|  | /* | 
|  | * Copyright (C) 2016 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "AAudioThread" | 
|  | //#define LOG_NDEBUG 0 | 
|  | #include <utils/Log.h> | 
|  |  | 
|  | #include <pthread.h> | 
|  |  | 
|  | #include <aaudio/AAudio.h> | 
|  | #include <utility/AAudioUtilities.h> | 
|  |  | 
|  | #include "AAudioThread.h" | 
|  |  | 
|  | using namespace aaudio; | 
|  |  | 
|  | std::atomic<uint32_t> AAudioThread::mNextThreadIndex{1}; | 
|  |  | 
|  | AAudioThread::AAudioThread(const char *prefix) { | 
|  | setup(prefix); | 
|  | } | 
|  |  | 
|  | AAudioThread::AAudioThread() { | 
|  | setup("AAudio"); | 
|  | } | 
|  |  | 
|  | AAudioThread::~AAudioThread() { | 
|  | ALOGE_IF(pthread_equal(pthread_self(), mThread), | 
|  | "%s() destructor running in thread", __func__); | 
|  | ALOGE_IF(mHasThread, "%s() thread never joined", __func__); | 
|  | } | 
|  |  | 
|  | void AAudioThread::setup(const char *prefix) { | 
|  | // Name the thread with an increasing index, "prefix_#", for debugging. | 
|  | uint32_t index = mNextThreadIndex++; | 
|  | // Wrap the index so that we do not hit the 16 char limit | 
|  | // and to avoid hard-to-read large numbers. | 
|  | index = index % 100000; // arbitrary | 
|  | snprintf(mName, sizeof(mName), "%s_%u", prefix, index); | 
|  | } | 
|  |  | 
|  | void AAudioThread::dispatch() { | 
|  | if (mRunnable != nullptr) { | 
|  | mRunnable->run(); | 
|  | } else { | 
|  | run(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // This is the entry point for the new thread created by createThread_l(). | 
|  | // It converts the 'C' function call to a C++ method call. | 
|  | static void * AAudioThread_internalThreadProc(void *arg) { | 
|  | AAudioThread *aaudioThread = (AAudioThread *) arg; | 
|  | aaudioThread->dispatch(); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | aaudio_result_t AAudioThread::start(Runnable *runnable) { | 
|  | if (mHasThread) { | 
|  | ALOGE("start() - mHasThread already true"); | 
|  | return AAUDIO_ERROR_INVALID_STATE; | 
|  | } | 
|  | // mRunnable will be read by the new thread when it starts. | 
|  | // pthread_create() forces a memory synchronization so mRunnable does not need to be atomic. | 
|  | mRunnable = runnable; | 
|  | int err = pthread_create(&mThread, nullptr, AAudioThread_internalThreadProc, this); | 
|  | if (err != 0) { | 
|  | ALOGE("start() - pthread_create() returned %d %s", err, strerror(err)); | 
|  | return AAudioConvert_androidToAAudioResult(-err); | 
|  | } else { | 
|  | int err = pthread_setname_np(mThread, mName); | 
|  | ALOGW_IF((err != 0), "Could not set name of AAudioThread. err = %d", err); | 
|  | mHasThread = true; | 
|  | return AAUDIO_OK; | 
|  | } | 
|  | } | 
|  |  | 
|  | aaudio_result_t AAudioThread::stop() { | 
|  | if (!mHasThread) { | 
|  | ALOGE("stop() but no thread running"); | 
|  | return AAUDIO_ERROR_INVALID_STATE; | 
|  | } | 
|  | // Check to see if the thread is trying to stop itself. | 
|  | if (pthread_equal(pthread_self(), mThread)) { | 
|  | ALOGE("%s() attempt to pthread_join() from launched thread!", __func__); | 
|  | return AAUDIO_ERROR_INTERNAL; | 
|  | } | 
|  |  | 
|  | int err = pthread_join(mThread, nullptr); | 
|  | if (err != 0) { | 
|  | ALOGE("stop() - pthread_join() returned %d %s", err, strerror(err)); | 
|  | return AAudioConvert_androidToAAudioResult(-err); | 
|  | } else { | 
|  | mHasThread = false; | 
|  | return AAUDIO_OK; | 
|  | } | 
|  | } |