|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #include <utils/Log.h> | 
|  |  | 
|  | #define ATRACE_TAG ATRACE_TAG_AUDIO | 
|  |  | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include "client/AudioStreamInternalPlay.h" | 
|  | #include "utility/AudioClock.h" | 
|  |  | 
|  | // We do this after the #includes because if a header uses ALOG. | 
|  | // it would fail on the reference to mInService. | 
|  | #undef LOG_TAG | 
|  | // This file is used in both client and server processes. | 
|  | // This is needed to make sense of the logs more easily. | 
|  | #define LOG_TAG (mInService ? "AudioStreamInternalPlay_Service" \ | 
|  | : "AudioStreamInternalPlay_Client") | 
|  |  | 
|  | using android::WrappingBuffer; | 
|  |  | 
|  | using namespace aaudio; | 
|  |  | 
|  | AudioStreamInternalPlay::AudioStreamInternalPlay(AAudioServiceInterface  &serviceInterface, | 
|  | bool inService) | 
|  | : AudioStreamInternal(serviceInterface, inService) { | 
|  |  | 
|  | } | 
|  |  | 
|  | AudioStreamInternalPlay::~AudioStreamInternalPlay() {} | 
|  |  | 
|  | constexpr int kRampMSec = 10; // time to apply a change in volume | 
|  |  | 
|  | aaudio_result_t AudioStreamInternalPlay::open(const AudioStreamBuilder &builder) { | 
|  | aaudio_result_t result = AudioStreamInternal::open(builder); | 
|  | if (result == AAUDIO_OK) { | 
|  | result = mFlowGraph.configure(getFormat(), | 
|  | getSamplesPerFrame(), | 
|  | getDeviceFormat(), | 
|  | getDeviceChannelCount()); | 
|  |  | 
|  | if (result != AAUDIO_OK) { | 
|  | releaseCloseFinal(); | 
|  | } | 
|  | // Sample rate is constrained to common values by now and should not overflow. | 
|  | int32_t numFrames = kRampMSec * getSampleRate() / AAUDIO_MILLIS_PER_SECOND; | 
|  | mFlowGraph.setRampLengthInFrames(numFrames); | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | // This must be called under mStreamLock. | 
|  | aaudio_result_t AudioStreamInternalPlay::requestPause() | 
|  | { | 
|  | aaudio_result_t result = stopCallback(); | 
|  | if (result != AAUDIO_OK) { | 
|  | return result; | 
|  | } | 
|  | if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) { | 
|  | ALOGW("%s() mServiceStreamHandle invalid", __func__); | 
|  | return AAUDIO_ERROR_INVALID_STATE; | 
|  | } | 
|  |  | 
|  | mClockModel.stop(AudioClock::getNanoseconds()); | 
|  | setState(AAUDIO_STREAM_STATE_PAUSING); | 
|  | mAtomicInternalTimestamp.clear(); | 
|  | return mServiceInterface.pauseStream(mServiceStreamHandle); | 
|  | } | 
|  |  | 
|  | aaudio_result_t AudioStreamInternalPlay::requestFlush() { | 
|  | if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) { | 
|  | ALOGW("%s() mServiceStreamHandle invalid", __func__); | 
|  | return AAUDIO_ERROR_INVALID_STATE; | 
|  | } | 
|  |  | 
|  | setState(AAUDIO_STREAM_STATE_FLUSHING); | 
|  | return mServiceInterface.flushStream(mServiceStreamHandle); | 
|  | } | 
|  |  | 
|  | void AudioStreamInternalPlay::advanceClientToMatchServerPosition() { | 
|  | int64_t readCounter = mAudioEndpoint->getDataReadCounter(); | 
|  | int64_t writeCounter = mAudioEndpoint->getDataWriteCounter(); | 
|  |  | 
|  | // Bump offset so caller does not see the retrograde motion in getFramesRead(). | 
|  | int64_t offset = writeCounter - readCounter; | 
|  | mFramesOffsetFromService += offset; | 
|  | ALOGV("%s() readN = %lld, writeN = %lld, offset = %lld", __func__, | 
|  | (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService); | 
|  |  | 
|  | // Force writeCounter to match readCounter. | 
|  | // This is because we cannot change the read counter in the hardware. | 
|  | mAudioEndpoint->setDataWriteCounter(readCounter); | 
|  | } | 
|  |  | 
|  | void AudioStreamInternalPlay::onFlushFromServer() { | 
|  | advanceClientToMatchServerPosition(); | 
|  | } | 
|  |  | 
|  | // Write the data, block if needed and timeoutMillis > 0 | 
|  | aaudio_result_t AudioStreamInternalPlay::write(const void *buffer, int32_t numFrames, | 
|  | int64_t timeoutNanoseconds) { | 
|  | return processData((void *)buffer, numFrames, timeoutNanoseconds); | 
|  | } | 
|  |  | 
|  | // Write as much data as we can without blocking. | 
|  | aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t numFrames, | 
|  | int64_t currentNanoTime, int64_t *wakeTimePtr) { | 
|  | aaudio_result_t result = processCommands(); | 
|  | if (result != AAUDIO_OK) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | const char *traceName = "aaWrNow"; | 
|  | ATRACE_BEGIN(traceName); | 
|  |  | 
|  | if (mClockModel.isStarting()) { | 
|  | // Still haven't got any timestamps from server. | 
|  | // Keep waiting until we get some valid timestamps then start writing to the | 
|  | // current buffer position. | 
|  | ALOGV("%s() wait for valid timestamps", __func__); | 
|  | // Sleep very briefly and hope we get a timestamp soon. | 
|  | *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND); | 
|  | ATRACE_END(); | 
|  | return 0; | 
|  | } | 
|  | // If we have gotten this far then we have at least one timestamp from server. | 
|  |  | 
|  | // If a DMA channel or DSP is reading the other end then we have to update the readCounter. | 
|  | if (mAudioEndpoint->isFreeRunning()) { | 
|  | // Update data queue based on the timing model. | 
|  | int64_t estimatedReadCounter = mClockModel.convertTimeToPosition(currentNanoTime); | 
|  | // ALOGD("AudioStreamInternal::processDataNow() - estimatedReadCounter = %d", (int)estimatedReadCounter); | 
|  | mAudioEndpoint->setDataReadCounter(estimatedReadCounter); | 
|  | } | 
|  |  | 
|  | if (mNeedCatchUp.isRequested()) { | 
|  | // Catch an MMAP pointer that is already advancing. | 
|  | // This will avoid initial underruns caused by a slow cold start. | 
|  | advanceClientToMatchServerPosition(); | 
|  | mNeedCatchUp.acknowledge(); | 
|  | } | 
|  |  | 
|  | // If the read index passed the write index then consider it an underrun. | 
|  | // For shared streams, the xRunCount is passed up from the service. | 
|  | if (mAudioEndpoint->isFreeRunning() && mAudioEndpoint->getFullFramesAvailable() < 0) { | 
|  | mXRunCount++; | 
|  | if (ATRACE_ENABLED()) { | 
|  | ATRACE_INT("aaUnderRuns", mXRunCount); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Write some data to the buffer. | 
|  | //ALOGD("AudioStreamInternal::processDataNow() - writeNowWithConversion(%d)", numFrames); | 
|  | int32_t framesWritten = writeNowWithConversion(buffer, numFrames); | 
|  | //ALOGD("AudioStreamInternal::processDataNow() - tried to write %d frames, wrote %d", | 
|  | //    numFrames, framesWritten); | 
|  | if (ATRACE_ENABLED()) { | 
|  | ATRACE_INT("aaWrote", framesWritten); | 
|  | } | 
|  |  | 
|  | // Sleep if there is too much data in the buffer. | 
|  | // Calculate an ideal time to wake up. | 
|  | if (wakeTimePtr != nullptr | 
|  | && (mAudioEndpoint->getFullFramesAvailable() >= getBufferSize())) { | 
|  | // By default wake up a few milliseconds from now.  // TODO review | 
|  | int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND); | 
|  | aaudio_stream_state_t state = getState(); | 
|  | //ALOGD("AudioStreamInternal::processDataNow() - wakeTime based on %s", | 
|  | //      AAudio_convertStreamStateToText(state)); | 
|  | switch (state) { | 
|  | case AAUDIO_STREAM_STATE_OPEN: | 
|  | case AAUDIO_STREAM_STATE_STARTING: | 
|  | if (framesWritten != 0) { | 
|  | // Don't wait to write more data. Just prime the buffer. | 
|  | wakeTime = currentNanoTime; | 
|  | } | 
|  | break; | 
|  | case AAUDIO_STREAM_STATE_STARTED: | 
|  | { | 
|  | // Sleep until the readCounter catches up and we only have | 
|  | // the getBufferSize() frames of data sitting in the buffer. | 
|  | int64_t nextReadPosition = mAudioEndpoint->getDataWriteCounter() - getBufferSize(); | 
|  | wakeTime = mClockModel.convertPositionToTime(nextReadPosition); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | *wakeTimePtr = wakeTime; | 
|  |  | 
|  | } | 
|  |  | 
|  | ATRACE_END(); | 
|  | return framesWritten; | 
|  | } | 
|  |  | 
|  |  | 
|  | aaudio_result_t AudioStreamInternalPlay::writeNowWithConversion(const void *buffer, | 
|  | int32_t numFrames) { | 
|  | WrappingBuffer wrappingBuffer; | 
|  | uint8_t *byteBuffer = (uint8_t *) buffer; | 
|  | int32_t framesLeft = numFrames; | 
|  |  | 
|  | mAudioEndpoint->getEmptyFramesAvailable(&wrappingBuffer); | 
|  |  | 
|  | // Write data in one or two parts. | 
|  | int partIndex = 0; | 
|  | while (framesLeft > 0 && partIndex < WrappingBuffer::SIZE) { | 
|  | int32_t framesToWrite = framesLeft; | 
|  | int32_t framesAvailable = wrappingBuffer.numFrames[partIndex]; | 
|  | if (framesAvailable > 0) { | 
|  | if (framesToWrite > framesAvailable) { | 
|  | framesToWrite = framesAvailable; | 
|  | } | 
|  |  | 
|  | int32_t numBytes = getBytesPerFrame() * framesToWrite; | 
|  |  | 
|  | mFlowGraph.process((void *)byteBuffer, | 
|  | wrappingBuffer.data[partIndex], | 
|  | framesToWrite); | 
|  |  | 
|  | byteBuffer += numBytes; | 
|  | framesLeft -= framesToWrite; | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | partIndex++; | 
|  | } | 
|  | int32_t framesWritten = numFrames - framesLeft; | 
|  | mAudioEndpoint->advanceWriteIndex(framesWritten); | 
|  |  | 
|  | return framesWritten; | 
|  | } | 
|  |  | 
|  | int64_t AudioStreamInternalPlay::getFramesRead() { | 
|  | if (mAudioEndpoint) { | 
|  | const int64_t framesReadHardware = isClockModelInControl() | 
|  | ? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds()) | 
|  | : mAudioEndpoint->getDataReadCounter(); | 
|  | // Add service offset and prevent retrograde motion. | 
|  | mLastFramesRead = std::max(mLastFramesRead, framesReadHardware + mFramesOffsetFromService); | 
|  | } | 
|  | return mLastFramesRead; | 
|  | } | 
|  |  | 
|  | int64_t AudioStreamInternalPlay::getFramesWritten() { | 
|  | if (mAudioEndpoint) { | 
|  | mLastFramesWritten = mAudioEndpoint->getDataWriteCounter() | 
|  | + mFramesOffsetFromService; | 
|  | } | 
|  | return mLastFramesWritten; | 
|  | } | 
|  |  | 
|  |  | 
|  | // Render audio in the application callback and then write the data to the stream. | 
|  | void *AudioStreamInternalPlay::callbackLoop() { | 
|  | ALOGD("%s() entering >>>>>>>>>>>>>>>", __func__); | 
|  | aaudio_result_t result = AAUDIO_OK; | 
|  | aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE; | 
|  | if (!isDataCallbackSet()) return NULL; | 
|  | int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames); | 
|  |  | 
|  | // result might be a frame count | 
|  | while (mCallbackEnabled.load() && isActive() && (result >= 0)) { | 
|  | // Call application using the AAudio callback interface. | 
|  | callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames); | 
|  |  | 
|  | if (callbackResult == AAUDIO_CALLBACK_RESULT_CONTINUE) { | 
|  | // Write audio data to stream. This is a BLOCKING WRITE! | 
|  | result = write(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos); | 
|  | if ((result != mCallbackFrames)) { | 
|  | if (result >= 0) { | 
|  | // Only wrote some of the frames requested. Must have timed out. | 
|  | result = AAUDIO_ERROR_TIMEOUT; | 
|  | } | 
|  | maybeCallErrorCallback(result); | 
|  | break; | 
|  | } | 
|  | } else if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) { | 
|  | ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__); | 
|  | result = systemStopFromCallback(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | ALOGD("%s() exiting, result = %d, isActive() = %d <<<<<<<<<<<<<<", | 
|  | __func__, result, (int) isActive()); | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | //------------------------------------------------------------------------------ | 
|  | // Implementation of PlayerBase | 
|  | status_t AudioStreamInternalPlay::doSetVolume() { | 
|  | float combinedVolume = mStreamVolume * getDuckAndMuteVolume(); | 
|  | ALOGD("%s() mStreamVolume * duckAndMuteVolume = %f * %f = %f", | 
|  | __func__, mStreamVolume, getDuckAndMuteVolume(), combinedVolume); | 
|  | mFlowGraph.setTargetVolume(combinedVolume); | 
|  | return android::NO_ERROR; | 
|  | } |