     int                         mAlign[8]; | 
 |                 } u; | 
 |  | 
 |                 // Cache line boundary (32 bytes) | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // Proxy for shared memory control block, to isolate callers from needing to know the details. | 
 | // There is exactly one ClientProxy and one ServerProxy per shared memory control block. | 
 | // The proxies are located in normal memory, and are not multi-thread safe within a given side. | 
 | class Proxy : public RefBase { | 
 | protected: | 
 |     Proxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool isOut, | 
 |             bool clientInServer); | 
 |     virtual ~Proxy() { } | 
 |  | 
 | public: | 
 |     struct Buffer { | 
 |         size_t  mFrameCount;            // number of frames available in this buffer | 
 |         void*   mRaw;                   // pointer to first frame | 
 |         size_t  mNonContig;             // number of additional non-contiguous frames available | 
 |     }; | 
 |  | 
 | protected: | 
 |     // These refer to shared memory, and are virtual addresses with respect to the current process. | 
 |     // They may have different virtual addresses within the other process. | 
 |     audio_track_cblk_t* const   mCblk;  // the control block | 
 |     void* const     mBuffers;           // starting address of buffers | 
 |  | 
 |     const size_t    mFrameCount;        // not necessarily a power of 2 | 
 |     const size_t    mFrameSize;         // in bytes | 
 |     const size_t    mFrameCountP2;      // mFrameCount rounded to power of 2, streaming mode | 
 |     const bool      mIsOut;             // true for AudioTrack, false for AudioRecord | 
 |     const bool      mClientInServer;    // true for OutputTrack, false for AudioTrack & AudioRecord | 
 |     bool            mIsShutdown;        // latch set to true when shared memory corruption detected | 
 |     size_t          mUnreleased;        // unreleased frames remaining from most recent obtainBuffer | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // Proxy seen by AudioTrack client and AudioRecord client | 
 | class ClientProxy : public Proxy { | 
 | public: | 
 |     ClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, | 
 |             bool isOut, bool clientInServer); | 
 |     virtual ~ClientProxy() { } | 
 |  | 
 |     static const struct timespec kForever; | 
 |     static const struct timespec kNonBlocking; | 
 |  | 
 |     // Obtain a buffer with filled frames (reading) or empty frames (writing). | 
 |     // It is permitted to call obtainBuffer() multiple times in succession, without any intervening | 
 |     // calls to releaseBuffer().  In that case, the final obtainBuffer() is the one that effectively | 
 |     // sets or extends the unreleased frame count. | 
 |     // On entry: | 
 |     //  buffer->mFrameCount should be initialized to maximum number of desired frames, | 
 |     //      which must be > 0. | 
 |     //  buffer->mNonContig is unused. | 
 |     //  buffer->mRaw is unused. | 
 |     //  requested is the requested timeout in local monotonic delta time units: | 
 |     //      NULL or &kNonBlocking means non-blocking (zero timeout). | 
 |     //      &kForever means block forever (infinite timeout). | 
 |     //      Other values mean a specific timeout in local monotonic delta time units. | 
 |     //  elapsed is a pointer to a location that will hold the total local monotonic time that | 
 |     //      elapsed while blocked, or NULL if not needed. | 
 |     // On exit: | 
 |     //  buffer->mFrameCount has the actual number of contiguous available frames, | 
 |     //      which is always 0 when the return status != NO_ERROR. | 
 |     //  buffer->mNonContig is the number of additional non-contiguous available frames. | 
 |     //  buffer->mRaw is a pointer to the first available frame, | 
 |     //      or NULL when buffer->mFrameCount == 0. | 
 |     // The return status is one of: | 
 |     //  NO_ERROR    Success, buffer->mFrameCount > 0. | 
 |     //  WOULD_BLOCK Non-blocking mode and no frames are available. | 
 |     //  TIMED_OUT   Timeout occurred before any frames became available. | 
 |     //              This can happen even for infinite timeout, due to a spurious wakeup. | 
 |     //              In this case, the caller should investigate and then re-try as appropriate. | 
 |     //  DEAD_OBJECT Server has died or invalidated, caller should destroy this proxy and re-create. | 
 |     //  -EINTR      Call has been interrupted.  Look around to see why, and then perhaps try again. | 
 |     //  NO_INIT     Shared memory is corrupt. | 
 |     // Assertion failure on entry, if buffer == NULL or buffer->mFrameCount == 0. | 
 |     status_t    obtainBuffer(Buffer* buffer, const struct timespec *requested = NULL, | 
 |             struct timespec *elapsed = NULL); | 
 |  | 
 |     // Release (some of) the frames last obtained. | 
 |     // On entry, buffer->mFrameCount should have the number of frames to release, | 
 |     // which must (cumulatively) be <= the number of frames last obtained but not yet released. | 
 |     // buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer(). | 
 |     // It is permitted to call releaseBuffer() multiple times to release the frames in chunks. | 
 |     // On exit: | 
 |     //  buffer->mFrameCount is zero. | 
 |     //  buffer->mRaw is NULL. | 
 |     void        releaseBuffer(Buffer* buffer); | 
 |  | 
 |     // Call after detecting server's death | 
 |     void        binderDied(); | 
 |  | 
 |     // Call to force an obtainBuffer() to return quickly with -EINTR | 
 |     void        interrupt(); | 
 |  | 
 |     size_t      getPosition() { | 
 |         return mEpoch + mCblk->mServer; | 
 |     } | 
 |  | 
 |     void        setEpoch(size_t epoch) { | 
 |         mEpoch = epoch; | 
 |     } | 
 |  | 
 |     void        setMinimum(size_t minimum) { | 
 |         // This can only happen on a 64-bit client | 
 |         if (minimum > UINT32_MAX) { | 
 |             minimum = UINT32_MAX; | 
 |         } | 
 |         mCblk->mMinimum = (uint32_t) minimum; | 
 |     } | 
 |  | 
 |     // Return the number of frames that would need to be obtained and released | 
 |     // in order for the client to be aligned at start of buffer | 
 |     virtual size_t  getMisalignment(); | 
 |  | 
 |     size_t      getEpoch() const { | 
 |         return mEpoch; | 
 |     } | 
 |  | 
 |     size_t      getFramesFilled(); | 
 |  | 
 | private: | 
 |     size_t      mEpoch; | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // Proxy used by AudioTrack client, which also includes AudioFlinger::PlaybackThread::OutputTrack | 
 | class AudioTrackClientProxy : public ClientProxy { | 
 | public: | 
 |     AudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, | 
 |             size_t frameSize, bool clientInServer = false) | 
 |         : ClientProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/, | 
 |           clientInServer) { } | 
 |     virtual ~AudioTrackClientProxy() { } | 
 |  | 
 |     // No barriers on the following operations, so the ordering of loads/stores | 
 |     // with respect to other parameters is UNPREDICTABLE. That's considered safe. | 
 |  | 
 |     // caller must limit to 0.0 <= sendLevel <= 1.0 | 
 |     void        setSendLevel(float sendLevel) { | 
 |         mCblk->mSendLevel = uint16_t(sendLevel * 0x1000); | 
 |     } | 
 |  | 
 |     // set stereo gains | 
 |     void        setVolumeLR(gain_minifloat_packed_t volumeLR) { | 
 |         mCblk->mVolumeLR = volumeLR; | 
 |     } | 
 |  | 
 |     void        setSampleRate(uint32_t sampleRate) { | 
 |         mCblk->mSampleRate = sampleRate; | 
 |     } | 
 |  | 
 |     virtual void flush(); | 
 |  | 
 |     virtual uint32_t    getUnderrunFrames() const { | 
 |         return mCblk->u.mStreaming.mUnderrunFrames; | 
 |     } | 
 |  | 
 |     bool        clearStreamEndDone();   // and return previous value | 
 |  | 
 |     bool        getStreamEndDone() const; | 
 |  | 
 |     status_t    waitStreamEndDone(const struct timespec *requested); | 
 | }; | 
 |  | 
 | class StaticAudioTrackClientProxy : public AudioTrackClientProxy { | 
 | public: | 
 |     StaticAudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, | 
 |             size_t frameSize); | 
 |     virtual ~StaticAudioTrackClientProxy() { } | 
 |  | 
 |     virtual void    flush(); | 
 |  | 
 | #define MIN_LOOP    16  // minimum length of each loop iteration in frames | 
 |  | 
 |             // setLoop(), setBufferPosition(), and setBufferPositionAndLoop() set the | 
 |             // static buffer position and looping parameters.  These commands are not | 
 |             // synchronous (they do not wait or block); instead they take effect at the | 
 |             // next buffer data read from the server side. However, the client side | 
 |             // getters will read a cached version of the position and loop variables | 
 |             // until the setting takes effect. | 
 |             // | 
 |             // setBufferPositionAndLoop() is equivalent to calling, in order, setLoop() and | 
 |             // setBufferPosition(). | 
 |             // | 
 |             // The functions should not be relied upon to do parameter or state checking. | 
 |             // That is done at the AudioTrack level. | 
 |  | 
 |             void    setLoop(size_t loopStart, size_t loopEnd, int loopCount); | 
 |             void    setBufferPosition(size_t position); | 
 |             void    setBufferPositionAndLoop(size_t position, size_t loopStart, size_t loopEnd, | 
 |                                              int loopCount); | 
 |             size_t  getBufferPosition(); | 
 |                     // getBufferPositionAndLoopCount() provides the proper snapshot of | 
 |                     // position and loopCount together. | 
 |             void    getBufferPositionAndLoopCount(size_t *position, int *loopCount); | 
 |  | 
 |     virtual size_t  getMisalignment() { | 
 |         return 0; | 
 |     } | 
 |  | 
 |     virtual uint32_t    getUnderrunFrames() const { | 
 |         return 0; | 
 |     } | 
 |  | 
 | private: | 
 |     StaticAudioTrackSingleStateQueue::Mutator   mMutator; | 
 |     StaticAudioTrackPosLoopQueue::Observer      mPosLoopObserver; | 
 |                         StaticAudioTrackState   mState;   // last communicated state to server | 
 |                         StaticAudioTrackPosLoop mPosLoop; // snapshot of position and loop. | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // Proxy used by AudioRecord client | 
 | class AudioRecordClientProxy : public ClientProxy { | 
 | public: | 
 |     AudioRecordClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, | 
 |             size_t frameSize) | 
 |         : ClientProxy(cblk, buffers, frameCount, frameSize, | 
 |             false /*isOut*/, false /*clientInServer*/) { } | 
 |     ~AudioRecordClientProxy() { } | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | // Proxy used by AudioFlinger server | 
 | class ServerProxy : public Proxy { | 
 | protected: | 
 |     ServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, | 
 |             bool isOut, bool clientInServer); | 
 | public: | 
 |     virtual ~ServerProxy() { } | 
 |  | 
 |     // Obtain a buffer with filled frames (writing) or empty frames (reading). | 
 |     // It is permitted to call obtainBuffer() multiple times in succession, without any intervening | 
 |     // calls to releaseBuffer().  In that case, the final obtainBuffer() is the one that effectively | 
 |     // sets or extends the unreleased frame count. | 
 |     // Always non-blocking. | 
 |     // On entry: | 
 |     //  buffer->mFrameCount should be initialized to maximum number of desired frames, | 
 |     //      which must be > 0. | 
 |     //  buffer->mNonContig is unused. | 
 |     //  buffer->mRaw is unused. | 
 |     //  ackFlush is true iff being called from Track::start to acknowledge a pending flush. | 
 |     // On exit: | 
 |     //  buffer->mFrameCount has the actual number of contiguous available frames, | 
 |     //      which is always 0 when the return status != NO_ERROR. | 
 |     //  buffer->mNonContig is the number of additional non-contiguous available frames. | 
 |     //  buffer->mRaw is a pointer to the first available frame, | 
 |     //      or NULL when buffer->mFrameCount == 0. | 
 |     // The return status is one of: | 
 |     //  NO_ERROR    Success, buffer->mFrameCount > 0. | 
 |     //  WOULD_BLOCK No frames are available. | 
 |     //  NO_INIT     Shared memory is corrupt. | 
 |     virtual status_t    obtainBuffer(Buffer* buffer, bool ackFlush = false); | 
 |  | 
 |     // Release (some of) the frames last obtained. | 
 |     // On entry, buffer->mFrameCount should have the number of frames to release, | 
 |     // which must (cumulatively) be <= the number of frames last obtained but not yet released. | 
 |     // It is permitted to call releaseBuffer() multiple times to release the frames in chunks. | 
 |     // buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer(). | 
 |     // On exit: | 
 |     //  buffer->mFrameCount is zero. | 
 |     //  buffer->mRaw is NULL. | 
 |     virtual void        releaseBuffer(Buffer* buffer); | 
 |  | 
 | protected: | 
 |     size_t      mAvailToClient; // estimated frames available to client prior to releaseBuffer() | 
 |     int32_t     mFlush;         // our copy of cblk->u.mStreaming.mFlush, for streaming output only | 
 | }; | 
 |  | 
 | // Proxy used by AudioFlinger for servicing AudioTrack | 
 | class AudioTrackServerProxy : public ServerProxy { | 
 | public: | 
 |     AudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, | 
 |             size_t frameSize, bool clientInServer = false, uint32_t sampleRate = 0) | 
 |         : ServerProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/, clientInServer) { | 
 |         mCblk->mSampleRate = sampleRate; | 
 |     } | 
 | protected: | 
 |     virtual ~AudioTrackServerProxy() { } | 
 |  | 
 | public: | 
 |     // return value of these methods must be validated by the caller | 
 |     uint32_t    getSampleRate() const { return mCblk->mSampleRate; } | 
 |     uint16_t    getSendLevel_U4_12() const { return mCblk->mSendLevel; } | 
 |     gain_minifloat_packed_t getVolumeLR() const { return mCblk->mVolumeLR; } | 
 |  | 
 |     // estimated total number of filled frames available to server to read, | 
 |     // which may include non-contiguous frames | 
 |     virtual size_t      framesReady(); | 
 |  | 
 |     // Currently AudioFlinger will call framesReady() for a fast track from two threads: | 
 |     // FastMixer thread, and normal mixer thread.  This is dangerous, as the proxy is intended | 
 |     // to be called from at most one thread of server, and one thread of client. | 
 |     // As a temporary workaround, this method informs the proxy implementation that it | 
 |     // should avoid doing a state queue poll from within framesReady(). | 
 |     // FIXME Change AudioFlinger to not call framesReady() from normal mixer thread. | 
 |     virtual void        framesReadyIsCalledByMultipleThreads() { } | 
 |  | 
 |     bool     setStreamEndDone();    // and return previous value | 
 |  | 
 |     // Add to the tally of underrun frames, and inform client of underrun | 
 |     virtual void        tallyUnderrunFrames(uint32_t frameCount); | 
 |  | 
 |     // Return the total number of frames which AudioFlinger desired but were unavailable, | 
 |     // and thus which resulted in an underrun. | 
 |     virtual uint32_t    getUnderrunFrames() const { return mCblk->u.mStreaming.mUnderrunFrames; } | 
 |  | 
 |     // Return the total number of frames that AudioFlinger has obtained and released | 
 |     virtual size_t      framesReleased() const { return mCblk->mServer; } | 
 | }; | 
 |  | 
 | class StaticAudioTrackServerProxy : public AudioTrackServerProxy { | 
 | public: | 
 |     StaticAudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, | 
 |             size_t frameSize); | 
 | protected: | 
 |     virtual ~StaticAudioTrackServerProxy() { } | 
 |  | 
 | public: | 
 |     virtual size_t      framesReady(); | 
 |     virtual void        framesReadyIsCalledByMultipleThreads(); | 
 |     virtual status_t    obtainBuffer(Buffer* buffer, bool ackFlush); | 
 |     virtual void        releaseBuffer(Buffer* buffer); | 
 |     virtual void        tallyUnderrunFrames(uint32_t frameCount); | 
 |     virtual uint32_t    getUnderrunFrames() const { return 0; } | 
 |  | 
 | private: | 
 |     status_t            updateStateWithLoop(StaticAudioTrackState *localState, | 
 |                                             const StaticAudioTrackState &update) const; | 
 |     status_t            updateStateWithPosition(StaticAudioTrackState *localState, | 
 |                                                 const StaticAudioTrackState &update) const; | 
 |     ssize_t             pollPosition(); // poll for state queue update, and return current position | 
 |     StaticAudioTrackSingleStateQueue::Observer  mObserver; | 
 |     StaticAudioTrackPosLoopQueue::Mutator       mPosLoopMutator; | 
 |     size_t              mFramesReadySafe; // Assuming size_t read/writes are atomic on 32 / 64 bit | 
 |                                           // processors, this is a thread-safe version of | 
 |                                           // mFramesReady. | 
 |     int64_t             mFramesReady;     // The number of frames ready in the static buffer | 
 |                                           // including loops.  This is 64 bits since loop mode | 
 |                                           // can cause a track to appear to have a large number | 
 |                                           // of frames. INT64_MAX means an infinite loop. | 
 |     bool                mFramesReadyIsCalledByMultipleThreads; | 
 |     StaticAudioTrackState mState;         // Server side state. Any updates from client must be | 
 |                                           // passed by the mObserver SingleStateQueue. | 
 | }; | 
 |  | 
 | // Proxy used by AudioFlinger for servicing AudioRecord | 
 | class AudioRecordServerProxy : public ServerProxy { | 
 | public: | 
 |     AudioRecordServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, | 
 |             size_t frameSize, bool clientInServer) | 
 |         : ServerProxy(cblk, buffers, frameCount, frameSize, false /*isOut*/, clientInServer) { } | 
 | protected: | 
 |     virtual ~AudioRecordServerProxy() { } | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #endif // ANDROID_AUDIO_TRACK_SHARED_H |