blob: a360abfed9339f5a058a46a4a08b0488aa774c40 [file] [log] [blame]
/*
* Copyright 2014,2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "Camera3StreamSplitter"
#define ATRACE_TAG ATRACE_TAG_CAMERA
//#define LOG_NDEBUG 0
#include <binder/ProcessState.h>
#include <camera/StringUtils.h>
#include <com_android_graphics_libgui_flags.h>
#include <gui/BufferItem.h>
#include <gui/BufferItemConsumer.h>
#include <gui/BufferQueue.h>
#include <gui/IGraphicBufferConsumer.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/Surface.h>
#include <system/window.h>
#include <ui/GraphicBuffer.h>
#include <utils/Trace.h>
#include <cutils/atomic.h>
#include <inttypes.h>
#include <algorithm>
#include <cstdint>
#include <memory>
#include "Camera3Stream.h"
#include "Flags.h"
#include "Camera3StreamSplitter.h"
// We're relying on a large number of yet-to-be-fully-launched flag dependencies
// here. So instead of flagging each one, we flag the entire implementation to
// improve legibility.
#if USE_NEW_STREAM_SPLITTER
namespace android {
status_t Camera3StreamSplitter::connect(const std::unordered_map<size_t, sp<Surface>> &surfaces,
uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width,
uint32_t height, android::PixelFormat format, sp<Surface>* consumer,
int64_t dynamicRangeProfile) {
ATRACE_CALL();
if (consumer == nullptr) {
SP_LOGE("%s: consumer pointer is NULL", __FUNCTION__);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
status_t res = OK;
if (mOutputSurfaces.size() > 0 || mBufferItemConsumer != nullptr) {
SP_LOGE("%s: already connected", __FUNCTION__);
return BAD_VALUE;
}
if (mBuffers.size() > 0) {
SP_LOGE("%s: still has %zu pending buffers", __FUNCTION__, mBuffers.size());
return BAD_VALUE;
}
mMaxHalBuffers = halMaxBuffers;
mConsumerName = getUniqueConsumerName();
mDynamicRangeProfile = dynamicRangeProfile;
// Add output surfaces. This has to be before creating internal buffer queue
// in order to get max consumer side buffers.
for (auto &it : surfaces) {
if (it.second == nullptr) {
SP_LOGE("%s: Fatal: surface is NULL", __FUNCTION__);
return BAD_VALUE;
}
res = addOutputLocked(it.first, it.second);
if (res != OK) {
SP_LOGE("%s: Failed to add output surface: %s(%d)",
__FUNCTION__, strerror(-res), res);
return res;
}
}
// Allocate 1 extra buffer to handle the case where all buffers are detached
// from input, and attached to the outputs. In this case, the input queue's
// dequeueBuffer can still allocate 1 extra buffer before being blocked by
// the output's attachBuffer().
mMaxConsumerBuffers++;
#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
mBufferItemConsumer = sp<BufferItemConsumer>::make(consumerUsage, mMaxConsumerBuffers);
mSurface = mBufferItemConsumer->getSurface();
#else
// Create BufferQueue for input
sp<IGraphicBufferProducer> bqProducer;
sp<IGraphicBufferConsumer> bqConsumer;
BufferQueue::createBufferQueue(&bqProducer, &bqConsumer);
mBufferItemConsumer = new BufferItemConsumer(bqConsumer, consumerUsage, mMaxConsumerBuffers);
mSurface = new Surface(bqProducer);
#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
if (mBufferItemConsumer == nullptr) {
return NO_MEMORY;
}
mBufferItemConsumer->setName(toString8(mConsumerName));
*consumer = mSurface;
if (*consumer == nullptr) {
return NO_MEMORY;
}
res = mSurface->setAsyncMode(true);
if (res != OK) {
SP_LOGE("%s: Failed to enable input queue async mode: %s(%d)", __FUNCTION__,
strerror(-res), res);
return res;
}
mBufferItemConsumer->setFrameAvailableListener(this);
mWidth = width;
mHeight = height;
mFormat = format;
mProducerUsage = producerUsage;
mAcquiredInputBuffers = 0;
SP_LOGV("%s: connected", __FUNCTION__);
return res;
}
status_t Camera3StreamSplitter::getOnFrameAvailableResult() {
ATRACE_CALL();
return mOnFrameAvailableRes.load();
}
void Camera3StreamSplitter::disconnect() {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
mNotifiers.clear();
for (auto& output : mOutputSurfaces) {
if (output.second != nullptr) {
output.second->disconnect(NATIVE_WINDOW_API_CAMERA);
}
}
mOutputSurfaces.clear();
mHeldBuffers.clear();
mConsumerBufferCount.clear();
if (mBufferItemConsumer != nullptr) {
mBufferItemConsumer->abandon();
}
if (mBuffers.size() > 0) {
SP_LOGW("%zu buffers still being tracked", mBuffers.size());
mBuffers.clear();
}
mMaxHalBuffers = 0;
mMaxConsumerBuffers = 0;
mAcquiredInputBuffers = 0;
SP_LOGV("%s: Disconnected", __FUNCTION__);
}
Camera3StreamSplitter::Camera3StreamSplitter(bool useHalBufManager) :
mUseHalBufManager(useHalBufManager) {}
Camera3StreamSplitter::~Camera3StreamSplitter() {
disconnect();
}
status_t Camera3StreamSplitter::addOutput(size_t surfaceId, const sp<Surface>& outputQueue) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
status_t res = addOutputLocked(surfaceId, outputQueue);
if (res != OK) {
SP_LOGE("%s: addOutputLocked failed %d", __FUNCTION__, res);
return res;
}
if (mMaxConsumerBuffers > mAcquiredInputBuffers) {
res = mBufferItemConsumer->setMaxAcquiredBufferCount(mMaxConsumerBuffers);
}
return res;
}
void Camera3StreamSplitter::setHalBufferManager(bool enabled) {
Mutex::Autolock lock(mMutex);
mUseHalBufManager = enabled;
}
status_t Camera3StreamSplitter::setTransform(size_t surfaceId, int transform) {
Mutex::Autolock lock(mMutex);
if (!mOutputSurfaces.contains(surfaceId) || mOutputSurfaces[surfaceId] == nullptr) {
SP_LOGE("%s: No surface at id %zu", __FUNCTION__, surfaceId);
return BAD_VALUE;
}
mOutputTransforms[surfaceId] = transform;
return OK;
}
status_t Camera3StreamSplitter::addOutputLocked(size_t surfaceId, const sp<Surface>& outputQueue) {
ATRACE_CALL();
if (outputQueue == nullptr) {
SP_LOGE("addOutput: outputQueue must not be NULL");
return BAD_VALUE;
}
if (mOutputSurfaces[surfaceId] != nullptr) {
SP_LOGE("%s: surfaceId: %u already taken!", __FUNCTION__, (unsigned) surfaceId);
return BAD_VALUE;
}
status_t res = native_window_set_buffers_dimensions(outputQueue.get(),
mWidth, mHeight);
if (res != NO_ERROR) {
SP_LOGE("addOutput: failed to set buffer dimensions (%d)", res);
return res;
}
res = native_window_set_buffers_format(outputQueue.get(),
mFormat);
if (res != OK) {
ALOGE("%s: Unable to configure stream buffer format %#x for surfaceId %zu",
__FUNCTION__, mFormat, surfaceId);
return res;
}
// Connect to the buffer producer
sp<OutputListener> listener = sp<OutputListener>::make(this, outputQueue);
res = outputQueue->connect(NATIVE_WINDOW_API_CAMERA, listener, /* reportBufferRemoval */ false);
if (res != NO_ERROR) {
SP_LOGE("addOutput: failed to connect (%d)", res);
return res;
}
// Query consumer side buffer count, and update overall buffer count
int maxConsumerBuffers = 0;
res = static_cast<ANativeWindow*>(outputQueue.get())->query(
outputQueue.get(),
NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &maxConsumerBuffers);
if (res != OK) {
SP_LOGE("%s: Unable to query consumer undequeued buffer count"
" for surface", __FUNCTION__);
return res;
}
SP_LOGV("%s: Consumer wants %d buffers, Producer wants %zu", __FUNCTION__,
maxConsumerBuffers, mMaxHalBuffers);
// The output slot count requirement can change depending on the current amount
// of outputs and incoming buffer consumption rate. To avoid any issues with
// insufficient slots, set their count to the maximum supported. The output
// surface buffer allocation is disabled so no real buffers will get allocated.
size_t totalBufferCount = BufferQueue::NUM_BUFFER_SLOTS;
res = native_window_set_buffer_count(outputQueue.get(),
totalBufferCount);
if (res != OK) {
SP_LOGE("%s: Unable to set buffer count for surface %p",
__FUNCTION__, outputQueue.get());
return res;
}
// Set dequeueBuffer/attachBuffer timeout if the consumer is not hw composer or hw texture.
// We need skip these cases as timeout will disable the non-blocking (async) mode.
uint64_t usage = 0;
res = native_window_get_consumer_usage(static_cast<ANativeWindow*>(outputQueue.get()), &usage);
if (!(usage & (GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE))) {
nsecs_t timeout = mUseHalBufManager ?
kHalBufMgrDequeueBufferTimeout : kNormalDequeueBufferTimeout;
outputQueue->setDequeueTimeout(timeout);
}
res = outputQueue->allowAllocation(false);
if (res != OK) {
SP_LOGE("%s: Failed to turn off allocation for outputQueue", __FUNCTION__);
return res;
}
// Add new entry into mOutputs
mOutputSurfaces[surfaceId] = outputQueue;
mConsumerBufferCount[surfaceId] = maxConsumerBuffers;
if (mConsumerBufferCount[surfaceId] > mMaxHalBuffers) {
SP_LOGW("%s: Consumer buffer count %zu larger than max. Hal buffers: %zu", __FUNCTION__,
mConsumerBufferCount[surfaceId], mMaxHalBuffers);
}
mNotifiers[outputQueue] = listener;
mHeldBuffers[outputQueue] = std::make_unique<HeldBuffers>(totalBufferCount);
mMaxConsumerBuffers += maxConsumerBuffers;
return NO_ERROR;
}
status_t Camera3StreamSplitter::removeOutput(size_t surfaceId) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
status_t res = removeOutputLocked(surfaceId);
if (res != OK) {
SP_LOGE("%s: removeOutputLocked failed %d", __FUNCTION__, res);
return res;
}
if (mAcquiredInputBuffers < mMaxConsumerBuffers) {
res = mBufferItemConsumer->setMaxAcquiredBufferCount(mMaxConsumerBuffers);
if (res != OK) {
SP_LOGE("%s: setMaxAcquiredBufferCount failed %d", __FUNCTION__, res);
return res;
}
}
return res;
}
status_t Camera3StreamSplitter::removeOutputLocked(size_t surfaceId) {
if (mOutputSurfaces[surfaceId] == nullptr) {
SP_LOGE("%s: output surface is not present!", __FUNCTION__);
return BAD_VALUE;
}
sp<Surface> surface = mOutputSurfaces[surfaceId];
//Search and decrement the ref. count of any buffers that are
//still attached to the removed surface.
std::vector<uint64_t> pendingBufferIds;
// TODO: can we simplify this to just use the tracker?
for (const auto& buffer : (*mHeldBuffers[surface])) {
pendingBufferIds.push_back(buffer->getId());
auto rc = surface->detachBuffer(buffer);
if (rc != NO_ERROR) {
// Buffers that fail to detach here will be scheduled for detach in the
// input buffer queue and the rest of the registered outputs instead.
// This will help ensure that camera stops accessing buffers that still
// can get referenced by the disconnected output.
mDetachedBuffers.emplace(buffer->getId());
}
}
mOutputSurfaces[surfaceId] = nullptr;
mHeldBuffers[surface] = nullptr;
for (const auto &id : pendingBufferIds) {
decrementBufRefCountLocked(id, surfaceId);
}
status_t res = surface->disconnect(NATIVE_WINDOW_API_CAMERA);
if (res != OK) {
SP_LOGE("%s: Unable disconnect from producer interface: %d ", __FUNCTION__, res);
return res;
}
mNotifiers[surface] = nullptr;
mMaxConsumerBuffers -= mConsumerBufferCount[surfaceId];
mConsumerBufferCount[surfaceId] = 0;
return res;
}
status_t Camera3StreamSplitter::outputBufferLocked(const sp<Surface>& output,
const BufferItem& bufferItem, size_t surfaceId) {
ATRACE_CALL();
status_t res;
uint64_t bufferId = bufferItem.mGraphicBuffer->getId();
const BufferTracker& tracker = *(mBuffers[bufferId]);
if (mOutputSurfaces[surfaceId] != nullptr) {
sp<ANativeWindow> anw = mOutputSurfaces[surfaceId];
camera3::Camera3Stream::queueHDRMetadata(
bufferItem.mGraphicBuffer->getNativeBuffer()->handle, anw, mDynamicRangeProfile);
} else {
SP_LOGE("%s: Invalid surface id: %zu!", __FUNCTION__, surfaceId);
}
output->setBuffersTimestamp(bufferItem.mTimestamp);
output->setBuffersDataSpace(static_cast<ui::Dataspace>(bufferItem.mDataSpace));
output->setCrop(&bufferItem.mCrop);
output->setScalingMode(bufferItem.mScalingMode);
int transform = bufferItem.mTransform;
if (mOutputTransforms.contains(surfaceId)) {
transform = mOutputTransforms[surfaceId];
}
output->setBuffersTransform(transform);
// In case the output BufferQueue has its own lock, if we hold splitter lock while calling
// queueBuffer (which will try to acquire the output lock), the output could be holding its
// own lock calling releaseBuffer (which will try to acquire the splitter lock), running into
// circular lock situation.
mMutex.unlock();
SurfaceQueueBufferOutput queueBufferOutput;
res = output->queueBuffer(bufferItem.mGraphicBuffer, bufferItem.mFence, &queueBufferOutput);
mMutex.lock();
SP_LOGV("%s: Queuing buffer to buffer queue %p bufferId %" PRIu64 " returns %d", __FUNCTION__,
output.get(), bufferId, res);
// During buffer queue 'mMutex' is not held which makes the removal of
// "output" possible. Check whether this is the case and return.
if (mOutputSurfaces[surfaceId] == nullptr) {
return res;
}
if (res != OK) {
if (res != NO_INIT && res != DEAD_OBJECT) {
SP_LOGE("Queuing buffer to output failed (%d)", res);
}
// If we just discovered that this output has been abandoned, note
// that, increment the release count so that we still release this
// buffer eventually, and move on to the next output
onAbandonedLocked();
decrementBufRefCountLocked(bufferItem.mGraphicBuffer->getId(), surfaceId);
return res;
}
// If the queued buffer replaces a pending buffer in the async
// queue, no onBufferReleased is called by the buffer queue.
// Proactively trigger the callback to avoid buffer loss.
if (queueBufferOutput.bufferReplaced) {
onBufferReplacedLocked(output, surfaceId);
}
return res;
}
std::string Camera3StreamSplitter::getUniqueConsumerName() {
static volatile int32_t counter = 0;
return fmt::sprintf("Camera3StreamSplitter-%d", android_atomic_inc(&counter));
}
status_t Camera3StreamSplitter::notifyBufferReleased(const sp<GraphicBuffer>& buffer) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
uint64_t bufferId = buffer->getId();
std::unique_ptr<BufferTracker> tracker_ptr = std::move(mBuffers[bufferId]);
mBuffers.erase(bufferId);
return OK;
}
status_t Camera3StreamSplitter::attachBufferToOutputs(ANativeWindowBuffer* anb,
const std::vector<size_t>& surface_ids) {
ATRACE_CALL();
status_t res = OK;
Mutex::Autolock lock(mMutex);
sp<GraphicBuffer> gb(static_cast<GraphicBuffer*>(anb));
uint64_t bufferId = gb->getId();
// Initialize buffer tracker for this input buffer
auto tracker = std::make_unique<BufferTracker>(gb, surface_ids);
for (auto& surface_id : surface_ids) {
sp<Surface>& surface = mOutputSurfaces[surface_id];
if (surface.get() == nullptr) {
//Output surface got likely removed by client.
continue;
}
//Temporarly Unlock the mutex when trying to attachBuffer to the output
//queue, because attachBuffer could block in case of a slow consumer. If
//we block while holding the lock, onFrameAvailable and onBufferReleased
//will block as well because they need to acquire the same lock.
mMutex.unlock();
res = surface->attachBuffer(anb);
mMutex.lock();
if (res != OK) {
SP_LOGE("%s: Cannot attachBuffer from GraphicBufferProducer %p: %s (%d)", __FUNCTION__,
surface.get(), strerror(-res), res);
// TODO: might need to detach/cleanup the already attached buffers before return?
return res;
}
//During buffer attach 'mMutex' is not held which makes the removal of
//"gbp" possible. Check whether this is the case and continue.
if (mHeldBuffers[surface] == nullptr) {
continue;
}
mHeldBuffers[surface]->insert(gb);
SP_LOGV("%s: Attached buffer %p on output %p.", __FUNCTION__, gb.get(), surface.get());
}
mBuffers[bufferId] = std::move(tracker);
return res;
}
void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
// Acquire and detach the buffer from the input
BufferItem bufferItem;
status_t res = mBufferItemConsumer->acquireBuffer(&bufferItem, /* presentWhen */ 0);
if (res != NO_ERROR) {
SP_LOGE("%s: Acquiring buffer from input failed (%d)", __FUNCTION__, res);
mOnFrameAvailableRes.store(res);
return;
}
uint64_t bufferId = bufferItem.mGraphicBuffer->getId();
if (mBuffers.find(bufferId) == mBuffers.end()) {
SP_LOGE("%s: Acquired buffer doesn't exist in attached buffer map",
__FUNCTION__);
mOnFrameAvailableRes.store(INVALID_OPERATION);
return;
}
mAcquiredInputBuffers++;
SP_LOGV("acquired buffer %" PRId64 " from input at slot %d",
bufferItem.mGraphicBuffer->getId(), bufferItem.mSlot);
if (bufferItem.mTransformToDisplayInverse) {
bufferItem.mTransform |= NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
}
// Attach and queue the buffer to each of the outputs
BufferTracker& tracker = *(mBuffers[bufferId]);
SP_LOGV("%s: BufferTracker for buffer %" PRId64 ", number of requests %zu",
__FUNCTION__, bufferItem.mGraphicBuffer->getId(), tracker.requestedSurfaces().size());
for (const auto id : tracker.requestedSurfaces()) {
if (mOutputSurfaces[id] == nullptr) {
//Output surface got likely removed by client.
continue;
}
res = outputBufferLocked(mOutputSurfaces[id], bufferItem, id);
if (res != OK) {
SP_LOGE("%s: outputBufferLocked failed %d", __FUNCTION__, res);
mOnFrameAvailableRes.store(res);
// If we fail to send buffer to certain output, keep sending to
// other outputs.
continue;
}
}
mOnFrameAvailableRes.store(res);
}
void Camera3StreamSplitter::onFrameReplaced(const BufferItem& item) {
ATRACE_CALL();
onFrameAvailable(item);
}
void Camera3StreamSplitter::decrementBufRefCountLocked(uint64_t id, size_t surfaceId) {
ATRACE_CALL();
if (mBuffers[id] == nullptr) {
return;
}
size_t referenceCount = mBuffers[id]->decrementReferenceCountLocked(surfaceId);
if (referenceCount > 0) {
return;
}
// We no longer need to track the buffer now that it is being returned to the
// input. Note that this should happen before we unlock the mutex and call
// releaseBuffer, to avoid the case where the same bufferId is acquired in
// attachBufferToOutputs resulting in a new BufferTracker with same bufferId
// overwrites the current one.
std::unique_ptr<BufferTracker> tracker_ptr = std::move(mBuffers[id]);
mBuffers.erase(id);
uint64_t bufferId = tracker_ptr->getBuffer()->getId();
auto detachBuffer = mDetachedBuffers.find(bufferId);
bool detach = (detachBuffer != mDetachedBuffers.end());
if (detach) {
mDetachedBuffers.erase(detachBuffer);
}
// Temporarily unlock mutex to avoid circular lock:
// 1. This function holds splitter lock, calls releaseBuffer which triggers
// onBufferReleased in Camera3OutputStream. onBufferReleased waits on the
// OutputStream lock
// 2. Camera3SharedOutputStream::getBufferLocked calls
// attachBufferToOutputs, which holds the stream lock, and waits for the
// splitter lock.
mMutex.unlock();
int res = NO_ERROR;
if (mBufferItemConsumer != nullptr) {
if (detach) {
res = mBufferItemConsumer->detachBuffer(tracker_ptr->getBuffer());
} else {
res = mBufferItemConsumer->releaseBuffer(tracker_ptr->getBuffer(),
tracker_ptr->getMergedFence());
}
} else {
SP_LOGE("%s: consumer has become null!", __FUNCTION__);
}
mMutex.lock();
if (res != NO_ERROR) {
if (detach) {
SP_LOGE("%s: detachBuffer returns %d", __FUNCTION__, res);
} else {
SP_LOGE("%s: releaseBuffer returns %d", __FUNCTION__, res);
}
} else {
if (mAcquiredInputBuffers == 0) {
ALOGW("%s: Acquired input buffer count already at zero!", __FUNCTION__);
} else {
mAcquiredInputBuffers--;
}
}
}
void Camera3StreamSplitter::onBufferReleasedByOutput(const sp<Surface>& from) {
ATRACE_CALL();
from->setBuffersDimensions(mWidth, mHeight);
from->setBuffersFormat(mFormat);
from->setUsage(mProducerUsage);
sp<GraphicBuffer> buffer;
sp<Fence> fence;
auto res = from->dequeueBuffer(&buffer, &fence);
Mutex::Autolock lock(mMutex);
handleOutputDequeueStatusLocked(res, buffer);
if (res != OK) {
return;
}
size_t surfaceId = 0;
bool found = false;
for (const auto& it : mOutputSurfaces) {
if (it.second == from) {
found = true;
surfaceId = it.first;
break;
}
}
if (!found) {
SP_LOGV("%s: output surface not registered anymore!", __FUNCTION__);
return;
}
returnOutputBufferLocked(fence, from, surfaceId, buffer);
}
void Camera3StreamSplitter::onBufferReplacedLocked(const sp<Surface>& from, size_t surfaceId) {
ATRACE_CALL();
from->setBuffersDimensions(mWidth, mHeight);
from->setBuffersFormat(mFormat);
from->setUsage(mProducerUsage);
sp<GraphicBuffer> buffer;
sp<Fence> fence;
auto res = from->dequeueBuffer(&buffer, &fence);
handleOutputDequeueStatusLocked(res, buffer);
if (res != OK) {
return;
}
returnOutputBufferLocked(fence, from, surfaceId, buffer);
}
void Camera3StreamSplitter::returnOutputBufferLocked(const sp<Fence>& fence,
const sp<Surface>& from, size_t surfaceId, const sp<GraphicBuffer>& buffer) {
BufferTracker& tracker = *(mBuffers[buffer->getId()]);
// Merge the release fence of the incoming buffer so that the fence we send
// back to the input includes all of the outputs' fences
if (fence != nullptr && fence->isValid()) {
tracker.mergeFence(fence);
}
auto detachBuffer = mDetachedBuffers.find(buffer->getId());
bool detach = (detachBuffer != mDetachedBuffers.end());
if (detach) {
auto res = from->detachBuffer(buffer);
if (res == NO_ERROR) {
if (mHeldBuffers.contains(from)) {
mHeldBuffers[from]->erase(buffer);
} else {
uint64_t surfaceId = 0;
from->getUniqueId(&surfaceId);
SP_LOGW("%s: buffer %" PRIu64 " not found in held buffers of surface %" PRIu64,
__FUNCTION__, buffer->getId(), surfaceId);
}
} else {
SP_LOGE("%s: detach buffer from output failed (%d)", __FUNCTION__, res);
}
}
// Check to see if this is the last outstanding reference to this buffer
decrementBufRefCountLocked(buffer->getId(), surfaceId);
}
void Camera3StreamSplitter::handleOutputDequeueStatusLocked(status_t res,
const sp<GraphicBuffer>& buffer) {
if (res == NO_INIT) {
// If we just discovered that this output has been abandoned, note that,
// but we can't do anything else, since buffer is invalid
onAbandonedLocked();
} else if (res == NO_MEMORY) {
SP_LOGE("%s: No free buffers", __FUNCTION__);
} else if (res == WOULD_BLOCK) {
SP_LOGE("%s: Dequeue call will block", __FUNCTION__);
} else if (res != OK || buffer == nullptr) {
SP_LOGE("%s: dequeue buffer from output failed (%d)", __FUNCTION__, res);
}
}
void Camera3StreamSplitter::onAbandonedLocked() {
// If this is called from binderDied callback, it means the app process
// holding the binder has died. CameraService will be notified of the binder
// death, and camera device will be closed, which in turn calls
// disconnect().
//
// If this is called from onBufferReleasedByOutput or onFrameAvailable, one
// consumer being abanoned shouldn't impact the other consumer. So we won't
// stop the buffer flow.
//
// In both cases, we don't need to do anything here.
SP_LOGV("One of my outputs has abandoned me");
}
Camera3StreamSplitter::OutputListener::OutputListener(wp<Camera3StreamSplitter> splitter,
wp<Surface> output)
: mSplitter(splitter), mOutput(output) {}
void Camera3StreamSplitter::OutputListener::onBufferReleased() {
ATRACE_CALL();
sp<Camera3StreamSplitter> splitter = mSplitter.promote();
sp<Surface> output = mOutput.promote();
if (splitter != nullptr && output != nullptr) {
splitter->onBufferReleasedByOutput(output);
}
}
void Camera3StreamSplitter::OutputListener::onRemoteDied() {
sp<Camera3StreamSplitter> splitter = mSplitter.promote();
if (splitter != nullptr) {
Mutex::Autolock lock(splitter->mMutex);
splitter->onAbandonedLocked();
}
}
Camera3StreamSplitter::BufferTracker::BufferTracker(
const sp<GraphicBuffer>& buffer, const std::vector<size_t>& requestedSurfaces)
: mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mRequestedSurfaces(requestedSurfaces),
mReferenceCount(requestedSurfaces.size()) {}
void Camera3StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
mMergedFence = Fence::merge(String8("Camera3StreamSplitter"), mMergedFence, with);
}
size_t Camera3StreamSplitter::BufferTracker::decrementReferenceCountLocked(size_t surfaceId) {
const auto& it = std::find(mRequestedSurfaces.begin(), mRequestedSurfaces.end(), surfaceId);
if (it == mRequestedSurfaces.end()) {
return mReferenceCount;
} else {
mRequestedSurfaces.erase(it);
}
if (mReferenceCount > 0)
--mReferenceCount;
return mReferenceCount;
}
} // namespace android
#endif // USE_NEW_STREAM_SPLITTER