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/*
* Copyright (C) 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <map>
#include <memory>
#include <aidl/android/hardware/audio/effect/BnEffect.h>
#include <aidl/android/hardware/audio/effect/BnFactory.h>
#include <fmq/AidlMessageQueue.h>
#include <system/audio_effect.h>
namespace android {
namespace effect {
/**
* EffectProxy is the proxy for one or more effect AIDL implementations (sub effect) of same type.
* The audio framework use EffectProxy as a composite implementation of all sub effect
* implementations.
*
* At any given time, there is only one active effect which consuming and producing data for each
* proxy. All setter commands (except the legacy EFFECT_CMD_OFFLOAD, it will be handled by the audio
* framework directly) and parameters will be pass through to all sub effects, the getter commands
* and parameters will only passthrough to the active sub-effect.
*
*/
class EffectProxy final : public ::aidl::android::hardware::audio::effect::BnEffect {
public:
EffectProxy(const ::aidl::android::hardware::audio::effect::Descriptor::Identity& id,
const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory>& factory);
/**
* Add a sub effect into the proxy, the descriptor of candidate sub-effect need to have same
* proxy UUID as mUuid.
*/
ndk::ScopedAStatus addSubEffect(
const ::aidl::android::hardware::audio::effect::Descriptor& sub);
/**
* Create all sub-effects via AIDL IFactory, always call create() after all sub-effects added
* successfully with addSubEffect.
*/
ndk::ScopedAStatus create();
/**
* Destroy all sub-effects via AIDL IFactory, always call create() after all sub-effects added
* successfully with addSubEffect.
*/
ndk::ScopedAStatus destroy();
/**
* Handle offload parameter setting from framework.
*/
ndk::ScopedAStatus setOffloadParam(const effect_offload_param_t* offload);
/**
* Get the const reference of the active sub-effect return parameters.
* Always use this interface to get the effect open return parameters (FMQs) after a success
* setOffloadParam() call.
*/
const IEffect::OpenEffectReturn* getEffectReturnParam();
// IEffect interfaces override
ndk::ScopedAStatus open(
const ::aidl::android::hardware::audio::effect::Parameter::Common& common,
const std::optional<::aidl::android::hardware::audio::effect::Parameter::Specific>&
specific,
::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn* ret) override;
ndk::ScopedAStatus close() override;
ndk::ScopedAStatus getDescriptor(
::aidl::android::hardware::audio::effect::Descriptor* desc) override;
ndk::ScopedAStatus command(::aidl::android::hardware::audio::effect::CommandId id) override;
ndk::ScopedAStatus getState(::aidl::android::hardware::audio::effect::State* state) override;
ndk::ScopedAStatus setParameter(
const ::aidl::android::hardware::audio::effect::Parameter& param) override;
ndk::ScopedAStatus getParameter(
const ::aidl::android::hardware::audio::effect::Parameter::Id& id,
::aidl::android::hardware::audio::effect::Parameter* param) override;
private:
// Proxy identity, copy from one sub-effect, and update the implementation UUID to proxy UUID
const ::aidl::android::hardware::audio::effect::Descriptor::Identity mIdentity;
const std::shared_ptr<::aidl::android::hardware::audio::effect::IFactory> mFactory;
// A map of sub effects descriptor to the IEffect handle and return FMQ
enum SubEffectTupleIndex { HANDLE, DESCRIPTOR, RETURN };
using EffectProxySub =
std::tuple<std::shared_ptr<::aidl::android::hardware::audio::effect::IEffect>,
::aidl::android::hardware::audio::effect::Descriptor,
::aidl::android::hardware::audio::effect::IEffect::OpenEffectReturn>;
std::map<const ::aidl::android::hardware::audio::effect::Descriptor::Identity, EffectProxySub>
mSubEffects;
// Descriptor of the only active effect in the mSubEffects map
::aidl::android::hardware::audio::effect::Descriptor::Identity mActiveSub;
// keep the flag of sub-effects
::aidl::android::hardware::audio::effect::Flags mSubFlags;
ndk::ScopedAStatus runWithActiveSubEffectThenOthers(
std::function<ndk::ScopedAStatus(
const std::shared_ptr<
::aidl::android::hardware::audio::effect::IEffect>&)> const& func);
ndk::ScopedAStatus runWithActiveSubEffect(
std::function<ndk::ScopedAStatus(const std::shared_ptr<IEffect>&)> const& func);
ndk::ScopedAStatus runWithAllSubEffects(
std::function<ndk::ScopedAStatus(std::shared_ptr<IEffect>&)> const& func);
// close and release all sub-effects
~EffectProxy();
};
} // namespace effect
} // namespace android