| /* |
| * Copyright (C) 2023 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <map> |
| #include <memory> |
| |
| #include <aidl/android/hardware/audio/effect/BnEffect.h> |
| #include <aidl/android/hardware/audio/effect/BnFactory.h> |
| #include <fmq/AidlMessageQueue.h> |
| #include <system/audio_effect.h> |
| |
| namespace android { |
| namespace effect { |
| |
| /** |
| * EffectProxy is the proxy for one or more effect AIDL implementations (sub effect) of same type. |
| * The audio framework use EffectProxy as a composite implementation of all sub effect |
| * implementations. |
| * |
| * At any given time, there is only one active effect which consuming and producing data for each |
| * proxy. All setter commands (except the legacy EFFECT_CMD_OFFLOAD, it will be handled by the audio |
| * framework directly) and parameters will be pass through to all sub effects, the getter commands |
| * and parameters will only passthrough to the active sub-effect. |
| * |
| */ |
| class EffectProxy final : public ::aidl::android::hardware::audio::effect::BnEffect { |
| public: |
| EffectProxy(const ::aidl::android::hardware::audio::effect::Descriptor::Identity& id, |
| const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory>& factory); |
| |
| /** |
| * Add a sub effect into the proxy, the descriptor of candidate sub-effect need to have same |
| * proxy UUID as mUuid. |
| */ |
| ndk::ScopedAStatus addSubEffect( |
| const ::aidl::android::hardware::audio::effect::Descriptor& sub); |
| |
| /** |
| * Create all sub-effects via AIDL IFactory, always call create() after all sub-effects added |
| * successfully with addSubEffect. |
| */ |
| ndk::ScopedAStatus create(); |
| |
| /** |
| * Destroy all sub-effects via AIDL IFactory, always call create() after all sub-effects added |
| * successfully with addSubEffect. |
| */ |
| ndk::ScopedAStatus destroy(); |
| |
| /** |
| * Handle offload parameter setting from framework. |
| */ |
| ndk::ScopedAStatus setOffloadParam(const effect_offload_param_t* offload); |
| |
| /** |
| * Get the const reference of the active sub-effect return parameters. |
| * Always use this interface to get the effect open return parameters (FMQs) after a success |
| * setOffloadParam() call. |
| */ |
| const IEffect::OpenEffectReturn* getEffectReturnParam(); |
| |
| // IEffect interfaces override |
| ndk::ScopedAStatus open( |
| const ::aidl::android::hardware::audio::effect::Parameter::Common& common, |
| const std::optional<::aidl::android::hardware::audio::effect::Parameter::Specific>& |
| specific, |
| ::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn* ret) override; |
| ndk::ScopedAStatus close() override; |
| ndk::ScopedAStatus getDescriptor( |
| ::aidl::android::hardware::audio::effect::Descriptor* desc) override; |
| ndk::ScopedAStatus command(::aidl::android::hardware::audio::effect::CommandId id) override; |
| ndk::ScopedAStatus getState(::aidl::android::hardware::audio::effect::State* state) override; |
| ndk::ScopedAStatus setParameter( |
| const ::aidl::android::hardware::audio::effect::Parameter& param) override; |
| ndk::ScopedAStatus getParameter( |
| const ::aidl::android::hardware::audio::effect::Parameter::Id& id, |
| ::aidl::android::hardware::audio::effect::Parameter* param) override; |
| |
| private: |
| // Proxy identity, copy from one sub-effect, and update the implementation UUID to proxy UUID |
| const ::aidl::android::hardware::audio::effect::Descriptor::Identity mIdentity; |
| const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory> mFactory; |
| |
| // A map of sub effects descriptor to the IEffect handle and return FMQ |
| enum SubEffectTupleIndex { HANDLE, DESCRIPTOR, RETURN }; |
| using EffectProxySub = |
| std::tuple<std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect>, |
| ::aidl::android::hardware::audio::effect::Descriptor, |
| ::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn>; |
| std::map<const ::aidl::android::hardware::audio::effect::Descriptor::Identity, EffectProxySub> |
| mSubEffects; |
| |
| // Descriptor of the only active effect in the mSubEffects map |
| ::aidl::android::hardware::audio::effect::Descriptor::Identity mActiveSub; |
| |
| // keep the flag of sub-effects |
| ::aidl::android::hardware::audio::effect::Flags mSubFlags; |
| |
| ndk::ScopedAStatus runWithActiveSubEffectThenOthers( |
| std::function<ndk::ScopedAStatus( |
| const std::shared_ptr< |
| ::aidl::android::hardware::audio::effect::IEffect>&)> const& func); |
| |
| ndk::ScopedAStatus runWithActiveSubEffect( |
| std::function<ndk::ScopedAStatus(const std::shared_ptr<IEffect>&)> const& func); |
| |
| ndk::ScopedAStatus runWithAllSubEffects( |
| std::function<ndk::ScopedAStatus(std::shared_ptr<IEffect>&)> const& func); |
| |
| // close and release all sub-effects |
| ~EffectProxy(); |
| }; |
| |
| } // namespace effect |
| } // namespace android |