Steve Kondik | 55db053 | 2017-06-12 11:27:18 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "VNC" |
| 18 | //#define LOG_NDEBUG 0 |
| 19 | #include <utils/Log.h> |
| 20 | |
| 21 | #include "Program.h" |
| 22 | |
Steve Kondik | 4d99fc7 | 2017-06-13 08:06:56 -0700 | [diff] [blame] | 23 | #include <GLES3/gl3.h> |
| 24 | #include <GLES3/gl3ext.h> |
Steve Kondik | 55db053 | 2017-06-12 11:27:18 -0700 | [diff] [blame] | 25 | #include <GLES2/gl2ext.h> |
| 26 | |
| 27 | #include <assert.h> |
| 28 | |
| 29 | using namespace android; |
| 30 | |
| 31 | // 4x4 identity matrix |
| 32 | const float Program::kIdentity[] = { |
| 33 | 1.0f, 0.0f, 0.0f, 0.0f, |
| 34 | 0.0f, 1.0f, 0.0f, 0.0f, |
| 35 | 0.0f, 0.0f, 1.0f, 0.0f, |
| 36 | 0.0f, 0.0f, 0.0f, 1.0f |
| 37 | }; |
| 38 | |
| 39 | // Simple vertex shader. Texture coord calc includes matrix for GLConsumer |
| 40 | // transform. |
| 41 | static const char* kVertexShader = |
| 42 | "uniform mat4 uMVPMatrix;\n" |
| 43 | "uniform mat4 uGLCMatrix;\n" |
| 44 | "attribute vec4 aPosition;\n" |
| 45 | "attribute vec4 aTextureCoord;\n" |
| 46 | "varying vec2 vTextureCoord;\n" |
| 47 | "void main() {\n" |
| 48 | " gl_Position = uMVPMatrix * aPosition;\n" |
| 49 | " vTextureCoord = (uGLCMatrix * aTextureCoord).xy;\n" |
| 50 | "}\n"; |
| 51 | |
| 52 | // Trivial fragment shader for external texture. |
| 53 | static const char* kExtFragmentShader = |
| 54 | "#extension GL_OES_EGL_image_external : require\n" |
| 55 | "precision mediump float;\n" |
| 56 | "varying vec2 vTextureCoord;\n" |
| 57 | "uniform samplerExternalOES uTexture;\n" |
| 58 | "void main() {\n" |
| 59 | " gl_FragColor = texture2D(uTexture, vTextureCoord);\n" |
| 60 | "}\n"; |
| 61 | |
| 62 | // Trivial fragment shader for mundane texture. |
| 63 | static const char* kFragmentShader = |
| 64 | "precision mediump float;\n" |
| 65 | "varying vec2 vTextureCoord;\n" |
| 66 | "uniform sampler2D uTexture;\n" |
| 67 | "void main() {\n" |
| 68 | " gl_FragColor = texture2D(uTexture, vTextureCoord);\n" |
| 69 | //" gl_FragColor = vec4(0.2, 1.0, 0.2, 1.0);\n" |
| 70 | "}\n"; |
| 71 | |
| 72 | status_t Program::setup(ProgramType type) { |
| 73 | ALOGV("Program::setup type=%d", type); |
| 74 | status_t err; |
| 75 | |
| 76 | mProgramType = type; |
| 77 | |
| 78 | GLuint program; |
| 79 | if (type == PROGRAM_TEXTURE_2D) { |
| 80 | err = createProgram(&program, kVertexShader, kFragmentShader); |
| 81 | } else { |
| 82 | err = createProgram(&program, kVertexShader, kExtFragmentShader); |
| 83 | } |
| 84 | if (err != NO_ERROR) { |
| 85 | return err; |
| 86 | } |
| 87 | assert(program != 0); |
| 88 | |
| 89 | maPositionLoc = glGetAttribLocation(program, "aPosition"); |
| 90 | maTextureCoordLoc = glGetAttribLocation(program, "aTextureCoord"); |
| 91 | muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix"); |
| 92 | muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix"); |
| 93 | muTextureLoc = glGetUniformLocation(program, "uTexture"); |
| 94 | if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc | |
| 95 | muGLCMatrixLoc | muTextureLoc) == -1) { |
| 96 | ALOGE("Attrib/uniform lookup failed: %#x", glGetError()); |
| 97 | glDeleteProgram(program); |
| 98 | return UNKNOWN_ERROR; |
| 99 | } |
| 100 | |
| 101 | mProgram = program; |
| 102 | return NO_ERROR; |
| 103 | } |
| 104 | |
| 105 | void Program::release() { |
| 106 | ALOGV("Program::release"); |
| 107 | if (mProgram != 0) { |
| 108 | glDeleteProgram(mProgram); |
| 109 | mProgram = 0; |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | status_t Program::createProgram(GLuint* outPgm, const char* vertexShader, |
| 114 | const char* fragmentShader) { |
| 115 | GLuint vs, fs; |
| 116 | status_t err; |
| 117 | |
| 118 | err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); |
| 119 | if (err != NO_ERROR) { |
| 120 | return err; |
| 121 | } |
| 122 | err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs); |
| 123 | if (err != NO_ERROR) { |
| 124 | glDeleteShader(vs); |
| 125 | return err; |
| 126 | } |
| 127 | |
| 128 | GLuint program; |
| 129 | err = linkShaderProgram(vs, fs, &program); |
| 130 | glDeleteShader(vs); |
| 131 | glDeleteShader(fs); |
| 132 | if (err == NO_ERROR) { |
| 133 | *outPgm = program; |
| 134 | } |
| 135 | return err; |
| 136 | } |
| 137 | |
| 138 | status_t Program::compileShader(GLenum shaderType, const char* src, |
| 139 | GLuint* outShader) { |
| 140 | GLuint shader = glCreateShader(shaderType); |
| 141 | if (shader == 0) { |
| 142 | ALOGE("glCreateShader error: %#x", glGetError()); |
| 143 | return UNKNOWN_ERROR; |
| 144 | } |
| 145 | |
| 146 | glShaderSource(shader, 1, &src, NULL); |
| 147 | glCompileShader(shader); |
| 148 | |
| 149 | GLint compiled = 0; |
| 150 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 151 | if (!compiled) { |
| 152 | ALOGE("Compile of shader type %d failed", shaderType); |
| 153 | GLint infoLen = 0; |
| 154 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); |
| 155 | if (infoLen) { |
| 156 | char* buf = new char[infoLen]; |
| 157 | if (buf) { |
| 158 | glGetShaderInfoLog(shader, infoLen, NULL, buf); |
| 159 | ALOGE("Compile log: %s", buf); |
| 160 | delete[] buf; |
| 161 | } |
| 162 | } |
| 163 | glDeleteShader(shader); |
| 164 | return UNKNOWN_ERROR; |
| 165 | } |
| 166 | *outShader = shader; |
| 167 | return NO_ERROR; |
| 168 | } |
| 169 | |
| 170 | status_t Program::linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) { |
| 171 | GLuint program = glCreateProgram(); |
| 172 | if (program == 0) { |
| 173 | ALOGE("glCreateProgram error: %#x", glGetError()); |
| 174 | return UNKNOWN_ERROR; |
| 175 | } |
| 176 | |
| 177 | glAttachShader(program, vs); |
| 178 | glAttachShader(program, fs); |
| 179 | glLinkProgram(program); |
| 180 | GLint linkStatus = GL_FALSE; |
| 181 | glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| 182 | if (linkStatus != GL_TRUE) { |
| 183 | ALOGE("glLinkProgram failed"); |
| 184 | GLint bufLength = 0; |
| 185 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); |
| 186 | if (bufLength) { |
| 187 | char* buf = new char[bufLength]; |
| 188 | if (buf) { |
| 189 | glGetProgramInfoLog(program, bufLength, NULL, buf); |
| 190 | ALOGE("Link log: %s", buf); |
| 191 | delete[] buf; |
| 192 | } |
| 193 | } |
| 194 | glDeleteProgram(program); |
| 195 | return UNKNOWN_ERROR; |
| 196 | } |
| 197 | |
| 198 | *outPgm = program; |
| 199 | return NO_ERROR; |
| 200 | } |
| 201 | |
| 202 | |
| 203 | |
| 204 | status_t Program::blit(GLuint texName, const float* texMatrix, |
| 205 | int32_t x, int32_t y, int32_t w, int32_t h, bool invert) const { |
| 206 | ALOGV("Program::blit %d xy=%d,%d wh=%d,%d", texName, x, y, w, h); |
| 207 | |
| 208 | const float pos[] = { |
| 209 | float(x), float(y+h), |
| 210 | float(x+w), float(y+h), |
| 211 | float(x), float(y), |
| 212 | float(x+w), float(y), |
| 213 | }; |
| 214 | const float uv[] = { |
| 215 | 0.0f, 0.0f, |
| 216 | 1.0f, 0.0f, |
| 217 | 0.0f, 1.0f, |
| 218 | 1.0f, 1.0f, |
| 219 | }; |
| 220 | status_t err; |
| 221 | |
| 222 | err = beforeDraw(texName, texMatrix, pos, uv, invert); |
| 223 | if (err == NO_ERROR) { |
| 224 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 225 | err = afterDraw(); |
| 226 | } |
| 227 | return err; |
| 228 | } |
| 229 | |
| 230 | status_t Program::drawTriangles(GLuint texName, const float* texMatrix, |
| 231 | const float* vertices, const float* texes, size_t count) const { |
| 232 | ALOGV("Program::drawTriangles texName=%d", texName); |
| 233 | |
| 234 | status_t err; |
| 235 | |
| 236 | err = beforeDraw(texName, texMatrix, vertices, texes, false); |
| 237 | if (err == NO_ERROR) { |
| 238 | glDrawArrays(GL_TRIANGLES, 0, count); |
| 239 | err = afterDraw(); |
| 240 | } |
| 241 | return err; |
| 242 | } |
| 243 | |
| 244 | status_t Program::beforeDraw(GLuint texName, const float* texMatrix, |
| 245 | const float* vertices, const float* texes, bool invert) const { |
| 246 | // Create an orthographic projection matrix based on viewport size. |
| 247 | GLint vp[4]; |
| 248 | glGetIntegerv(GL_VIEWPORT, vp); |
| 249 | float screenToNdc[16] = { |
| 250 | 2.0f/float(vp[2]), 0.0f, 0.0f, 0.0f, |
| 251 | 0.0f, -2.0f/float(vp[3]), 0.0f, 0.0f, |
| 252 | 0.0f, 0.0f, 1.0f, 0.0f, |
| 253 | -1.0f, 1.0f, 0.0f, 1.0f, |
| 254 | }; |
| 255 | if (invert) { |
| 256 | screenToNdc[5] = -screenToNdc[5]; |
| 257 | screenToNdc[13] = -screenToNdc[13]; |
| 258 | } |
| 259 | |
| 260 | glUseProgram(mProgram); |
| 261 | |
| 262 | glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); |
| 263 | glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); |
| 264 | glEnableVertexAttribArray(maPositionLoc); |
| 265 | glEnableVertexAttribArray(maTextureCoordLoc); |
| 266 | |
| 267 | glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc); |
| 268 | glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix); |
| 269 | |
| 270 | glActiveTexture(GL_TEXTURE0); |
| 271 | |
| 272 | switch (mProgramType) { |
| 273 | case PROGRAM_EXTERNAL_TEXTURE: |
| 274 | glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); |
| 275 | break; |
| 276 | case PROGRAM_TEXTURE_2D: |
| 277 | glBindTexture(GL_TEXTURE_2D, texName); |
| 278 | break; |
| 279 | default: |
| 280 | ALOGE("unexpected program type %d", mProgramType); |
| 281 | return UNKNOWN_ERROR; |
| 282 | } |
| 283 | |
| 284 | glUniform1i(muTextureLoc, 0); |
| 285 | |
| 286 | GLenum glErr; |
| 287 | if ((glErr = glGetError()) != GL_NO_ERROR) { |
| 288 | ALOGE("GL error before draw: %#x", glErr); |
| 289 | glDisableVertexAttribArray(maPositionLoc); |
| 290 | glDisableVertexAttribArray(maTextureCoordLoc); |
| 291 | return UNKNOWN_ERROR; |
| 292 | } |
| 293 | |
| 294 | return NO_ERROR; |
| 295 | } |
| 296 | |
| 297 | status_t Program::afterDraw() const { |
| 298 | glDisableVertexAttribArray(maPositionLoc); |
| 299 | glDisableVertexAttribArray(maTextureCoordLoc); |
| 300 | |
| 301 | GLenum glErr; |
| 302 | if ((glErr = glGetError()) != GL_NO_ERROR) { |
| 303 | ALOGE("GL error after draw: %#x", glErr); |
| 304 | return UNKNOWN_ERROR; |
| 305 | } |
| 306 | |
| 307 | return NO_ERROR; |
| 308 | } |